<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7196813830708036159</id><updated>2012-02-10T09:40:20.800-08:00</updated><category term='Square Enix'/><category term='PS1'/><category term='Street Fighter'/><category term='Konami'/><category term='jobbing'/><category term='TV'/><category term='Metal Gear'/><category term='PS3'/><category term='Sony'/><category term='movies'/><category term='books'/><category term='wrath'/><category term='comics'/><category term='lists'/><category term='PSP'/><category term='Pokémon'/><category term='Xbox 360'/><category term='RPGs'/><category term='SNK'/><category term='Wii'/><category term='Castlevania'/><category term='Resident Evil'/><category term='school'/><category term='gaming'/><category term='Devil May Cry'/><category term='N64'/><category term='test'/><category term='housekeeping'/><category term='dreams'/><category term='NES'/><category term='Nintendo'/><category term='foolishness'/><category term='PS2'/><category term='sports'/><category term='The Essentials'/><category term='Suikoden'/><category term='anime'/><category term='DS'/><category term='Game Boy'/><category term='Capcom'/><category term='SNES'/><category term='Disney'/><category term='Final Fantasy'/><category term='fighting games'/><category term='GameCube'/><title type='text'>Miserable Pile of Secrets</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default?start-index=101&amp;max-results=100'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>401</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-722294191829490070</id><published>2012-02-09T18:00:00.000-08:00</published><updated>2012-02-10T09:40:20.809-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><title type='text'>What I've Been Watching #1</title><content type='html'>Previously on &lt;i&gt;The Vampire Diaries&lt;/i&gt; . . . .&lt;br /&gt;&lt;br /&gt;Season 3, Episode 13: "Bringing Out the Dead"&lt;br /&gt;&lt;br /&gt;Stefan looked to be in trouble, at the mercy of an angry Klaus, who has no mercy. &amp;nbsp;But Klaus's brother Elijah, already once betrayed by Klaus, decided he would be the one doing the fooling this time. &amp;nbsp;After Klaus sent him to retrieve the mystery casket, Elijah instead returned with . . . &amp;nbsp;two daggers! &amp;nbsp;Then, from behind him, out stepped an undaggered Kol, one of the remaining two original vampires and brothers of Klaus who had yet to be revealed on the show.&lt;br /&gt;&lt;br /&gt;Even Klaus, despite being the unkillable original/hybrid, could not remain calm at the prospect of answering to &lt;i&gt;two&lt;/i&gt; pissed off original vampires with scores to settle against the brother who had betrayed them. &amp;nbsp;Forgetting about Stefan, he makes a vampire-speed dash for the exit but is vampire-speed cut off by Finn, the last remaining brother, also undaggered! &amp;nbsp;So cool!&lt;br /&gt;&lt;br /&gt;But it's not over yet! &amp;nbsp;Klaus starts to flee in the other direction but is cut off this time by . . . Rebekah! &amp;nbsp;And she's also undaggered! &amp;nbsp;The original sister, last seen daggered and stashed away by Klaus a few weeks ago, stabs Klaus with her own dagger, at which he staggers back into the restraining arms of his brothers. &amp;nbsp;Klaus may be unkillable, but he's never seemed otherwise significantly stronger than any other original, so I'm thinking, if he's outnumbered like this, they could just stick him in a vault somewhere and he'd be done.&lt;br /&gt;&lt;br /&gt;Elijah then tells our heroes, Damon and Stefan, that they're free to go, informing them that "This is &lt;i&gt;family&lt;/i&gt; business."&lt;br /&gt;&lt;br /&gt;My first impression: Damn, that was awesome.&lt;br /&gt;&lt;br /&gt;My second take: Damn, this stupid vampire show is the only thing I have that I&amp;nbsp;still&amp;nbsp;look forward to in my life.&lt;br /&gt;&lt;br /&gt;. . . .&lt;br /&gt;&lt;br /&gt;Can't wait for tonight's new episode!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-722294191829490070?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/722294191829490070/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=722294191829490070' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/722294191829490070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/722294191829490070'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2012/02/what-ive-been-watching-1.html' title='What I&apos;ve Been Watching #1'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-7572586064203747652</id><published>2012-01-30T23:19:00.000-08:00</published><updated>2012-01-30T23:53:56.797-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='jobbing'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>The Double Eyelids Nonsense</title><content type='html'>&lt;br /&gt;My coworker was sharing with me her feelings on the Korean pop star and actor Rain.&lt;br /&gt;&lt;br /&gt;"I used to think he was ugly, but now I think he's handsome."&lt;br /&gt;&lt;br /&gt;Um, sure, that's great.&lt;br /&gt;&lt;br /&gt;She then proceeded to relate to me this Rain guy's sad story of having been born with single eyelids.&lt;br /&gt;&lt;br /&gt;"A lot of people get surgery to make double eyelids, but he didn't want to get the surgery. I don't think people should have to get the surgery. That's not right. You know?"&lt;br /&gt;&lt;br /&gt;I nodded.&lt;br /&gt;&lt;br /&gt;Actually, I had no idea what she was talking about, with these "single eyelids" and "double eyelids." But it was too late in the workday, and I did not have sufficient mental energy left to endure one of her typically meandering, broken English explanations. So I simply nodded.&lt;br /&gt;&lt;br /&gt;Afterward, I went home and looked up this "double eyelids" nonsense. Turns out, my coworker was not making this up at all, as the "double eyelid surgery" is, according to Wikipedia, one of the most common cosmetic procedures in Taiwan and other parts of East Asia. I had to look up some photos even to see what the difference was, and I found that the "double eyelid" description was apt. All my life, I had never before been consciously aware of the difference between single and double eyelids, although I suppose I had always intuitively noticed that different people (and, to generalize, different races) had different-looking eyelids. My coworker was also right that it was a pretty stupid and needless surgery, the cultural prejudice against single eyelids entirely unjustified.&lt;br /&gt;&lt;br /&gt;As for this Rain guy, it's also true that, early in his career, he was repeatedly rejected in auditions because he did not have double eyelids. It says so right in his Wikipedia entry, so it must have been a big part of his life story.&lt;br /&gt;&lt;br /&gt;Reading that, I found myself seething, but not because of the injustice done unto Rain. Rather, it was because the whole thing sounded like the most unbelievably ridiculous nonsense I had ever heard, and yet the guy's fans, including my coworker, apparently take it as a very sad "aww"-worthy story.&lt;br /&gt;&lt;br /&gt;So, let me get this straight, this Rain guy's MAJOR ordeal . . . IN. LIFE. is that he was born without the double eyelids? No, don't even deny it. It's right there in his Wikipedia entry, under the "Early life" section. And now he's a millionaire pop singer and movie star, adored the world over, probably lives in a mansion. And I'm supposed to feel sorry for this guy?&lt;br /&gt;&lt;br /&gt;Okay, okay, I kid. No, I don't feel sorry for Rain, but neither would I want to trade lives with him. It's ridiculous to me that this "double eyelids" obsession is such a thing that for him to not get the surgery was a big deal. But I don't suppose that's in any way his fault.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-7572586064203747652?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/7572586064203747652/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=7572586064203747652' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7572586064203747652'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7572586064203747652'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2012/01/double-eyelids-nonsense.html' title='The Double Eyelids Nonsense'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-5607143943679314429</id><published>2012-01-28T14:20:00.000-08:00</published><updated>2012-01-28T20:17:10.715-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='jobbing'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>The Gay Friends Episode</title><content type='html'>&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;(Names changed to protect the innocent.)&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;I had the most uncomfortable workplace conversation ever the other day. It was the end of the day, and people were getting ready to leave, or else had left already. Susie, my neighbor at work, was telling me about some Taiwanese drama. Apparently, there's a homosexual character on the show, which led Susie right into asking me directly whether I had any gay friends.&lt;br /&gt;&lt;br /&gt;The question took me by surprise, although it probably shouldn't have; my coworker is always asking me these very direct, often personal, and entirely random questions. I mean, I like her very much, but sometimes it's as if she has no filter, and so expects other people to be just as open and forthcoming with every detail of their lives.&lt;br /&gt;&lt;br /&gt;I pretended to reflect, but I actually knew very well that my answer would be no. No, I don't have any gay friends. This is not due to any homophobia on my part, but more so it reflects the special value I invest in the word "friend," which I personally reserve for only a very select few individuals with whom I have felt a strong sense of camaraderie. By that definition, I would say that I can probably also count on one hand the number of &lt;i&gt;hetero&lt;/i&gt;sexual friends that I've had in my entire life.&lt;br /&gt;&lt;br /&gt;I was probably considering the question more deeply than it deserved. I've had gay classmates and coworkers with whom I've been on friendly terms. I suppose, in the broader sense of the word, they would qualify as "friends."&lt;br /&gt;&lt;br /&gt;Anyway, it hardly mattered. Susie was a little surprised that I didn't have any gay friends. Then, as if conducting a survey, she turned to another coworker, Colleen, and asked her if she had any gay friends. Colleen, not quite understanding the question, raised an eyebrow and turned to me. I just shrugged and restated the question: "Do you have any gay friends?" No, we're not at the uncomfortable part yet, but almost.&lt;br /&gt;&lt;br /&gt;Colleen, now realizing that this was not a joke, casually named one of our male coworkers.&lt;br /&gt;&lt;br /&gt;"&lt;i&gt;Who&lt;/i&gt;?!" asked Susie quite loudly.&lt;br /&gt;&lt;br /&gt;Colleen repeated the name, only this time she leaned in and whispered it, whereas she had spoken it in a normal tone the first time. I couldn't understand it at first. If our male coworker was openly gay, then why were we whispering as though it were some shameful secret? If it &lt;i&gt;was&lt;/i&gt; a secret, then maybe it wasn't such a good idea for Colleen to be outing this guy to the one person in the office with almost no filter nor any sense of boundaries.&lt;br /&gt;&lt;br /&gt;Sure enough, upon hearing the name more clearly, Susie responded, "Kevin is &lt;i&gt;gay&lt;/i&gt;?!"&lt;br /&gt;&lt;br /&gt;As she practically yelled out her question in astonishment, I immediately wished we could go back to whispering. And as Susie proceeded to repeat "Kevin is gay?!" several more times, mixing things up with the occasional "I didn't know Kevin was gay!" as well, I did not want to be anywhere near that conversation anymore.&lt;br /&gt;&lt;br /&gt;Of course, Colleen didn't help things much. Even though she appeared to be just as embarrassed as me, that didn't stop her from naming all the other gay guys at our workplace. Some were news to me, some I already knew. Somehow &lt;i&gt;all&lt;/i&gt; of it was shocking to Susie, who continued to loudly express her astonishment.&lt;br /&gt;&lt;br /&gt;I wondered under what circumstances Colleen even came by all this intel. And as for Susie, she seemed so out-of-touch with who was and wasn't gay in the office, I seriously wondered whether she herself had any gay friends. I might have turned the tables and asked her, but, really, I didn't want to prolong the conversation any further.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-5607143943679314429?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/5607143943679314429/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=5607143943679314429' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/5607143943679314429'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/5607143943679314429'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2012/01/gay-friends-episode.html' title='The Gay Friends Episode'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-3595654144034511998</id><published>2012-01-27T23:40:00.000-08:00</published><updated>2012-01-27T23:40:35.649-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Blind Spot</title><content type='html'>Was driving to work this morning when I passed a&amp;nbsp;Braille Institute&amp;nbsp;truck. My first thought: "My God, they let these people behind the wheel?"&lt;br /&gt;&lt;br /&gt;Sorry.&lt;br /&gt;&lt;br /&gt;And before you even ask, yes, I also think the Budweiser truck driver is drunk.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-3595654144034511998?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/3595654144034511998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=3595654144034511998' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/3595654144034511998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/3595654144034511998'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2012/01/blind-spot.html' title='Blind Spot'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-837314576233779076</id><published>2012-01-21T18:22:00.000-08:00</published><updated>2012-01-21T18:58:38.810-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Disney'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='jobbing'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Beastiality</title><content type='html'>&lt;i&gt;A coworker was telling me how she wanted to see Disney's Beauty and the Beast 3D. She hadn't seen it since her childhood, and she remembered it as "the most romantic cartoon ever." I could agree that it was a fine film, but I remembered it somewhat differently . . . .&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Me: No, I don't think Belle had romantic feelings for the Beast.&lt;br /&gt;&lt;br /&gt;Coworker: But that was the whole point. He had to make her fall in love with him in order to break the curse.&lt;br /&gt;&lt;br /&gt;Me: Did it say she had to fall &lt;i&gt;in&lt;/i&gt; love with him? Or just that she had to love him? Like, as a friend? I think they just became friends.&lt;br /&gt;&lt;br /&gt;Coworker: OH. MY. GOD. That was the &lt;i&gt;whooooole&lt;/i&gt; point. You missed the &lt;i&gt;whooooole&lt;/i&gt; point of the story, Henry!&lt;br /&gt;&lt;br /&gt;Me: I don't think so. First of all, there's no way she could have been attracted to him. Also, I don't remember them sharing a single romantic moment together. I certainly don't remember her singing any songs about it.&lt;br /&gt;&lt;br /&gt;Coworker: THEY KISSED.&lt;br /&gt;&lt;br /&gt;Me: Well . . . I don't remember &lt;i&gt;that&amp;nbsp;&lt;/i&gt;. . . . I could be wrong. It's been a long time since I've seen it. I was a different person then.&lt;br /&gt;&lt;br /&gt;Coworker: *groan*&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Yes, I could be wrong. But I don't think I am. If my coworker is right, however, then it was a lesser film than I remember. Thoughts?&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-837314576233779076?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/837314576233779076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=837314576233779076' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/837314576233779076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/837314576233779076'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2012/01/beastiality.html' title='Beastiality'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-188822555200917710</id><published>2012-01-19T19:41:00.000-08:00</published><updated>2012-01-19T19:41:57.059-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom'/><title type='text'>No, Darkside Chronicles doesn't count . . . .</title><content type='html'>In case you haven't seen it yet, Capcom recently released an extended version of Blur Studio's &lt;i&gt;Resident Evil: Operation Raccoon City&lt;/i&gt; short:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/Ar-qKACbnkg" width="560"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;I wouldn't expect the actual game to be anywhere near as cool as this movie. Honestly, I don't even really expect the game to be good. Even so, just hoping for a lot of fanservice, I'm probably looking forward to it more so than to any other releases scheduled for this year. At least, I was until today's &lt;i&gt;Resident Evil 6&lt;/i&gt; reveal:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/BmC1lZeQad4" width="560"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;Trailer is fairly incomprehensible, obviously not as slick as the Blur video. But, hey, it's got Leon and Chris in the same game, at long last. That's gotta be worth something . . . .&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-188822555200917710?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/188822555200917710/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=188822555200917710' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/188822555200917710'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/188822555200917710'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2012/01/no-darkside-chronicles-doesnt-count.html' title='No, Darkside Chronicles doesn&apos;t count . . . .'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/Ar-qKACbnkg/default.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-2058806888874968575</id><published>2012-01-19T00:11:00.000-08:00</published><updated>2012-01-19T00:11:20.086-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='books'/><category scheme='http://www.blogger.com/atom/ns#' term='school'/><title type='text'>What I've Been Reading #2</title><content type='html'>&lt;i&gt;Moby-Dick&lt;/i&gt; by Herman Melville, Ch. 114 - "The Gilder":&lt;br /&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;Oh, grassy glades! oh, ever vernal endless landscapes in the soul; in ye,—though long parched by the dead drought of the earthy life,—in ye, men yet may roll, like young horses in new morning clover; and for some few fleeting moments, feel the cool dew of the life immortal on them. Would to God these blessed calms would last. But the mingled, mingling threads of life are woven by warp and woof: calms crossed by storms, a storm for every calm. There is no steady unretracing progress in this life; we do not advance through fixed gradations, and at the last one pause:—through infancy's unconscious spell, boyhood's thoughtless faith, adolescence' doubt (the common doom), then scepticism, then disbelief, resting at last in manhood's pondering repose of If. But once gone through, we trace the round again; and are infants, boys, and men, and Ifs eternally. Where lies the final harbor, whence we unmoor no more? In what rapt ether sails the world, of which the weariest will never weary? Where is the foundling's father hidden? Our souls are like those orphans whose unwedded mothers die in bearing them: the secret of our paternity lies in their grave, and we must there to learn it.&lt;/blockquote&gt;&lt;br /&gt;I neglected to mention in my &lt;a href="http://omega-warzard.blogspot.com/2012/01/what-ive-been-reading-1.html"&gt;last &lt;i&gt;Moby-Dick&lt;/i&gt; post&lt;/a&gt; that it was&amp;nbsp;actually&amp;nbsp;not my first Melville. In high school, I had read &lt;i&gt;White Jacket&lt;/i&gt; and &lt;i&gt;Billy Budd&lt;/i&gt;. For whatever reason, my AP English teacher in 12th grade thought I might enjoy Melville, and so she suggested I pick two of his works to analyze for an assignment. Naturally, I picked &lt;i&gt;Billy Budd&lt;/i&gt; because it was the shortest. Then I picked &lt;i&gt;White Jacket&lt;/i&gt; somewhat at random, but probably likewise because the copy at the library looked slimmer than the other titles next to it. &lt;i&gt;Moby-Dick&lt;/i&gt; surely would have had the most published criticism available to consult (&lt;i&gt;White Jacket&lt;/i&gt; basically had none), but maybe I thought it would be too predictable a choice.&lt;br /&gt;&lt;br /&gt;In hindsight, it was a lucky thing that I ended up picking the two works that I did. Despite Melville's having written them practically at opposite ends of his career, &lt;i&gt;White Jacket&lt;/i&gt; and &lt;i&gt;Billy Budd&lt;/i&gt; were very nearly the same story, making for an easy 10-page paper. I got an A on that paper, and it was probably the best work I did that entire year. Although that class was more than 10 years ago, still I thought I had a fair idea what to expect going into &lt;i&gt;Moby-Dick&lt;/i&gt;. But &lt;i&gt;Moby-Dick&lt;/i&gt;, surface-level similarities aside, proved to be very much not the perfected &lt;i&gt;White Jacket&lt;/i&gt;&amp;nbsp;nor proto-&lt;i&gt;Billy Budd&lt;/i&gt;&amp;nbsp;that I had anticipated. Even at my most glib, I would never be able to summarize it in some 10-page paper.&lt;br /&gt;&lt;br /&gt;I said before that I was not enjoying reading through &lt;i&gt;Moby-Dick&lt;/i&gt;, and I do not take that back. I felt that it was a self-indulgent work, produced by an egomaniac, to be consumed by other egomaniacs. Perhaps all high art is, but I digress. As I read &lt;i&gt;Moby-Dick&lt;/i&gt;, and endured its interminable series of interludes, I would think back to how comparatively elegant &lt;i&gt;White Jacket&lt;/i&gt; was, and how pure &lt;i&gt;Billy Budd&lt;/i&gt;, and I would wonder where had gone that Herman Melville who actually had a point to make.&lt;br /&gt;&lt;br /&gt;And yet, now that I've finished &lt;i&gt;Moby-Dick&lt;/i&gt;, somehow it is those other works that now seem fake and shallow to me by comparison.&lt;br /&gt;&lt;br /&gt;It's hard for me to quantify, but&amp;nbsp;&lt;i&gt;White Jacket&lt;/i&gt; and &lt;i&gt;Billy Budd&lt;/i&gt;, at least to my high school self, were like most good books, in that, when I finished them, it was like attaining the night's repose following the day's labor both exhausting yet gratifying. On the other hand, when I came to the end of &lt;i&gt;Moby-Dick&lt;/i&gt;, it felt like dying. More than that, when I came to the end, I caught myself looking back over the whole of it, and it seemed to me I had been dying the whole time, only I had not realized it until it was all done. Frankly, I don't know how else to put it. When people speak of that phenomenon of your life flashing before you as you die, I imagine now that it would all play out rather like &lt;i&gt;Moby-Dick&lt;/i&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-2058806888874968575?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/2058806888874968575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=2058806888874968575' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2058806888874968575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2058806888874968575'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2012/01/what-ive-been-reading-2.html' title='What I&apos;ve Been Reading #2'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-6284245523718030242</id><published>2012-01-03T21:47:00.000-08:00</published><updated>2012-01-03T21:47:33.869-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='books'/><category scheme='http://www.blogger.com/atom/ns#' term='school'/><title type='text'>What I've Been Reading #1</title><content type='html'>&lt;i&gt;Moby-Dick&lt;/i&gt; by Herman Melville, Ch. 36 - "The Quarter-Deck":&lt;br /&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;"But what's this long face about, Mr. Starbuck; wilt thou not chase the white whale? art not game for Moby Dick?"&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;"I am game for his crooked jaw, and for the jaws of Death too, Captain Ahab, if it fairly comes in the way of the business we follow; but I came here to hunt whales, not my commander's vengeance. How many barrels will thy vengeance yield thee even if thou gettest it, Captain Ahab? it will not fetch thee much in our Nantucket market."&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;"Nantucket market! Hoot! But come closer, Starbuck; thou requirest a little lower layer. If money's to be the measurer, man, and the accountants have computed their great counting-house the globe, by girdling it with guineas, one to every three parts of an inch; then, let me tell thee, that my vengeance will fetch a great premium &lt;i&gt;here!&lt;/i&gt;"&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;"He smites his chest," whispered Stubb, "what's that for? methinks it rings most vast, but hollow."&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;"Vengeance on a dumb brute!" cried Starbuck, "that simply smote thee from blindest instinct! Madness! To be enraged with a dumb thing, Captain Ahab, seems blasphemous."&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;"Hark ye yet again,--the little lower layer. All visible objects, man, are but as pasteboard masks. But in each event--in the living act, the undoubted deed--there, some unknown but still reasoning thing puts forth the mouldings of its features from behind the unreasoning mask. If man will strike, strike through the mask! How can the prisoner reach outside except by thrusting through the wall? To me, the white whale is that wall, shoved near to me. Sometimes I think there's naught beyond. But 'tis enough. He tasks me; he heaps me; I see in him outrageous strength, with an inscrutable malice sinewing it. That inscrutable thing is chiefly what I hate; and be the white whale agent, or be the white whale principal, I will wreak that hate upon him. Talk not to me of blasphemy, man; I'd strike the sun if it insulted me. For could the sun do that, then could I do the other; since there is ever a sort of fair play herein, jealousy presiding over all creations. But not my master, man, is even that fair play. Who's over me? Truth hath no confines."&lt;/blockquote&gt;&lt;br /&gt;I watched the 1956 film adaptation of &lt;i&gt;Moby-Dick&lt;/i&gt; in high school, and, at the time, I was principally impressed with Gregory Peck's performance as an uncannily formidable Captain Ahab. Reading the original novel now, after having previously read two lesser Melville works, also in high school, this thing is a real slog. The monomaniacal Ahab remains a compelling character, but truly his appearances collectively comprise only a small fraction of the novel. Much of the book is just episodes about life and the people aboard the ship, but even that quickly gives way to lengthy encyclopedic non-narrative chapters about whales and whaling. Most chapters exist more to provide flavor than substance.&lt;br /&gt;&lt;br /&gt;In a classroom setting, it's great to be able to dialogue with classmates and the instructor to interpret the text critically. But now that I am and have been many years alone and outside the academic circle, it seems silly to think that a mere novel could ever meaningfully affect how I live or understand the world, and reading critically seems almost a pointless endeavor. Thus, whatever does not grip me immediately feels consequently like a wretched waste of my time. That includes most of &lt;i&gt;Moby-Dick&lt;/i&gt;, and, despite its prominence in the Western literary canon, I would never recommend it to anyone who is not presently a student studying English literature, or maybe whaling.&lt;br /&gt;&lt;br /&gt;The above quoted dialogue does contain what was my favorite line from the movie, and now one of my favorite lines in all literature: "I'd strike the sun if it insulted me."&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/Z1utb7NgQDI/0.jpg" height="315" width="420"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Z1utb7NgQDI&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="420" height="315"  src="http://www.youtube.com/v/Z1utb7NgQDI&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;Now, what would really happen if he were to strike the sun? Well, he could no more do that than that the sun would be able to insult him in the first place. But, supposing such a thing could be arranged, it doesn't take a genius to figure that, when man and hot plasma collide, the sun is probably gonna win.&amp;nbsp;But it is precisely such talk that makes Ahab so uniquely compelling a character. Because what he is suggesting is so clearly insane, and yet he speaks it, not only with such conviction that you believe he truly means it, but as though he wouldn't even have any choice in the matter; whether by destiny or his own nature, he cannot be less than he is.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-6284245523718030242?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/6284245523718030242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=6284245523718030242' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6284245523718030242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6284245523718030242'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2012/01/what-ive-been-reading-1.html' title='What I&apos;ve Been Reading #1'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-6709361454225660086</id><published>2011-12-17T11:06:00.000-08:00</published><updated>2011-12-17T11:06:29.520-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dreams'/><title type='text'>'Tis the Season</title><content type='html'>I mentioned &lt;a href="http://omega-warzard.blogspot.com/2011/01/if-i-ever-get-out-of-here.html"&gt;previously&lt;/a&gt; my daydream about winning the lottery and then donating it all to charity,&amp;nbsp;after which the deed, having made national news, would have inspired millions of people to follow suit in giving a little, their combined donations adding up to a lot. &amp;nbsp;Well, that dream has now partially come true.&lt;br /&gt;&lt;br /&gt;No, I didn't win the lottery; I don't even play. &amp;nbsp;But I read this rather inspiring &lt;a href="http://news.yahoo.com/money-managers-good-promise-philanthropy-195951763.html"&gt;news story&lt;/a&gt;&amp;nbsp;recently, about three money managers who won a $250+ million lottery and are now moving forward with plans on how to distribute the money toward philanthropy. &amp;nbsp;Speculation is that these three men are actually representing an anonymous client, the true lottery winner, who had the heart to give and needed their brains to figure out how to do so most effectively. &amp;nbsp;But no matter. &amp;nbsp;Whatever the case, it's an inspiring story.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's already old news, however, and it didn't change the world. &amp;nbsp;Even so, I've decided to follow through in doing my part, letting the story inspire me to make a modest donation this season to &lt;a href="http://invisiblechildren.com/"&gt;Invisible Children&lt;/a&gt;.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The San Diego-based organization "uses film, creativity and social action to end the use of child soldiers in Joseph Kony's rebel war and restore LRA-affected communities in Central Africa to peace and prosperity." &amp;nbsp;They were also a participant in the San Diego Foundation's giveBIG matchday event this past week (sorry, it's over now, folks). &amp;nbsp;You can go to their website for more info or to make a contribution.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-6709361454225660086?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/6709361454225660086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=6709361454225660086' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6709361454225660086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6709361454225660086'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/12/tis-season.html' title='&apos;Tis the Season'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-4728016074954852487</id><published>2011-12-17T10:22:00.000-08:00</published><updated>2011-12-17T10:43:57.894-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Long Live Play</title><content type='html'>It occurred to me the other day that my &lt;a href="http://omega-warzard.blogspot.com/2011/12/revengeance.html"&gt;post&lt;/a&gt; on the&amp;nbsp;&lt;i&gt;Metal Gear Rising: Revengeance&lt;/i&gt;&amp;nbsp;reveal was the first truly gaming-related blogging I'd done in almost a year. &amp;nbsp;But I'm guessing the majority of the legitimate pageviews I get are still for my old posts on gaming.&lt;br /&gt;&lt;br /&gt;Anyway, I saw this PlayStation ad on TV the other day (it's not new, but I also don't watch as much live TV as I used to, so it was new to me):&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="275" src="http://www.youtube.com/embed/mdWkKKSckNk" width="410"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;It's pretty cool, very meticulously detailed. &amp;nbsp;But it kind of saddens me that I can't ID probably half the franchises represented in the ad. &amp;nbsp;And of those that I do recognize, I think &lt;i&gt;Metal Gear&lt;/i&gt; is the only one I've played. &amp;nbsp;Oh well. &amp;nbsp;So it goes . . . .&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-4728016074954852487?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/4728016074954852487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=4728016074954852487' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4728016074954852487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4728016074954852487'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/12/long-live-play.html' title='Long Live Play'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/mdWkKKSckNk/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-1240901780913830530</id><published>2011-12-13T23:17:00.000-08:00</published><updated>2011-12-14T06:25:38.606-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Konami'/><category scheme='http://www.blogger.com/atom/ns#' term='Metal Gear'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Revengeance</title><content type='html'>Sounds to me like somebody has just dethroned &lt;i&gt;Kingdom Hearts 358/2 Days&lt;/i&gt; for "worst video game title ever." &amp;nbsp;Tetsuya Nomura's esoteric titles at least usually make you pause for a split-second before determining that they are complete rubbish. &amp;nbsp;This, on the other hand, is immediately and aggressively stupid. &amp;nbsp;It's &lt;i&gt;Metal Gear Rising: Revengeance&lt;/i&gt;, folks!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="260" src="http://www.youtube.com/embed/1uSHmKf5Gp4" width="410"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;I have little doubt that this title came directly from the top, Hideo Kojima himself, the man who brought us "&lt;a href="http://www.youtube.com/watch?v=flK748GogoA"&gt;Transfarring&lt;/a&gt;." &amp;nbsp;I sincerely believe that Kojima, with his limited grasp of English, doesn't realize how stupid a title this is. &amp;nbsp;But this is one of those (many) times when one of the many native English speakers working for him should have the stones to speak up and tell him it's no good. &amp;nbsp;It's a sad testimony to just &lt;i&gt;how&lt;/i&gt; bad it is that I'm actually hoping that "Revengeance" is an intentional reference to the &lt;a href="http://xbox360.ign.com/articles/121/1214588p1.html"&gt;1969 Supreme Court case&lt;/a&gt; involving the Ku Klux Klan.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-1240901780913830530?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/1240901780913830530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=1240901780913830530' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1240901780913830530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1240901780913830530'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/12/revengeance.html' title='Revengeance'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/1uSHmKf5Gp4/default.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-1180177885183828207</id><published>2011-12-06T19:32:00.000-08:00</published><updated>2011-12-06T20:36:42.988-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pokémon'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><title type='text'>A poet once said . . . .</title><content type='html'>Why is the mainstream media only now picking up on the fact that Republican presidential candidate Herman Cain had been quoting the inspirational lyrics of a Pokemon movie theme song &lt;a href="http://kotaku.com/5830528/republican-presidential-candidate-herman-cain-doesnt-want-you-to-know-about-his-pokemons"&gt;throughout&lt;/a&gt; the course of his campaign?&lt;br /&gt;&lt;br /&gt;&lt;object height="288" width="410"&gt;&lt;param name="movie" value="http://www.hulu.com/embed/eP1zzQ9H0DxF6qPHuph7_w/209/405"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.hulu.com/embed/eP1zzQ9H0DxF6qPHuph7_w/208/406" type="application/x-shockwave-flash"&amp;nbsp; width="410" height="288" allowFullScreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="288" width="410"&gt;&lt;param name="movie" value="http://www.hulu.com/embed/YqaFQ8IkjGbR0uZheqkNzg/54/101"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.hulu.com/embed/YqaFQ8IkjGbR0uZheqkNzg/52/101" type="application/x-shockwave-flash"&amp;nbsp; width="410" height="288" allowFullScreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Personally, I respect Cain more now than I did a week ago. &amp;nbsp;That's what I call "owning it." &amp;nbsp;Of course, that still leaves all that other filthy stuff that he won't own to . . . .&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-1180177885183828207?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/1180177885183828207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=1180177885183828207' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1180177885183828207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1180177885183828207'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/12/poet-once-said.html' title='A poet once said . . . .'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-2305208591933865765</id><published>2011-12-02T23:59:00.001-08:00</published><updated>2011-12-06T20:40:56.445-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='school'/><title type='text'>By Grabthar's hammer</title><content type='html'>Was listening to an &lt;a href="http://www.npr.org/2011/11/29/142903636/alan-rickman-from-shakespeare-to-snape"&gt;interview&lt;/a&gt;    with Alan Rickman on Tuesday's &lt;i&gt;Talk of the Nation&lt;/i&gt;.&amp;nbsp; It reminded me    of my high school government class.&amp;nbsp; The teacher, Mr. Baldwin, was a    personal friend of Alan Rickman.&amp;nbsp; I don't remember the context, but    I don't think Mr. Baldwin meant to brag; somehow it was relevant to the study of government, though that's hardly meaningful now.&lt;br /&gt;&lt;br /&gt;Anyway, he was mentioning one day in class how he had had lunch with an actor, whom most of us would probably have recognized.&amp;nbsp; It was someone who was known especially for playing villains.&amp;nbsp; Mr. Baldwin seemed to have to think hard to come up with a specific movie.&amp;nbsp; Finally he remembered that his actor friend had been the bad guy in &lt;i&gt;Die Hard&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;I have never seen the first &lt;i&gt;Die Hard&lt;/i&gt;, but I knew for a fact that some of my classmates had, yet the title elicited a complete non-reaction, which seemed to somewhat take the wind out of Mr. Baldwin's sails.&amp;nbsp; He then dropped the name "Alan Rickman," which I did recognize.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Ah, you mean the bad guy from Quigley Down Under&lt;/i&gt;, I thought to myself. &amp;nbsp;&lt;i&gt;The Sheriff of Nottingham!&amp;nbsp; Rasputin from that HBO Rasputin movie!&amp;nbsp; Galaxy Quest!&amp;nbsp; 'By Grabthar's hammer'--you know the rest!&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;I didn't say any of this aloud, of course.&amp;nbsp; In fact, nobody said anything.&amp;nbsp; I gathered that we were instead playing the game of "Let's all pretend never to have heard of Alan Rickman, nor anything else Mr. Baldwin references, so as to make him feel very old and out of touch."&amp;nbsp; And so, Mr. Baldwin, sounding a tad deflated, moved on with his anecdote, whatever the hell it had to do with government class.&lt;br /&gt;&lt;br /&gt;The interview itself was not great. &amp;nbsp;The questions were not the best, but neither was Alan Rickman an especially cooperative guest, and so a lot of time (my time) was wasted on defensive clarifying of trivialities. &amp;nbsp;Somehow I would have expected the man now best known for playing Severus Snape to be a more fun interviewee. &amp;nbsp;And yet do I sense some resentment at being typecast as a villain?&lt;br /&gt;&lt;br /&gt;Honestly, the most exciting part for me was    when they opened it up for callers to contribute their acting    experiences, specifically with villain roles.&amp;nbsp; The first caller was a    voice actor identifying herself as "Mary Mac," AKA Mary McDonald-Lewis, voice of Lady Jaye from the 80s G.I. Joe cartoon (and more recently the voice of the OnStar system). &amp;nbsp;I didn't recognize    her name or voice, but somehow I guessed immediately who she was, just because there are only so many female voice actors of that generation (do cartoons these days still have chewy villain roles?) who regularly speak publicly about their careers. &amp;nbsp;Not that she had anything very insightful to contribute to this interview either. &amp;nbsp;I just thought it was cool to hear Lady Jaye on the radio.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-2305208591933865765?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/2305208591933865765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=2305208591933865765' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2305208591933865765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2305208591933865765'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/12/by-grabthars-hammer.html' title='By Grabthar&apos;s hammer'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-1547960998657120615</id><published>2011-11-27T10:49:00.001-08:00</published><updated>2011-11-27T11:05:26.009-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Where a Kid Can Be a Kid</title><content type='html'>A coworker was telling the story some time ago of how he used to work at Chuck E. Cheese, the miniature family fun center fronted by a pizza-loving anthropomorphic mouse. It was one of the first jobs he ever worked, and among his responsibilities was having to dress up in the Chuck E. Cheese costume to greet and pose for pictures with patrons. Great fun for the kids, of course, but the job could be brutal on the employees. For the germaphobic, it's disgusting enough having to maintain all the coin-operated arcade games after they have been pawed at with the unwashed hands of children coming directly from eating pizza on the restaurant side of the establishment. But there was apparently nothing more nightmarish than being the guy in the mouse suit and being abused by unruly children. I can well believe it, because, once upon a time, some twenty years ago, I was one of those kids making it a nightmare.&lt;br /&gt;&lt;br /&gt;Chuck E.'s was initially kind of a scary place to me. In my memory, it was a dimly lit and uninviting hole, filled with strangers—mostly kids and teens, yes, but also oddly with some gruff-looking biker types there for the video arcade games. The entertainment was pretty awful, too; the animatronic stage show was just creepy. Even today, I still find these singing robot puppets to be disturbingly inhuman simulacrums of life that only leave me yearning for something real.&lt;br /&gt;&lt;br /&gt;The “live” Chuck E. was a different matter, however. It wasn't that I cared much for Chuck E. himself, and I understood very well that it was just a man in a costume, but at least that meant he could walk and behave like an actual human, which made him not scary, unlike the animatronic version.&lt;br /&gt;&lt;br /&gt;Almost as soon as he appeared and began waving to the guests, he was mobbed by kids who, for some reason unfathomable to me, were overflowing with affection for this character that seemed to me nothing more than a second-rate cartoon mouse. As he was high-fiving and hugging as many kids as he could while making the rounds, my mother urged me to get in there as well and lay hands on him before he disappeared, as though just touching him (or, rather, his gnarly costume) were supposed to produce some magical result. It was hard to grab his attention in that swarm of children, however, so my mother suggested I grab his tail instead. I gripped that tail and pulled with all my seven-year-old might. And in the next split-second, I witnessed something real yet simultaneously unbelievable.&lt;br /&gt;&lt;br /&gt;It was one of those moments where time seemed to slow, when my senses seemed to operate a thousand times faster than my reflexes, so that I could glimpse every inevitable microsecond across a seeming eternity, yet I could not move at all to affect it, my own body frozen helplessly along with everything else before me. Chuck E., taken by surprise by being pulled from behind, reflexively stretched out his arms in front of him, as if to balance himself. But it was no use. The pull was irresistible. One foot followed the other backward too quickly. Arms now flailing frantically, he was tripping over himself, stumbling, his behind outstripping his feet, the rest left to gravity, a dull thud as he crashed to the floor.&lt;br /&gt;&lt;br /&gt;Poor Chuck E., after struggling to get back to his feet, spun around quickly to see who had been behind him, but I had already retreated back a ways, and there were tons of other laughing children in the same direction. There was no way for him to know who had made such a fool of him.&lt;br /&gt;&lt;br /&gt;I know I should have felt sorry for him, but I couldn't. I still can't force myself to feel bad about the memory now. It was as though it were the funniest thing I had ever witnessed, so overcome was I with laughter.&lt;br /&gt;&lt;br /&gt;Twenty years later, I finally went back to Chuck E. Cheese. It was not the same location that I went to as a kid. I don't know if that place is even still around, but I know that it was in a part of town that I don't travel anymore. This facility was much brighter and probably cleaner than the one in my childhood. But, either because of that or maybe just because I'm not a child anymore, it was missing some of that mysterious quality that made Chuck E. Cheese both scary and exciting for me as a kid. This just seemed like a pretty sparse restaurant with a very small selection of arcade games. This location as a whole was smaller, I think, than the one in my memory, or at least it seemed that way.&lt;br /&gt;&lt;br /&gt;It was actually pretty dreary and depressing. Granted, it was the middle of the week and at night, but there weren't a lot of kids there. It just didn't seem like a very happy or lively place. The pizza was way overpriced and mediocre, and the animatronics show was as creepy as ever, yet now made additionally obnoxious by the weird pop songs that the puppets sang. Most of the amusements were just random games of chance, little different from slot machines, yet they were not only legal but targeted toward children. The selection of coin-operated rides was especially meager. (Yes, I realize there's no way I could enjoy the kiddie rides now, nor did I want to, but it was disappointing all the same to see this part of my childhood disappearing.)&lt;br /&gt;&lt;br /&gt;But the most disappointing aspect was Chuck E. himself. Examining the artwork for the character, one of my companions noted how much "cooler" &amp;nbsp;the modern Chuck E. was, dressed now in his cargo shorts that were quite a departure from the rodent she grew up with. Later that night, the live Chuck E. made his much anticipated arrival, but indeed this was no longer the mouse I remembered. He was decked out in the skater outfit, yes, but, more importantly, he no longer had a tail! Thinking back, both to my coworker's accounts and to the incident from my own childhood, I could understand why maybe they had finally removed the tail from the costume—after all, even a seven-year-old child could have a grown man at his mercy if he got hold of that glaring weak spot—but, even so, there was something lost there, something to be lamented. Alas, you really can't go home again.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-1547960998657120615?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/1547960998657120615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=1547960998657120615' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1547960998657120615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1547960998657120615'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/11/where-kid-can-be-kid.html' title='Where a Kid Can Be a Kid'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-5977038936453393744</id><published>2011-10-30T15:39:00.000-07:00</published><updated>2011-10-30T15:45:26.898-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Yesterday</title><content type='html'>“No, Henry, you live every day like &lt;i&gt;yesterday&lt;/i&gt; was your last.”&lt;br /&gt;&lt;br /&gt;It was meant more as an amused observation than a criticism, yet still it wounded me.&lt;br /&gt;&lt;br /&gt;I often replay conversations in my head, always far too late realizing what I should have said, instead of whatever useless vapor actually escaped my lips in the moment. Yet, even almost a year later in this case, I can't come up with any better response than “No, you're wrong!” or “So?!” My actual response—a weak smile and silent nod—probably served as well as anything else I might muster. Perhaps I might have reminded her that she had only known me but fewer than ten scarcely overlapping days in our lives, and the most recent had been more than five years ago, so she was in no position to be drawing conclusions concerning my person. But, truth is, she was right, partly so, and I think I recognized it even at the time, though maybe I couldn't quite comprehend it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-5977038936453393744?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/5977038936453393744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=5977038936453393744' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/5977038936453393744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/5977038936453393744'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/10/yesterday.html' title='Yesterday'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-6946511886630774772</id><published>2011-10-30T14:13:00.000-07:00</published><updated>2011-11-04T23:01:18.630-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dreams'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='school'/><title type='text'>Never Let Me Go</title><content type='html'>About a year ago, I met up with an old classmate I had not contacted since college, that business having been concluded some five years prior. I could not call this person a close friend, neither back then nor now. We had had only one class together freshman year, which she rarely attended, and during which we barely spoke to one another. But, during the course of the next three years after that, we would sometimes run into each other at the library or the literature department, and, for whatever reason, she would always remember me and strike up a conversation. These conversations were not altogether profound nor altogether regular—I can count on one hand the number of times we spoke—but they were pleasant and they were easy, unusually so for me.&lt;br /&gt;&lt;br /&gt;So, as I was saying, I met up with this person for the first time in many years. A lot had happened in that time for her, though perhaps not enough, even less so for me. We did some catching up, had some good talk, mostly about those intervening years when we weren't following each other's lives. She told me where she was with life now; I had much less to report on the topic. She also talked about the future, about where each of us was or should have been headed. My life, if anywhere, was pointed backward, however, as I seemed to be stuck in dwelling on the past, whereas she was living through today and trying hard to glimpse tomorrow.&lt;br /&gt;&lt;br /&gt;She seemed far less interested in reminiscing, which was odd to me, because, our lives having grown so far apart—hers having been much fuller than mine—what else had we in common to discuss except those few experiences we had shared in college? My mind was fixated on that before, back when we were not such strangers. A part of me was stuck there in that past, and an especially foolish part of me thought I could take her back there with me.&lt;br /&gt;&lt;br /&gt;Midway into the conversation, I tried to subtly reference an inside joke that we had once shared. It was a reference so particular to the context of our acquaintance, so “inside,” as it were, that I can't even repeat it here, because it wouldn't be funny, it wouldn't make any sense, it wouldn't mean anything to anyone else in the world but the two people who were there in that exact moment those several years ago. As it turned out, it didn't mean anything even to the other person who had been there.&lt;br /&gt;&lt;br /&gt;She didn't seem to catch it. She didn't respond in any way. Even if she didn't remember it, she should at least have asked what I had meant by such a bizarre rejoinder, since it was again something that should have made no sense to anyone who didn't already know what I was talking about. Not only did she not seem to know what I was talking about, but she didn't seem to care. She did pause for an instant, reflectively I might dare hope, but there had been plenty enough such brief pauses on both sides throughout our conversation that it would not do to read too deeply into this barely perceptible, perhaps wholly imagined one. It came to nothing. Her eyes rather seemed fixed on something far beyond the moment, far beyond me, and there was no verbal recognition, no acknowledgment even that she had heard me, before she moved right along. And, in that instant, I realized that my life had shrunk to virtually nothing.&lt;br /&gt;&lt;br /&gt;I couldn't blame her. She had been busy living all this time, and, for all my self-pity, her weary eyes and voice told that the years had been harder on her than they had been on me. Amid all that experience that she had absorbed and accumulated, such a small and insignificant moment as ours could understandably have become lost. It was not, after all, anything especially clever that I had said all those years ago, although she had laughed at the time. It was nothing to be proud of, nothing memorable, although for some reason I did remember it, and I was proud of it. All the same, once upon a time there was this moment—rather, this small piece of irrelevant information—shared between only two people in the entire world. Now the other person no longer remembered, and suddenly I felt like the loneliest person in the world.&lt;br /&gt;&lt;br /&gt;What did I have riding on this, on her remembering, I wondered. Why was I so disappointed now by her non-reaction? It was as though I had invested everything in that memory. As though getting that chuckle out of this one girl years ago had been the best thing—the only good thing—I had ever done, would ever do in my life. Now the one witness to that moment could not attest to it. It was as though it had never happened in the first place. And with the loss of that memory along went any meaning to my tiny existence.&amp;nbsp;She was to have been my proof. How else was I supposed to know that my life wasn't all a dream?&lt;br /&gt;&lt;br /&gt;And then I wonder, why did I go through that? Why was I made to hang on so long to this small moment, if it never really mattered? What is the point of all these fleeting dreams and forgotten ideas, all these vanishing thoughts and unexpressed emotions? No one will know them. They do not change the world.&lt;br /&gt;&lt;br /&gt;And yet they matter to me. Indeed, I realize now that they &lt;i&gt;are&lt;/i&gt; me. Waking up in the morning, brushing my teeth, going to work, pumping gas, buying deodorant, melting into the couch exhausted—such has become my day, and perhaps you could say that is my life, but it is not who I am. Who I am is that inside joke, that laugh shared with this girl who was not quite a friend, but who, for the duration of that laugh, was my entire world. Who cares where it led or didn't? That was more than seven years ago, but it is also today, it is tomorrow, it is all the rest of my days for as long as I live. As I live and as I feel, I myself am the proof that it happened and that it matters. No one can take it from me, no more than they could remove dough from bread. So what more could I possibly require?&lt;br /&gt;&lt;br /&gt;We parted ways again after our chat, and, a year later, I haven't spoken to her since. Perhaps in another four years, another moment of weakness will strike me, and I will again be driven to try. But I wouldn't count on that; I don't intend to make the same mistake twice. But someday, very far off I hope, perhaps we will run into one another. In another world perhaps. Yes, a better world.&lt;br /&gt;&lt;br /&gt;And what will we say then to one another, in this better world? Perhaps I'll say, “I have so many things I want to tell you”? And then you'll say, “I want to hear all about it”? No, that will never do.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-6946511886630774772?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/6946511886630774772/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=6946511886630774772' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6946511886630774772'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6946511886630774772'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/10/never-let-me-go.html' title='Never Let Me Go'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-3000809530672282452</id><published>2011-09-25T14:03:00.000-07:00</published><updated>2011-09-25T14:03:04.737-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Let It Be</title><content type='html'>"Let It Be" has never been one of my favorite Beatles songs. &amp;nbsp;I've always found it somewhat cheesy, and I never actively seek to bring it up on my mp3 player. &amp;nbsp;Sometimes, when I play the &lt;i&gt;Let It Be&lt;/i&gt; album, I'll even skip that track. &amp;nbsp;And yet, whenever it comes up on the random shuffle, I find myself stopping whatever I'm doing in order to raise the volume. &amp;nbsp;Yes, that's right--of all songs, "Let It Be" is the one that I crank when it comes up. &amp;nbsp;Maybe the volume level on that file has not been properly normalized to the rest of my collection . . . .&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-3000809530672282452?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/3000809530672282452/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=3000809530672282452' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/3000809530672282452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/3000809530672282452'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/09/let-it-be.html' title='Let It Be'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-6415046829897234727</id><published>2011-09-16T22:14:00.000-07:00</published><updated>2011-09-16T22:14:54.363-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='housekeeping'/><title type='text'>You perverts</title><content type='html'>Just logged in to Blogger today to find that it has a brand new interface, with spiffy new features!--most notably a stats tracker to tell me who's viewing which posts on my blog. &amp;nbsp;The most illuminating part is probably the "Search Keywords" data, which tells me what words people are plugging into search engines to end up on my blog posts. &amp;nbsp;And by "illuminating" I mean incredibly depressing.&lt;br /&gt;&lt;br /&gt;Here's this past week's data:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-ewxrJEhMwiM/TnQmXLXPowI/AAAAAAAABAE/zkZuUudf8h8/s1600/week_20110916_keywords.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="176" src="http://4.bp.blogspot.com/-ewxrJEhMwiM/TnQmXLXPowI/AAAAAAAABAE/zkZuUudf8h8/s400/week_20110916_keywords.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Coming off his US Open victory this past Monday, Novak Djokovic unsurprisingly gets a bump this week, and the, erm, specificity of these&amp;nbsp;particular&amp;nbsp;Djokovic-related searches is a heartening testimony that I am not the only one keeping score where it counts.&lt;br /&gt;&lt;br /&gt;Actually, "djokovic is a douche" ranks pretty high on the all-time list too:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-rcHmPb6H6RQ/TnQoCyl517I/AAAAAAAABAI/-Gkr59hbl0Q/s1600/all-time_keywords.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="176" src="http://2.bp.blogspot.com/-rcHmPb6H6RQ/TnQoCyl517I/AAAAAAAABAI/-Gkr59hbl0Q/s400/all-time_keywords.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;But Novak Djokovic is no Shannon Tweed, I guess. &amp;nbsp;And, considering I only mention her name once in the title of a post that has nothing really to do with her, I can't imagine that my blog ranks highly on Google's listings for her name, which means that it must be some truly, ahem, dedicated fans of hers who are wading deep into the search results to end up here.&lt;br /&gt;&lt;br /&gt;So, alas, most of you readers are probably Shannon Tweed fans, who are now, I imagine, quite disappointed to find that this is not, nor will it ever be, that kind of site. &amp;nbsp;But I hope you'll take a look around and find something I have to offer that might interest you. &amp;nbsp;Apparently, once upon a time, I wrote something about a "brown m&amp;amp;m character."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-6415046829897234727?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/6415046829897234727/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=6415046829897234727' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6415046829897234727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6415046829897234727'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/09/you-perverts.html' title='You perverts'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-ewxrJEhMwiM/TnQmXLXPowI/AAAAAAAABAE/zkZuUudf8h8/s72-c/week_20110916_keywords.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-6720434931955354221</id><published>2011-08-20T16:43:00.000-07:00</published><updated>2011-08-20T16:43:04.046-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>The Imaginarium of Doctor Parnassus</title><content type='html'>Saw this several months ago. &amp;nbsp;Woke up this morning and confession: I don't like this movie, but I love this movie.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-6720434931955354221?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/6720434931955354221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=6720434931955354221' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6720434931955354221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6720434931955354221'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/08/imaginarium-of-doctor-parnassus.html' title='The Imaginarium of Doctor Parnassus'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-3449908042368642704</id><published>2011-08-17T22:17:00.000-07:00</published><updated>2011-08-17T22:17:47.889-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>"I hate this place."</title><content type='html'>In the immortal words of Hugo "Red Skull" Weaving. &amp;nbsp;Or, I guess, the words were Agent Smith's. &amp;nbsp;Dialogue presumably written by one of those Wachowskis. &amp;nbsp;Maybe the shemale. &amp;nbsp;Is s/he even a shemale? &amp;nbsp;Is "shemale" even the correct term? &amp;nbsp;Probably not. &amp;nbsp;Oh well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-3449908042368642704?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/3449908042368642704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=3449908042368642704' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/3449908042368642704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/3449908042368642704'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/08/i-hate-this-place.html' title='&quot;I hate this place.&quot;'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-1739465899080027125</id><published>2011-08-17T22:15:00.000-07:00</published><updated>2011-08-17T22:19:48.995-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Wish I had a rocket ship</title><content type='html'>Moon was big again. &amp;nbsp;And low tonight.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-1739465899080027125?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/1739465899080027125/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=1739465899080027125' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1739465899080027125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1739465899080027125'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/08/wish-i-had-rocket-ship.html' title='Wish I had a rocket ship'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-1013563807644632016</id><published>2011-08-17T22:14:00.001-07:00</published><updated>2011-08-17T22:14:44.860-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Still Going Nowhere</title><content type='html'>Just noticed today that the odometer on my 2006 Camry has passed 100,000 miles.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-1013563807644632016?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/1013563807644632016/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=1013563807644632016' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1013563807644632016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1013563807644632016'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/08/still-going-nowhere.html' title='Still Going Nowhere'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-4155940391359530219</id><published>2011-07-26T23:44:00.000-07:00</published><updated>2011-07-28T21:22:24.868-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='books'/><category scheme='http://www.blogger.com/atom/ns#' term='school'/><title type='text'>The Remains of the Day</title><content type='html'>I originally read Kazuo Ishiguro's &lt;i&gt;The Remains of the Day&lt;/i&gt; for a class in  college. It's about an English butler. It's definitely one of my top 5  favorite novels. But not everyone in the class liked it so.&lt;br /&gt;&lt;br /&gt;"I cannot believe that anybody could be so without ambition," said the  student from Africa. To this day, I remain unsure to what extent he was  talking about the butler, and to what extent the novelist.&lt;br /&gt;&lt;br /&gt;"In the village where I come from, this could not happen," he continued.  "I come from a village where the people all take care of each other. In  the village where I come from, we would not let this happen to anybody.  The people are very loving and care about each other like a family. It  is unbelievable to me. I cannot believe that anybody could be so without  ambition."&lt;br /&gt;&lt;br /&gt;Was he saying that the book was objectionable, or that Western  civilization was? It wasn't clear to me. When the professor tried to ask  him for clarification, he would not elaborate but merely repeated his  statements about his village and about ambition. None of our other  classmates had any response, so we just moved on while he wore a smug  grin, arms crossed, as though he had made some undefeatable point.&lt;br /&gt;&lt;br /&gt;I didn't like it. Whatever he had meant to say, I took it as an assault on my culture, on my hemisphere, on my very person.&lt;br /&gt;&lt;br /&gt;Seated directly behind this native of Kokovoko or Rokovoko or wherever, I  wanted to give him a tap on the shoulder and say to him, "Dude, I live  in a house." Surely that would have brought him low and made him think twice before boasting about his savage tribe again.&lt;br /&gt;&lt;br /&gt;Granted, it's actually my parents' house . . . .&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-4155940391359530219?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/4155940391359530219/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=4155940391359530219' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4155940391359530219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4155940391359530219'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/07/remains-of-day.html' title='The Remains of the Day'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-7278307900943046064</id><published>2011-06-27T22:30:00.000-07:00</published><updated>2011-06-27T22:30:29.832-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='test'/><title type='text'>Good Samaritan</title><content type='html'>After having worked for about a month as a software tester, I had come  to the end of my first assignment. At around 10 PM, the project lead  gathered everyone together for an announcement. Thanking us for our hard  work, he let us know that we had finally made it to the finish line.  After three weeks straight of 12-hour shifts, we had earned some time  off, so he told us to go home, rest up, and wait for a callback for the  next assignment. Since most of us were temps, and this was actually kind  of a competitive position, I knew the reality was that many would not  get called back, and for them this was essentially goodbye. I wasn’t  even sure where I stood, since I had received only minimal feedback from  my supervisors.&lt;br /&gt;&lt;br /&gt;Before he let us go, the lead asked for a few able volunteers to help  out with another project that was just about to wrap up. All that was  really needed was some warm bodies to fill seats, so that the company  could record that a certain number of eyes had inspected the product for  a certain number of hours. But these bodies would have to be in those  seats from 9 AM to 4 AM over the next two nights. He didn’t expect a lot  of people to jump at this opportunity, after having just been told that  they had finally earned a return to a regular sleep schedule. I  recognized this as a chance, however, to stand out from the crowd by  showing my commitment to the job, and so I raised my hand along with  three other guys.&lt;br /&gt;&lt;br /&gt;The lead thanked us, told the four of us that this would be remembered,  and then dismissed everyone. Only one other team still working on that  one project, the building cleared very quickly; people were ready to  start living again.&lt;br /&gt;&lt;br /&gt;Knowing that my longest nights were yet to come, I intended to get a  good night’s rest. Having parked in the relatively empty back lot, I got  into my car, my father’s Cadillac, and turned the key for the ignition.  Nothing but a pained wheezing sound. I had never experienced this  before, but I knew it was no good. The engine wasn’t starting. I tried  it a few more times, but it was a no go. I knew just enough about cars  to guess that the battery was dead.&lt;br /&gt;&lt;br /&gt;What was I to do? I needed a jump-start, but the parking lot was  emptying rapidly, and it was a bit late in the night to be calling  anybody. I supposed my only option was to go back into the building and  find someone.&lt;br /&gt;&lt;br /&gt;Still in the driver’s seat, I turned to open the door and get out, and I  was startled to see that there was somebody standing right outside my  window. It was one of the guys who had been working on the same project  as me, although I didn’t know him too well. Like some kind of ninja, he  had snuck up on me, or perhaps I had just been so rapt in my own  predicament that I had failed to notice anything going around outside my  vehicle.&lt;br /&gt;&lt;br /&gt;Opening the door—one of the things I sure missed about older  cars was the crank handles that let you roll down the windows even when  the car was not running—I asked him what was up, even though the question  probably should have been his, and the answer should have been obvious.  Apparently, even though he had parked a ways away, he had heard my car  struggling, and so he had walked over to see if I needed help. I  explained the situation to him, and, agreeing with my assessment that it  was probably the battery, he offered to give me a jump-start, for which  I was exceedingly grateful.&lt;br /&gt;&lt;br /&gt;Besides being personally grateful, I was impressed, humbled, even  inspired. Now, I was not a complete cynic when it came to human nature; I  fully expected that, had I gone back into the building to ask for help,  someone would have obliged. But what shocked me was that this guy had  taken the initiative to lend a hand without having been asked. Had our  roles been reversed, I honestly think I would have just ignored his  wheezing car and abandoned him to go home. And I would have thought that  a normal reaction. But his act of good Samaritanism changed my mind,  and it made me want to better myself toward that example.&lt;br /&gt;&lt;br /&gt;Three projects later, I was still working as a tester, and I  had by this time established myself as a strong contributor, such that I  never had to worry about getting callbacks. For my next assignment, I  found myself seated next to that same guy, Murphy, who had saved me months  earlier with that jump-start. It was the first time, since that first  project, that we had been assigned together.&lt;br /&gt;&lt;br /&gt;Seeing each other for the first time since that night, we shook hands,  and immediately he asked me how my car was. Yes, that was our shared  moment that, at the time, I should have hoped would bond us for the rest  of our lives. Indeed, I will be forever grateful to him for what he did  for me, but unfortunately that had little bearing on how we got along  as coworkers.&lt;br /&gt;&lt;br /&gt;Over the next three months, I sat next to Murphy and got to know him as  a tester. The truth was that he seemed to do hardly  any work. By the end of that project, he had submitted only 5 bug  reports. The average, consistently employed tester, over the course of  three months, would have turned in about 50. I had over 200 to my  name. And, even as pressure increased as we got closer to deadline, his  lazy attitude never changed. Instead of stepping up and getting serious,  he only continued to distract people with his bizarre hickish stories.&lt;br /&gt;&lt;br /&gt;He was eager to remind us regularly, for example, that his father owned a  gun shop. And, on one occasion, when someone attempted to break in and  rob them in the middle of the night, Murphy, who was sleeping at the shop,  caught and shot the burglar in the leg. Sure, I had heard  ghastlier stories from the military veterans at work, but those were  actual war stories. Here was a nineteen-year-old civilian, who was apparently shooting people and later describing it, totally unmoved and matter-of-fact, as though it were every bit as routine to him as purchasing&amp;nbsp;deodorant. Of course, many others believed that Murphy made the whole thing up just to sound hard. Either way, it made me hate him a little.&lt;br /&gt;&lt;br /&gt;He also told us about his girlfriend, a farmer’s daughter, who was  strong enough to literally lift him off his feet—he was 5’9” and over  200 pounds—yet was also petite, pretty, and “far too good for anyone in  this building,” hence why he adamantly refused to show anyone a photo of  her, lest we picture her with impure thoughts. That didn’t stop him  sharing with us how her mom would stop by their apartment once a month  to supply them with condoms, which made us picture things that none of us wanted to imagine.&lt;br /&gt;&lt;br /&gt;Most annoying for me personally, as the guy who had to sit next to him,  was his peculiar disorder that led him to make “bleep” and “bloop” noises with his mouth throughout the day whenever he wasn’t speaking. When I asked him  about it, he told me he couldn’t help it. If it was a legitimate  psychological issue, I had to be understanding, but, even so, it did get on  my nerves.&lt;br /&gt;&lt;br /&gt;It all left me in a very conflicted state. On the one hand, I could  never forget what he had done for me, and I was forever in his debt as a  result. On the other hand, I found it hard to tolerate him, and a part  of me hoped never to see him again once this project was over.&lt;br /&gt;&lt;br /&gt;On my next project—a much smaller one, with only five testers assigned to  it—somehow the others got into a discussion about what an annoying  fellow and sorry tester Murphy had been. I never joined in on such gossip,  but neither could I work up the courage to speak up for the defamed,  and so I just kept silent. When our project lead walked in and joined in  on the slander, however, things got more serious, because now they were  actually deciding upon this guy’s future with the company.&lt;br /&gt;&lt;br /&gt;I should have thought that Murphy’s work (or lack thereof) should have  spoken for itself, but the lead proceeded to take an impromptu poll of his peers on  whether he should get a callback. The other four guys had only negative  things to say. I had planned to just keep my mouth shut, but then the  lead asked me directly what I thought. I still couldn’t understand why  my opinion mattered, especially as there already seemed to be consensus  among everyone else in the room, but suddenly I felt the weight of  having Murphy's fate hanging upon how I responded. Was it my turn to go to  bat for this guy and save him as he had once saved me? I still owed  him, but I also couldn’t deny that he was objectively a poor fit for  this job. Finally, I tried my best to be diplomatic, speaking about him  as favorably as I could without lying.&lt;br /&gt;&lt;br /&gt;“He’s dependable,” I said.&lt;br /&gt;&lt;br /&gt;Then, when asked in what way, I related the story of the time he jump-started my car.&lt;br /&gt;&lt;br /&gt;“But what does that have to do with his work here?” my lead asked me.&lt;br /&gt;&lt;br /&gt;I had to admit that there was little connection between the two, and so that was that; I never saw Murphy again.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-7278307900943046064?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/7278307900943046064/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=7278307900943046064' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7278307900943046064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7278307900943046064'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/06/good-samaritan.html' title='Good Samaritan'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-7206029640838040083</id><published>2011-06-11T20:38:00.000-07:00</published><updated>2011-06-11T20:38:54.522-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Disney'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='jobbing'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>The Princess Bride</title><content type='html'>My coworker stationed across from me had an  amusing/annoying ritual of saying random words with a fake speech  impediment throughout the day. She joked that it was a coping mechanism  of making fun of herself in order to get over her own traumatizing past  of having to wear a speech-crippling retainer. Usually it would just be  any random long “s” word that she found funny to say with a lisping “th”  instead. But other times, again for no apparent reason, she would go  into quoting the clergyman character from &lt;i&gt;The Princess Bride&lt;/i&gt;, who  memorably could not pronounce the letter “r.”&lt;br /&gt;&lt;br /&gt;Again, these were not conversations. She would just utter things randomly without any provocation. Headphones on, I made every effort to appear as though I was paying attention to my work and not to her. Yet the less distracted I made myself appear, the more she would try to directly distract me, waving her hand and yelling "Hey!" to get my attention, then saying, "You get it, right?" as if there were anything really to get from such surface-level humor as pronouncing words incorrectly. And so, just to make sure  that I was on the same page with the &lt;i&gt;Princess Bride&lt;/i&gt; quotes (as if my following along with her running  gags was somehow of more importance than either of us getting  any work done), she asked me whether I was familiar with the movie.&lt;br /&gt;&lt;br /&gt;Indeed, I had seen the movie many times as a child and had once counted  it among my favorites. It has probably been close to twenty years since I  last saw it, however, and I don't remember too much from it.&lt;br /&gt;&lt;br /&gt;What most struck me as a child (and what I most remember now) were the  darker moments of the Cary Elwes character being tortured, apparently to  death, and of the Robin Wright character, believing her love and all  hope lost to her, resolving upon suicide. These moments of despair made it all  the more blissful, of course, when the heroes were reunited, and love  and goodness prevailed. And yet, I'm not sure whether it was that final promised hopefulness or rather the despair itself that so drew my young self. But  even at that age, I could recognize a thematic trend in the material  that most consistently engaged my attention.&lt;br /&gt;&lt;br /&gt;There was that similar moment, &lt;a href="http://omega-warzard.blogspot.com/2010/12/robin-hood.html"&gt;previously discussed&lt;/a&gt;, in Disney's &lt;i&gt;Robin  Hood&lt;/i&gt;, for example, when Robin Hood appeared dead, and these  anthropomorphic cartoon animal characters were so masterfully drawn and animated  that one could precisely discern, just from their exaggerated facial  expressions, the very moment of their hearts breaking at the realization  of the loss of their leader and dear friend. No matter how many times I  watched these movies, no matter that I knew that of course there would  be a happy ending, nevertheless these scenes never lost any of their  emotional power over me as a child.&lt;br /&gt;&lt;br /&gt;Perhaps it was because, for me, it was in those moments of witnessing  the despair of those left behind that I understood best and felt most  acutely the intensity of their love for the one they believed lost to  them, as though pain and grief over the dead were just more “real” to me  than romance and warmth between the living. Perhaps this reflected a secret wish that, like Tom Sawyer, I could somehow attend my own funeral,  and only then determine how people truly felt about me. Or perhaps there was a sadomasochistic streak in me that demanded to see people in pain, because grief was the only emotional high that could move me one way or another . . . . &amp;nbsp;Hrm, no, let's go with the first theory.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-7206029640838040083?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/7206029640838040083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=7206029640838040083' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7206029640838040083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7206029640838040083'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/06/princess-bride.html' title='The Princess Bride'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-6290477332680118238</id><published>2011-05-28T13:18:00.000-07:00</published><updated>2011-05-28T13:18:57.658-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='anime'/><title type='text'>What's he on about?</title><content type='html'>Just received my copy of Nozomi Entertainment's new edition of the first twelve episodes (the "Student Council Saga") of &lt;i&gt;Revolutionary Girl Utena&lt;/i&gt;. &amp;nbsp;Haven't watched the DVDs, but the packaging is very nice, the real highlight being a 40-page booklet containing commentaries, art, and interviews with the staff. &amp;nbsp;It's all quite good, worth picking up for any serious fan.&lt;br /&gt;&lt;br /&gt;Despite his reputation for being coy in addressing fans' questions about his rather enigmatic creation, I think that director Kunihiko Ikuhara has actually been more forthcoming with substantive insights into his work than anyone else in the industry, having provided commentaries and interviews on many occasions. They're not always enlightening, but neither are they the typical weirdo Japanese metaphysical generalizations that you often get from would-be auteurs, and he usually at least has funny stories. &amp;nbsp;Here's a sample from his commentary on episode 2, "For Whom the Rose Smiles":&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;When I was in middle school, my classmate T. recommended to me a book by Hesse.&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote&gt;He said, "Inside this book is everything about me." &amp;nbsp;I didn't know what he was on about.&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote&gt;However, that particular quote stuck with me. &amp;nbsp;One day long afterwards, T. and I met up again after not seeing each other for over a decade, and I brought it up.&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote&gt;"What was that again?"&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote&gt;He didn't even remember the book existed, let alone that he'd recommended it to me. &amp;nbsp;To think he'd just forget "everything about himself" . . . . &amp;nbsp;I wonder if &amp;nbsp;Hesse wasn't needed in the world T. lived in after middle school. &amp;nbsp;In which case, I wonder why I didn't forget.&lt;/blockquote&gt;&lt;br /&gt;I probably won't be watching &lt;i&gt;Utena&lt;/i&gt; again until I get the full set of re-releases. &amp;nbsp;It would be nice then if I could find some time to set aside for a marathon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-6290477332680118238?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/6290477332680118238/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=6290477332680118238' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6290477332680118238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6290477332680118238'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/05/whats-he-on-about.html' title='What&apos;s he on about?'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-892002296483573957</id><published>2011-05-14T12:42:00.000-07:00</published><updated>2011-05-14T12:42:54.778-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sports'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>A.I.</title><content type='html'>Back when I still cared about the NBA, my favorite player was Allen  Iverson. When I tell people that, it sometimes takes them by surprise.  First they're surprised that I ever followed the NBA to begin with,  since I don't come off as a sporty person myself. Then they're surprised  that my favorite player would have been such an outspoken thug type as  Iverson and not more of a respectable straight shooter like Ray Allen or  Tim Duncan. True, my all-time  most admired (former) professional athlete is probably David Robinson,  because of his well-documented humanitarian efforts. (If you don't know  David Robinson's story, I won't get into it, but please read about it  &lt;a href="http://www.nba.com/spurs/features/robinson_hof_community.html"&gt;here&lt;/a&gt;, because he is one of the few true role models in sports.) But as a  player—we're talking what happens &lt;i&gt;on&lt;/i&gt; the court—there was, for me, no  one more exciting to follow than Allen Iverson.&lt;br /&gt;&lt;br /&gt;In a league largely populated by freaks of nature (relative to the rest  of humanity), Allen Iverson was one of the most anomalous players  precisely because he wasn't abnormally tall. By many accounts  5'10''-5'11'', he was officially listed at 6'0'', which is admittedly  still taller than the average person. But he was nearly a midget by NBA  standards.&lt;br /&gt;&lt;br /&gt;Most boys, growing up, at some point dream about becoming a professional  athlete. The dream doesn't usually last long or grow serious enough to  make it too heartbreaking when they have to give up on that to set their  minds on something more practical. Basketball can be harsher in that  respect, however, because kids can make it all the way through high  school as the best player on their local squad. They may feel themselves  able to compete, and their game may even be legitimate to an extent,  but if they're not a certain height by a certain age, then they have no  realistic chance of making a career out of it. Their best prospect is to  make it as a point guard, playing more of a supporting role by knowing  when and how to pass the ball to the team's designated scorers. This is  more of a specialized position that virtually does not exist in the  schoolyard, where most kids just want to hit the big shots, and nobody  keeps track of the assists stat. To be an effective point guard in the  NBA also requires a strong grasp of the fundamentals of court vision and  ball-handling, which most young dreamers are unlikely to practice to  the same extent as their jump shot and layup.&lt;br /&gt;&lt;br /&gt;It is a rare and driven personality that is able to commit from an early  stage to develop toward becoming a dedicated point guard. But what is  rarer still is the six-foot-nothing hopeful who can aspire toward  anything else and actually succeed. More than any other player in  history, Allen Iverson was that rare individual who had what it took.&lt;br /&gt;&lt;br /&gt;Iverson was technically his team's point guard, yes, but he never played  the supporting role. No, he was his generation's most prolific scorer,  four times the league's scoring champion, sixth all-time in terms of  points-per-game average in the regular season, and second (only to  Michael Jordan) all-time in points-per-game average in the playoffs.  These results were absurd, unthinkable for a player of his size and  physique. And the numbers alone don't do justice to the reality of his  scoring ability. Seeing him in action was to witness quite possibly the  sport's most unstoppable phenom on the offensive end, able to drive and  penetrate at will. He was incomparably quick, the rookie who made the  still-dominant Jordan and Pippen look foolish when they tried to take on  the impossible task of defending him. In the post-Jordan era, I truly  believed Iverson was the league's brightest light and its future.&lt;br /&gt;&lt;br /&gt;I was never more mesmerized by the game than when watching his duels  with fellow rising stars Vince Carter and Ray Allen in the 2001 Eastern  Conference playoffs. Then, when his Philadelphia 76ers managed to steal  game one from a stacked and believed-to-be unbeatable Los Angeles Lakers  team in the NBA Finals, it was one of the most inspiring efforts I ever  saw. Of course, Iverson and the 76ers would not manage to win another  game against the Lakers, but his one win still meant more to me than the  Lakers' four.&lt;br /&gt;&lt;br /&gt;No, not even Iverson could single-handedly stop the unstoppable  Shaq-and-Kobe Lakers. Ultimately, only Shaq and Kobe themselves and  their infighting could bring the Lakers' winning days to an end. But,  even in losing, Iverson suggested that maybe “impossible” was not always  what it seemed, because his own career was something theretofore  unimaginable, and if he couldn't quite tear down its walls, he at least  chipped away at “impossible” and inspired me at times to believe in the  unbelievable, which, really, is what is best about sports. He defied the  odds, defied common sense, defied nature itself, defied what everyone  else thought it meant to be an NBA superstar.&lt;br /&gt;&lt;br /&gt;And this tiny David, in a sport of Goliaths, so upset the established  order and balance, so upset everyone's preconceived notions of what the  NBA was supposed to be, that the league actually changed the rules of  the game specifically to contain him by lifting the prohibition on zone  defense, after he had proven consistently that no single player could  defend him man-to-man. Yes, for some reason, thinking that the natural  handicap of his small stature was not enough, they felt the need to  institute additional artificial handicaps to keep him low. Maybe I'm an  Iverson apologist, but I still believe that they did it just because  they didn't have the guts to face what he represented, which was an  overturning of basketball as they understood it. He had changed the  game, but everyone was so stuck in their old ways that, instead of  embracing that change, they just tried to shut it down and forcibly fit  him into the old system they already knew and understood.&lt;br /&gt;&lt;br /&gt;So what did Iverson have that made him so exceptional? Yes, he did have  extraordinary God-given talent and athleticism, regardless of his size.  But the qualities that really drew me to him, made me admire him as a  man and not just a spectacle, were his indomitable will, his unflagging  ambition, and, perhaps most of all, a certain unbreakable pride,  stubbornness, refusal to compromise on his ambition. Yes, it was his  pride that appealed to and touched something within me in a way that Tim  Duncan's cleanness never could.&lt;br /&gt;&lt;br /&gt;Duncan is the quiet and steady giant, who plays within the rules and  exemplifies the game's fundamentals. He tells us how we should play,  modeling the game perfectly by being the model student &lt;i&gt;of&lt;/i&gt; the game.  Iverson, on the other hand, was the brightly burning candle lighting a  view beyond any existing model and toward new frontiers of what a person  &lt;i&gt;could&lt;/i&gt; be, if only they wanted it badly enough and, against all reason,  never stopped wanting it. His ambition was to be the best, and  nothing—not his physical limitations, not the common sense offered by  armchair analysts, not any amount of coaching or advice from  others—could ever deflate his dream or his ego. Simply put, he was too  stubborn to submit to his own limitations, and so instead he overcame  them. It was in that way that he “had what it took.” Well, at least for a  while . . . .&lt;br /&gt;&lt;br /&gt;Where is Iverson now? Well, his 76ers were never again able to equal the  success they had in the 2000-2001 season. What followed instead were a  number of disappointing years where he butted heads with coaches and  management and got traded around from one mediocre team to another until  virtually no one was willing to take him anymore. Although his skills  were still elite, his personality made him intolerable, and nobody cared  any longer to build their team around him. In 2009, he announced his  sudden and premature retirement from the NBA, following his statement  that he would rather retire than play off the bench as a support player.  He came back briefly when his old 76ers gave him one more chance, but  he lasted only 25 games before departing the NBA again. By that second  time, seemingly everybody had given up on him, even the news, and this  former league MVP just quietly faded into oblivion. Now he's off in some  second-tier European league in Turkey. I wouldn't even know if he's  getting playing time, let alone starting over there, because nobody  cares what goes on over there.&lt;br /&gt;&lt;br /&gt;Seeing him wasting away the last vital years of a once luminous career  is frustrating. He just seems like a fool now, a petulant child who  refused to grow up. Reading his comments about refusing to come off the  bench—basically, refusing to operate according to anyone's plan but  his own—my initial reaction was that he was being ridiculous. I thought that  he should have been more willing to compromise for his own sake, to  simmer down and listen to reason. It was better than not being able to play at all, right?&lt;br /&gt;&lt;br /&gt;And yet, wasn't it his refusal to compromise that made me admire him in  the first place? His pride made him unreasonable and eventually  impossible to work with, but wasn't it also what drew me to him? If he  had been less proud and more willing to compromise at any point earlier  in his career, he never could have become that favorite player of mine.  He's just being consistent now with those same qualities that made him  strong originally, sticking to his guns all the way to the ultimate and  bitter end. A part of me wants to insist that pride is the young man's  stimulant, but humility the mature man's sustenance. It's sad to see  what his hubris has led him to. But another part of me would actually be  disappointed if he did change now, if he did compromise. Because there's a part of me that values the personal  commitment in one's own pride over the chance of success won through  compromise, over the possibility of peace, over hope, over happiness,  over anything else. And that part of me wants to see that a man will  break before he bends.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-892002296483573957?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/892002296483573957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=892002296483573957' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/892002296483573957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/892002296483573957'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/05/ai.html' title='A.I.'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-2278822040054102249</id><published>2011-04-30T13:14:00.000-07:00</published><updated>2011-04-30T13:31:58.793-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='books'/><category scheme='http://www.blogger.com/atom/ns#' term='school'/><title type='text'>The Fool</title><content type='html'>I breathed a muffled grunt at the overheard joke now forgotten. Although  I had thought my exhalation barely audible, it did not go unnoticed.&lt;br /&gt;&lt;br /&gt;“Darn!” said the guy who had made the joke. “I almost got Henry to laugh  out loud!” As if getting a chortle out of me were some magnificent  achievement to aspire toward.&lt;br /&gt;&lt;br /&gt;Somehow or other, I had gained a reputation for being a humorless drag.  Perhaps it was because I never shared jokes of my own, never laughed nor  hardly acknowledged anyone else's funny stories, almost never even  spoke to anyone on matters unrelated to business, and basically  expressed no interest in anything at all. I don't think I had a negative  presence, more just a blank or neutral &lt;i&gt;non&lt;/i&gt;-presence. People were kind  and respectful toward me, though they generally left me alone. But  perhaps there was a certain strangeness of character to me that  occasionally excited others' curiosity.&lt;br /&gt;&lt;br /&gt;At any rate, my eyes fixed on my work (since we &lt;i&gt;were&lt;/i&gt; supposed to be working), I did not  offer so much as a glance of recognition in his direction. He took this  correctly to be a sign that the business was concluded, that he would  get nothing more out of me, and that work was to resume without further  deliberation on the matter.&lt;br /&gt;&lt;br /&gt;And yet, after a pause, something compelled me to keep it going. &lt;i&gt;I&lt;/i&gt; was the one not quite ready to let it go.&lt;br /&gt;&lt;br /&gt;“It happened once,” I said.&lt;br /&gt;&lt;br /&gt;“What happened?” he asked. The pause had gone on long enough that nobody  was sure now to what I was referring. (Yes, I'm a bit slow.)&lt;br /&gt;&lt;br /&gt;“Me, laughing out loud,” I clarified.&lt;br /&gt;&lt;br /&gt;“Oh, I've got to hear this!” he said.&lt;br /&gt;&lt;br /&gt;And suddenly the entire room was focused on me. But this was what I  wanted, right? It was why I couldn't let the moment just pass.&lt;br /&gt;&lt;br /&gt;“Have you ever read &lt;i&gt;My Brother Sam Is Dead&lt;/i&gt;?” I asked.&lt;br /&gt;&lt;br /&gt;The only responses I got were some raised eyebrows, a few reflexive  grimaces, and the guy next to me backing up a bit in his chair. Perhaps  your reaction is the same at my bringing up this grim title to a grimmer  novel as the introduction to my “funny” story. But please allow me to  continue.&lt;br /&gt;&lt;br /&gt;“It was back when I was in fifth grade. We were studying the American  Revolution. &lt;i&gt;My Brother Sam Is Dead&lt;/i&gt; is a novel about this guy whose  brother, Sam, joins up with the Patriots. At the end of the book, Sam is  executed by his own army for being a deserter, or some such thing. It's  a bogus charge, but the general is determined to make an example of him  as a warning to other soldiers. In the end, the narrator just has to  watch helplessly as his brother is gunned down by the firing squad. So,  it's a book about the Revolution, but it's not black-and-white on the  side of the Americans. It's also a commentary just on how ugly war is in  general.&lt;br /&gt;&lt;br /&gt;“Anyway, after we finished the book, our assignment was to write about  how we would have felt or acted in the narrator's place, knowing that  our brother was going to be executed on false charges. We were just  writing in our journals during class, and, when time was up, the teacher  asked for volunteers to read theirs aloud.&lt;br /&gt;&lt;br /&gt;“Now, the thing is, I don't remember anything at all about what I wrote,  and obviously I didn't read mine aloud. But the kid next to me did. And  I will NEVER forget his.&lt;br /&gt;&lt;br /&gt;“He came up with this entire alternate ending, where, as the narrator,  he and his brother's girlfriend would have somehow devised this  miraculous rescue plan to bust out Sam in the middle of the night before  the execution. And, some time immediately before or after—I can't  remember which exactly, though I don't think it matters much—he would  have burned down the house (or was it office?) of that evil general,  with the general still inside. And not only that, but he would have made  &lt;i&gt;another&lt;/i&gt; stop, in order to burn down the house of the &lt;i&gt;other&lt;/i&gt;  commander—the nice one who had been sympathetic to Sam's situation but  had, in the end, been useless to stop the execution. Then he, his  brother, and his brother's girlfriend would have made a run for it. God  knows where to.&lt;br /&gt;&lt;br /&gt;“Anyway, maybe this guy's story doesn't sound that funny, but it must  have been the funniest thing &lt;i&gt;I&lt;/i&gt; had ever heard, or maybe it was just the  way he told it—so earnest and enthusiastic—that was so funny to me,  because I started laughing out loud almost as soon as he started, and I  couldn't stop myself at all until he had finished. Basically, I was  sitting right next to him, laughing uncontrollably through his entire  story. This must have lasted close to five minutes.&lt;br /&gt;&lt;br /&gt;“Now, to give some context, this shouldn't surprise you, but I had a  reputation back then as 'the quiet kid.' And I don't mean it the way a  lot of people look back and remember themselves as being a quiet kid in  class. I was THE quiet kid. Freakishly so. Like, I literally almost  never spoke a word unless called upon by the teacher.&lt;br /&gt;&lt;br /&gt;“But I was also known somewhat as 'the smart kid.' That reputation  wouldn't last, but, in elementary school at least, I was still top of my  class. So maybe the other kids saw my quiet as of the more dignified  sort, rather than of the arrested development sort. So they respected  me, and they respected my silence, as if it were a valid stance, instead  of some personality deficiency, which was really the case.&lt;br /&gt;&lt;br /&gt;“But that was my identity. I was the quiet kid, presumably focused on his studies,  who never spoke, never acted out, never joined in. And this was many  months into the school year, and most of my classmates had known me even  longer from previous years. They knew (or thought they knew) what I was  about, what to expect from me. I never 'broke character,' so to speak,  and it was one of the reliable truths of their world that Henry was 'the  quiet one.'&lt;br /&gt;&lt;br /&gt;“So what did it mean that I was laughing like a drunken lunatic in that moment  in the presence of all my classmates? Well, it was certainly  uncomfortable for &lt;i&gt;me&lt;/i&gt;. I mean, I was laughing because I genuinely thought  what I was hearing was funny. So, in that sense, I was enjoying it. But  I didn't mean to be laughing out loud, drawing attention to myself. I  was really trying to suppress it, which was usually not difficult for  me. My self-control was always a point of pride for me. But, this time, I  just couldn't seem to help myself. Maybe it was just too funny. Or  maybe I was experiencing a nervous breakdown.&lt;br /&gt;&lt;br /&gt;“I don't know how it came across to everyone else. Even as I was  laughing, I was also nervously looking all around me. Not a single other  person was laughing, but everyone was staring at me. No one else was  even smiling, except for the guy reading. I'm not sure if he appreciated  my laughter, or if smiling was his own way of coping with the  embarrassment. But everyone else looked mortified. And, like I said,  this lasted for a few minutes.&lt;br /&gt;&lt;br /&gt;“When it was over, what was the reaction? The girl across from me  pointed at the other kid and said to me, 'He's crazy.' She was referring  to the kid who had been reading, not to me. And she wasn't smiling as  she said it, but seemed actually kind of disgusted. Aside from that,  nobody else made any comment whatsoever on what had just happened. The  teacher said nothing about the kid's story, said nothing about my  laughing, and moved right along to the next volunteer. Nobody asked me  to explain myself. Not then, not the next day, not for the rest of the  school year. None of my classmates ever mentioned it to me ever again.&lt;br /&gt;&lt;br /&gt;“Honestly, I think they were all just too afraid to acknowledge it. The  teacher too. Like I said, it was one of the fundamental truths of their  world that I didn't talk, didn't laugh, basically didn't show emotion.  If what just happened really happened, then everything they knew and  understood about the world was thrown into question. Suddenly, up was  down, left was right, the Earth orbited the Moon, cats  barked and dogs meowed, Mommy and Daddy didn't  really love each other, Jesus never gave a damn! . . . Bigfoot existed. In short, if that really  just happened, then maybe the world was not what they all thought it  was. And I don't think anybody was ready or willing to face that possibility.  So they all just collectively agreed to pretend it never happened.  Obviously, I was more than happy to go along with that.”&lt;br /&gt;&lt;br /&gt;Perhaps my story sounded a bit rehearsed. It surely was. For, although I  myself had had no occasion in a long while to discuss that moment in my  life, it was nevertheless a singularly poignant memory for me—the only  time I ever so lost command of myself in a fit of genuine laughter.  Perhaps it was the most honest I had ever been in public. Indeed, were I  to reduce the story of my life to just a few key moments, I believe  this would easily make the top ten. And so I had rehearsed it many times  in my mind. You never know, after all, when you may be required to give  an account of your life before some cosmic panel or for the ultimate  interview, and you had better be ready to present your own best self  when that time comes. I dare say I told my practiced story well, and it  was met this time, not with mortified stares, but clapping and good  cheer.&lt;br /&gt;&lt;br /&gt;“I'm gonna get you to laugh out loud. Just like back then,” said the guy next to me.&lt;br /&gt;&lt;br /&gt;He sounded quite determined, but, despite his best efforts, he never did  get more than the occasional audible breath of amusement from me.  Indeed, I'm proud to say that the &lt;i&gt;My Brother Sam Is Dead&lt;/i&gt; story still  stands alone, and I have never since so lost control of myself.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-2278822040054102249?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/2278822040054102249/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=2278822040054102249' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2278822040054102249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2278822040054102249'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/04/fool.html' title='The Fool'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-7196532992065155033</id><published>2011-04-09T21:51:00.000-07:00</published><updated>2011-04-09T21:51:31.692-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='school'/><title type='text'>The Other Scholar</title><content type='html'>Her name was Natalie. She was not my friend; I hardly knew her. I met  her only once, and, at the time, she was still going by Natalya.&lt;br /&gt;&lt;br /&gt;It was right at the start of my freshman year at John Muir College at  UCSD. The quarter had not yet officially begun, and I, along with my  fellow first-years, was there for orientation. A more senior Muir  student was showing us around campus, describing college life, letting  us know what to expect.&lt;br /&gt;&lt;br /&gt;We had stopped for a moment to rest at some stone seating walls. In  order to help us get to know each other better, our guide proposed the  classic icebreaker game “Two Truths and a Lie,” wherein each person was  supposed to reveal three things about themselves, two of which were true  and one a lie. I distinctly remember one guy, after telling two truths  that I’ve long since forgotten, saying, for his lie, “I’m from Mars.”  This was met with dead silence as nobody seemed to appreciate his joke,  which most people just saw as him not even trying. Myself, I think I  would have come up with something similarly lame, but, luckily, before  my turn ever came up, a pretty brunette with clipboard in hand came and,  after whispering something to our guide who then pointed right at me,  pulled me away from the group, saying, “You’re going to see the  provost.”&lt;br /&gt;&lt;br /&gt;Telling me nothing more as we walked in silence, she escorted me to the  office of the Muir College provost, Patrick Ledden. Before leaving, she  introduced me thus: “This is Henry, the other scholar.” This cleared  things up a bit, as it became apparent that I had come to the provost’s  attention on account of the fact that I was a scholarship recipient. And  I was “the other scholar” because the first one was already there,  seated across from Provost Ledden at his desk. That was Natalya.&lt;br /&gt;&lt;br /&gt;My story was a non-story. Truthfully, I had been a mediocre student in  high school. I took the advanced classes, but my non-weighted GPA was  not even a 3.5. I participated in no extracurricular activities. It was  curious that I should even have been accepted into UCSD, let alone  received a scholarship, but I think what it all boiled down to was my  SAT scores. I was in that office on that day only because I had scored  on the high side, and those numbers for some reason suggested to Provost  Ledden that maybe I had some potential worth cultivating.&lt;br /&gt;&lt;br /&gt;Looking back now years later from the outside, it seems so ridiculous to  me that anybody should have assigned such significance to a  standardized test score. It certainly doesn’t mean anything to my life  as it is now. So don’t even bother asking what I got; it’s nothing worth  boasting about, any more than the rest of my life. And if I had any  advice for high schoolers about to take the SAT now, it would be not to  stress out too much over the results, because, in a few years, none of  it will mean anything.&lt;br /&gt;&lt;br /&gt;Natalya was a different story. I don’t know what her SAT scores were, or  even what tests she might have taken—she had grown up and studied in  Russia before having just moved to the United States with her  parents—but she seemed like the real deal. As we sat next to one  another, I don’t think the contrast could have been any greater. I was  inexpressive, aimless, lacking deep thoughts. She was almost  overpoweringly enthusiastic, highly articulate, and seemingly had her  entire future planned out before her.&lt;br /&gt;&lt;br /&gt;As different as we were, when the meeting began, Provost Ledden tried to  address us equally in turn. He apparently already had some documents  detailing our academic backgrounds—test scores and whatnot—but he wanted  to know a little more about our interests. As he explained, he was here  to help guide us along in realizing our potential, so that we might get  the most out of our college experiences, that we might subsequently  make the most of ourselves. Turning to me, he asked what my favorite  subject had been in high school.&lt;br /&gt;&lt;br /&gt;“English,” I answered.&lt;br /&gt;&lt;br /&gt;“Any favorite books?” he asked.&lt;br /&gt;&lt;br /&gt;“&lt;i&gt;Catch-22&lt;/i&gt;?” I said, as though I myself were unsure.&lt;br /&gt;&lt;br /&gt;“Have you read &lt;i&gt;Ulysses&lt;/i&gt;?” he asked.&lt;br /&gt;&lt;br /&gt;I hadn’t.&lt;br /&gt;&lt;br /&gt;“Well, it would be your favorite if you had.”&lt;br /&gt;&lt;br /&gt;I nodded.&lt;br /&gt;&lt;br /&gt;Clearly, he was not getting a lot out of me. As if at random, he then  crumpled up a piece of paper (perhaps my academic history?), and, aiming  toward the wastebasket in the corner, he asked if I wanted to bet  whether he could make the shot.&lt;br /&gt;&lt;br /&gt;“I don’t gamble,” I told him.&lt;br /&gt;&lt;br /&gt;He fired and missed. “Should’ve taken the bet,” he said.&lt;br /&gt;&lt;br /&gt;He then turned to Natalya.&lt;br /&gt;&lt;br /&gt;I deeply regret that I cannot remember in greater detail any of what she  said, only that there was much energy in her voice and many words. As  far as her interests, she had already decided that she would  double-major in biology and art. My own experience with those subjects  had been incredibly shallow—just one year of each in high school.  Really, there was no subject that I knew well enough to be declaring it  my major before even having begun college. I could only imagine that she  had been through some intense Russian schooling that had made her so  ready to conquer both of these two unrelated fields.&lt;br /&gt;&lt;br /&gt;Even Provost Ledden seemed a bit awestruck by the vigor and  determination with which she spoke. But he was still the wise one in the  room, and he recognized that she also could have benefited from some  guidance, though of a different sort than me. Whereas he had tried to  excite some direction in me, in her case he seemed to want to dial back  her focus and make her consider a larger perspective of a future still  full of many different doors for her to open and explore.&lt;br /&gt;&lt;br /&gt;Having gotten through personal introductions, Provost Ledden proceeded  to tell us a little about the particular focuses of the John Muir  College at UCSD. I’m afraid I don’t remember much of this speech either.  I do remember him informing us, however, that Muir’s most famous  alumnus was probably Mike Judge, creator of the animated series &lt;i&gt;Beavis  and Butt-head&lt;/i&gt; and &lt;i&gt;King of the Hill&lt;/i&gt;. Provost Ledden paused then, as if in  anticipation of our “oohs” and “ahs” of recognition. I merely nodded,  while Natalya frowned and shook her head.&lt;br /&gt;&lt;br /&gt;“Somewhat offbeat television programs,” he clarified. “Maybe not the sort of thing you would watch.”&lt;br /&gt;&lt;br /&gt;Disappointed by the lukewarm response, he moved on to the main task of  the day, which was to help us select the classes that we would be taking  for the quarter.&lt;br /&gt;&lt;br /&gt;There was a mandatory Muir-specific writing course that he quickly  signed us both up for, but otherwise we were quite free to explore the  fall 2001 catalog. I selected Chinese for my language requirement, and I  also expressed an interest in psychology, and maybe earth science to  fulfill my mathematics/natural science requirement.&lt;br /&gt;&lt;br /&gt;Provost Ledden, himself a mathematician, seemed thoroughly disinterested  in my selections and particularly frowned at the lack of a math class  among my choices. This was by design; I had struggled through high school  calculus and was ready to be done with math, as it was clearly not  where my future lay. The provost, though recognizing my reluctance,  wouldn’t let it go. Looking at the catalog, he insisted that I sign up  for calculus (and the more advanced sequence at that!).&lt;br /&gt;&lt;br /&gt;“Baouendi’s teaching this quarter,” he said. “He’s excellent, and this might be his last year. You can’t miss that!”&lt;br /&gt;&lt;br /&gt;I honestly could not have cared less who was teaching it. Every fiber in  my being told me that more calculus would be a bad idea, but I lacked  the will to stand my ground and say no. And this was not just one  quarter that I would be giving up; once begun, no matter how much I  hated it, I would be committed to another two quarters more of it, for  the sake of fulfilling that mathematics GE.&lt;br /&gt;&lt;br /&gt;“With your SAT scores, there’s no way you shouldn’t get an A in the class,” he assured me.&lt;br /&gt;&lt;br /&gt;And so finally I acquiesced. In a short time, he would indeed be proven  wrong, as I struggled bitterly through one final year of mathematics. To  be fair, I did even worse in psychology, which I had chosen all on my  own, and maybe I would have hated earth science too. It’s impossible to  say now, and, honestly, I don’t think my choices then could ever have  greatly impacted my life today. In any case, it was not worth bearing  any resentment over.&lt;br /&gt;&lt;br /&gt;With that, my part in the meeting was effectively over. I became a  practical nonentity in the room as Natalya completely took over,  demanding the much greater share of the provost’s attention. Again, I’m  sorry that I can’t remember more clearly any of their discussion. I only  remember him trying to get her to loosen up and broaden her horizons  (though I didn’t get the impression that they needed much broadening, so  varied yet uniformly intense were her myriad interests).&lt;br /&gt;&lt;br /&gt;“I want you to take some chances, try something fun and different while you’re here,” he told her. “Maybe anthropology—”&lt;br /&gt;&lt;br /&gt;“Oh, I looooove anthropology!” she immediately responded.&lt;br /&gt;&lt;br /&gt;I must confess, I wasn’t even sure which “-ology” anthropology was at  the time. I certainly hadn’t studied it at my high school, and I knew I  didn’t love it.&lt;br /&gt;&lt;br /&gt;As for Provost Ledden, he just sounded more and more as though he were  scrambling to find some lesson to impart to someone who already knew  everything about everything (except who Mike Judge was).&lt;br /&gt;&lt;br /&gt;I remember nothing more specific about that day. By the time Provost  Ledden let us go, it was too late for me to rejoin the orientation tour,  so I just went home. But I came away from that meeting feeling even  more inadequate than usual. I was in over my head, I thought. Natalya  looked to me the model of a scholarship student, which meant that I was  just some horrible fluke, due in time to be exposed for the fraud that I  was. Because I was never going to be able to get to where she was, no  matter how hard I worked. Because it wasn’t even the working hard that  was the crucial difference between us. She actually seemed to care. She  seemed to want this. Wanting, caring—those were the things that I didn’t  “get.” Already I was a worthless nowhere man floating through life.  Nothing meant anything to me, whereas she seemed to crave everything.&lt;br /&gt;&lt;br /&gt;But the world didn’t stop for me even as I stood uselessly in place.  Time rolled on, and I had a reasonably good year, I suppose, calculus  notwithstanding. I never saw Natalya again, but I remembered her  occasionally, not as some standard to strive toward, but as an example  of true talent and ambition to humble me. I suppose also there was a  small part of me that was relieved to know that there were such people  in the world, who were so much better than me. It meant to me that I  didn’t have to work so hard, because the world was already in good hands  with people like Natalya.&lt;br /&gt;&lt;br /&gt;And time rolled on. Until February 7, 2003.&lt;br /&gt;&lt;br /&gt;The headline was “Student found dead at Pac. Hall.” UCSD’s student  newspaper, &lt;i&gt;The Guardian&lt;/i&gt;, reported, “John Muir College junior . . . found  dead in a loading dock behind Pacific Hall on Feb. 7. UCSD police  officials are calling the death an apparent suicide.” A followup article  would clarify that this student, a nineteen-year-old sophomore named  Natalie, with junior standing majoring in visual arts, was actually the  very same Natalya that I had met in Provost Ledden’s office. She had  only just changed her name after becoming a U.S. citizen.&lt;br /&gt;&lt;br /&gt;It was like I had just taken a punch to the gut, had the wind knocked  out of me. I couldn’t believe it. The world was unrecognizable,  incomprehensible. Natalya was dead? And not only that, but suicide?&lt;br /&gt;&lt;br /&gt;Like so many other students, I wanted a reason, but none was ever  produced. There was no note, “I leave the rest to you, Henry.” It didn't  happen that way. I'm sure I never crossed her mind in her final  moments. I'd wager I never crossed her mind again after we parted ways in  Provost Ledden's office.&lt;br /&gt;&lt;br /&gt;There was no way to know how long she had been planning it, but  apparently nobody saw it coming. Nobody saw well enough to stop it,  anyway. One witness claimed to have heard her screaming as she took her  fall off Pacific Hall, as if Natalie herself wasn’t quite prepared for  the finality of the decision she had just made.&lt;br /&gt;&lt;br /&gt;Time passed again, and I very quickly stopped hearing anything further  about Natalie. Suicide is unfortunately not an altogether uncommon thing  at UCSD, or in college in general, for that matter. I don’t mean to  imply that she was the only one, or that her death mattered more than  others. But, even though I hardly knew her, I was bitterly dissatisfied  with the lack of closure. And so I remain to this day.&lt;br /&gt;&lt;br /&gt;The story of Natalie was tragic, but that word alone could scarcely  encapsulate all the feelings that haunt and torment those of us who,  like it or not, had to walk on into a tomorrow without her. I still find  myself asking why. And I don’t just mean what her reasons were for  jumping. I want to know why she had to die, while I am still alive.  Where is the sense in that? She was the good one, the talented one, the  one who gave a damn. She might have made the world a better place,  whereas I only stand apart from the world, lest I drag it down.&lt;br /&gt;&lt;br /&gt;I struggle to understand what she might have gone through that led her  to that final moment. Was she stressed out? Was life too hard? Were the  expectations too great? Did she feel alone? Unwanted? Unappreciated for  who she really was? Did we kill her with the burdens we placed upon her?  With our failures to understand her? It is impossible for me to know  the answers, and so the questions go on forever.&lt;br /&gt;&lt;br /&gt;A few months after Natalie’s death, I saw Provost Ledden again for the  first time since that meeting in 2001. I never went back to his office  or anything, and, with my disappointing academic performance in my first  year, I would not have wanted to face him again. But I was walking  across campus to class one day, and he just happened to be walking the  same path in the opposite direction. Eyes cast downward and hair  disheveled, he looked stressed out and exhausted, like he had the weight  of the world on his shoulders—a far cry from the proud mathematician  and James Joyce devotee who had shot that wad of paper at his  wastebasket (and merely shrugged and left it on the ground when he  missed).&lt;br /&gt;&lt;br /&gt;I didn’t think he’d recognize me, but, as we passed, he raised his head  just enough to look me in the eye and offer a tired hello. Neither of us  slowed even a step, however, and we had our backs to one another before  I could respond. I still don’t know if he actually did recognize me, or  if he was just being friendly in saying hello to a random student. I  never saw him again. I didn’t realize it at the time, but he was  battling stomach cancer. He would lose that battle on October 28, 2003,  at the age of 67.&lt;br /&gt;&lt;br /&gt;And so I found myself suddenly alone in that room in my memory. And it  kills me that my memories are so incomplete and inadequate, for there is  no one else now to fill in the blanks. The only other people in that  office are now dead, and I alone survive to carry on the memory of that  day.&lt;br /&gt;&lt;br /&gt;I am sorry, Provost Ledden, that I was never able to pay off your  investment in me. I am sorry, Natalie, that I never got to know you  better. I am sorry that I cannot do justice to your story, that I cannot  share your life with the world, because I just don’t know it. I only  remember that you loved art and biology. And anthropology. But maybe  none of those things were even true. Maybe you were forcing yourself,  and I was too dense to realize it. I excused my own shortcomings by  convincing myself that you were simply of a different class—a genius and  a natural. I thought I was isolating myself, but I didn’t realize that I  was isolating you too by setting you apart on some pedestal.&lt;br /&gt;&lt;br /&gt;I am so sorry, Natalie, that I don’t have what it takes to live your  life for you. I’m only just surviving my own. But I swear to you that,  though what memories remain to me may represent only the merest fragment  of who you really were, I will cherish them and hold onto them for as  long as I live.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-7196532992065155033?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/7196532992065155033/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=7196532992065155033' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7196532992065155033'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7196532992065155033'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/04/other-scholar.html' title='The Other Scholar'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-2460767981231201425</id><published>2011-03-19T18:50:00.000-07:00</published><updated>2011-03-19T18:50:53.569-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Last Time</title><content type='html'>Went out for a hot dog from Costco the other day. I'd had Costco's pizza  many times, but never a hot dog. It was all right. Pretty big. $1.50  includes drink. Condiments are help yourself, including relish and onions.&lt;br /&gt;&lt;br /&gt;I tried to remember the last time I had a hot dog. It probably wasn't  that long ago. I've probably had dozens of hot dogs just over the last  decade. Hundreds even? Erm, maybe? I don't keep count. But whenever I  think "hot dog" and "last time," I go back, not to the forgettable  actual last time, but to a specific memory from many years ago.&lt;br /&gt;&lt;br /&gt;It was probably about twenty years ago. My family was staying with a  friend of my mother's in the Bay Area. For lunch, my brother and I had  microwaved hot dogs at this friend's home with her two sons. Don't  remember the brand. They were good but nothing special.&lt;br /&gt;&lt;br /&gt;Later that day, we went out walking (sightseeing?). Don't remember where  we went or what we saw. I vaguely recall a museum, but that doesn't  seem entirely likely, since I've never been much of a museum person.  Maybe we just walked by a museum or museum-like building. But I remember  we stopped at a hot dog vendor on the way. Our host's two sons  decided to get hot dogs from this street vendor. All the fixin's,  including relish, which I used to think was gross.&lt;br /&gt;&lt;br /&gt;I remember thinking it very odd that they were stopping randomly to  get hot dogs off the street. Just the impulse fooding seemed a foreign  concept to me, not something I ever personally considered. But to go for  such a cheap food as hot dogs, which could easily be had with little  preparation at home, and which we, in fact, &lt;i&gt;had&lt;/i&gt; had earlier that very  day. It did not seem sensible.&lt;br /&gt;&lt;br /&gt;But I was not above trying new things. I shrugged, went along with the others, and had another hot dog. No relish.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-2460767981231201425?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/2460767981231201425/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=2460767981231201425' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2460767981231201425'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2460767981231201425'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/03/last-time.html' title='Last Time'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-8453106866981163355</id><published>2011-03-12T14:46:00.000-08:00</published><updated>2011-03-12T14:46:32.181-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dreams'/><category scheme='http://www.blogger.com/atom/ns#' term='jobbing'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Living the Dream</title><content type='html'>It is maybe ten, maybe twenty, maybe even forty years in the future,  though I do not feel physically any older. My life is much the same as  well, with one major difference: there is no one else in the world but  me.&lt;br /&gt;&lt;br /&gt;And yet I do not alter my routine in any way. I go to the same workplace  every day that I do now, although, in this future, it is completely  abandoned. There are no people inside, no cars in the parking lot, not  even any security personnel. Yet somehow I am still able to get inside.  My keycard still unlocks all the doors. The lights are on inside. I go  to my desk and turn on the computer, which still runs, for some reason.  But there's no one to actually assign me any work, so I just sit at my  desk and wait.&lt;br /&gt;&lt;br /&gt;This being a dream, there is no proper observance of the passage of  time, and though my body rests for only eight hours, it feels infinitely  longer for my sleeping self. In the dream, I sit there for hours, day  after day, for what feels like years. What am I waiting for? I don't  think the question ever even occurs to me. In the dream, it all just  seems to make sense to me. This is my life.&lt;br /&gt;&lt;br /&gt;When my “shift” ends, I go home, just as I do now in my real life. The  house is also empty. There are no messages. I sit and wait some more.  The process repeats, day after day, as it does now in my real life.&lt;br /&gt;&lt;br /&gt;Yes, it goes on for years. Then, randomly, someone else finally shows up  at work. She walks by toward her old desk, then, a few seconds later,  is headed back out. As she's leaving, she notices me. She smiles and  tells me she came to pick up her jacket (left there years ago?). I  notice that she's accompanied by a small child. She introduces him as  her son. Or maybe it was her grandson, although she herself looks  exactly the same as she does today. I never say a word, but I wave. The  kid waves back. Then they're gone, and I'm back to waiting.&lt;br /&gt;&lt;br /&gt;This goes on  for years. Nothing else happens. There's not even an end. I just open  my eyes eventually and wake up to a life that is maybe not so very  different from my dream.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-8453106866981163355?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/8453106866981163355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=8453106866981163355' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/8453106866981163355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/8453106866981163355'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/03/living-dream.html' title='Living the Dream'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-4433658501097934192</id><published>2011-02-27T14:08:00.000-08:00</published><updated>2011-02-27T14:08:30.516-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='school'/><title type='text'>Comrade</title><content type='html'>For no real reason, I submit the following piece that I wrote back in  2003.&amp;nbsp; This was for a short fiction class led by Laurie Weeks,  self-styled rock star lesbian feminist writer who contributed to the screenplay for &lt;i&gt;Boys  Don't Cry&lt;/i&gt;.&amp;nbsp; Well, she was pretty cool, I guess.&lt;br /&gt;&lt;br /&gt;The prompt for this assignment was to consider how other people  perceived us, or how we wanted others to perceive us, and then to  introduce ourselves as though from the perspective of a fictional other  person.&amp;nbsp; As was typically the case, I didn't follow the prompt exactly,  and so my piece actually revealed practically nothing about me.&amp;nbsp; Unless you think perhaps the narrator is actually a stand-in for me . . . . &amp;nbsp;(He's not.)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;* * * * *&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Comrade&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;Just the other day, I met a most remarkable person in class.&amp;nbsp; The fall  quarter had just begun, and I, in my third year at UCSD, found myself in  the position of being a recently-declared literature/writing major.&amp;nbsp; I  had been making steady progress as a linguistics major previously, but I  eventually found that linguistics bore no interest for me, so I simply  gave that up, because, after all, my time and talent were precious, and I  could see no sense in wasting them on anything I didn't personally care  for.&amp;nbsp; Meanwhile, I had already been taking the lower-division writing  series to fulfill a general education requirement in humanities.&amp;nbsp; The  writing classes did amuse me, so, following my estrangement from  linguistics, I chose to lend my abilities to the writing department a  while longer.&lt;br /&gt;&lt;br /&gt;Returning to the topic at hand, I happened to meet this remarkable  kindred spirit in one of the upper-division writing courses that I had,  for this fall quarter, enrolled in.&amp;nbsp; This man was, evidently, a &lt;i&gt;writer&lt;/i&gt;,  like myself.&amp;nbsp; Now, it would be natural to simply assume that, in an  upper-division writing class filled, not so surprisingly, with writing  majors, one might find oneself surrounded by, at the very least, the  writing elites of the local sub-community, but, generally speaking, I  have found that this is certainly not the case.&amp;nbsp; Rather, most of the  students in these classrooms are little more than trained gorillas, with  a knack only for mimicry, lazily emulating the most boorishly  irreverent yet sensationally sentimental material that manages to shock  and confound its way into official favor.&amp;nbsp; True, a lesser ego could  easily find itself drowning in such a homogeneous sea of perverse  ambition, but the true writer is one who stands firm and unbreakable  against the withering waves, aspiring to be unique, and better, rather  than the same.&amp;nbsp; So it was that I came to notice this man, who stood out  from the crowd, a fully-formed human, like myself, apart from and  infinitely above the endless puddle of primordial ooze that so bitterly  resented us as it still indignantly maintained its defiance of  evolution.&lt;br /&gt;&lt;br /&gt;As I listened to him read from his assigned "life story" piece about his  declination of a high school counselor's juvenile offer of  pseudo-wisdom, I alone could simultaneously infer from his account that  he possessed an uncompromising soul that truly made him the same as me.&amp;nbsp;  After class, I made sure to follow him, which was easily done, since he  walked so coolly and methodically, unlike everyone else on campus who  simply raced maniacally from one destination to the next.&amp;nbsp; I soon caught  up with him and wasted no time getting to know him, although, of  course, I already knew and understood him quite well, I thought.&lt;br /&gt;&lt;br /&gt;As we proceeded to walk, side-by-side, I began by asking him how his  parents were.&amp;nbsp; He turned, briefly raised one eyebrow, and then replied  that they were just fine.&amp;nbsp; That brief moment of hesitation before  answering undoubtedly confirmed, to my delight, that we were indeed  kindred spirits, for I too hated my own parents.&amp;nbsp; Having established  that we were the same, I felt comfortable pursuing more serious  discussion with my new friend, so I next asked him what he thought of  the writing classes.&amp;nbsp; He curtly responded that he was having some amount  of fun with them, though he still wasn't sure where exactly these  experiences stood in the grand scheme.&amp;nbsp; Naturally, he also wanted my  opinion, and I told him exactly what I thought, about the gorillas and  whatnot.&amp;nbsp; He gave a few subtle nods and seemed to form a mild grin.&amp;nbsp;  Perhaps he had doubted before the existence of another writer in this  world, but I could tell now that I had definitely impressed him.&amp;nbsp; He had  to leave shortly afterward for another class or some such thing, but I  am certain I will be hearing much more from him in the time to come.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-4433658501097934192?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/4433658501097934192/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=4433658501097934192' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4433658501097934192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4433658501097934192'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/02/comrade.html' title='Comrade'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-1834500685196959013</id><published>2011-02-22T22:53:00.000-08:00</published><updated>2011-02-22T22:53:22.375-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='fighting games'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom'/><title type='text'>Marvel vs. Capcom 3</title><content type='html'>I was pretty disappointed when Capcom revealed the full roster for  &lt;i&gt;Marvel vs. Capcom 3&lt;/i&gt;. Don't get me wrong, there were a lot of laudable  additions (and deletions) compared to previous games, and the Capcom  side especially was much better than what we saw in &lt;i&gt;Tatsunoko vs.  Capcom&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;The Capcom library is much more broadly represented than ever  before with such welcome additions as Arthur from &lt;i&gt;Ghosts 'n Goblins&lt;/i&gt;,  Spencer from &lt;i&gt;Bionic Commando&lt;/i&gt; (granted, it's &lt;i&gt;Bionic Commando&lt;/i&gt; '09), Dante  from &lt;i&gt;Devil May Cry&lt;/i&gt; (granted, it's young Dante from &lt;i&gt;DMC3&lt;/i&gt;), Amaterasu from  &lt;i&gt;Okami&lt;/i&gt;, and Mike Haggar (finally!) from &lt;i&gt;Final Fight&lt;/i&gt;. It's also great to  see Viewtiful Joe back from &lt;i&gt;TvC&lt;/i&gt;, and especially cool to have Zero—not  only the best, but the dominant character in TWO fighting games that  nobody cared about—finally getting called up to the big leagues.&lt;br /&gt;&lt;br /&gt;But  where is Strider? Where is Captain Commando? They don't even have  Mega Man in there!&lt;br /&gt;&lt;br /&gt;The Marvel side is of comparable quality, although, since these are not  native video game characters, I can more readily forgive Capcom for the  hard decisions it had to make in choosing between recognizable names and  designs that offer unique gameplay potential (or even just characters  that look cool and animate well in computer-generated 3D). I'm not a fan  of Deadpool, but it's nice to see heavyweights Thor and Phoenix added  to the mix, while Dormammu and Taskmaster are somewhat obscure (and  therefore novel) yet also completely awesome, both visually and  mechanically. Among the returning characters are most of the rest of the  biggest Marvel names, as well as characters such as Magneto, Storm, and  Sentinel, who were ubiquitous within the &lt;i&gt;Marvel vs. Capcom 2&lt;/i&gt; tournament scene (and  thus integral to the game's identity).&lt;br /&gt;&lt;br /&gt;For me, the real disappointments were the inclusions of Akuma (ugh),  She-Hulk (sigh), and X-23 (huh?). Superman here captures my thoughts  perfectly on the matter:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-ip8sVvGR0Qw/TWStiSGlV0I/AAAAAAAABAA/neWKI_vzBWQ/s1600/duplicating_powers.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="237" src="http://2.bp.blogspot.com/-ip8sVvGR0Qw/TWStiSGlV0I/AAAAAAAABAA/neWKI_vzBWQ/s320/duplicating_powers.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;For that matter, as much as I like &lt;i&gt;Resident Evil&lt;/i&gt;, do we really need  Chris and Wesker AND (coming soon) Jill? Or do we really need a second  &lt;i&gt;Devil May Cry&lt;/i&gt; character? Or both Felicia and Hsien Ko? Or Crimson Viper?&lt;br /&gt;&lt;br /&gt;But this is a serious fighting game first, fanservice second. Soon  enough, nobody will care too much that X-23 was some bad fan fiction dream that should have been buried and forgotten somewhere. After all,  even most of the characters in the game will probably not prove viable  in tournament play, and those that are may not be the most recognizable  in the mainstream. I mean, who was really asking to play as Cable before  &lt;i&gt;MvC2&lt;/i&gt;? What matters is that X-23 and She-Hulk, despite their comic  origins, actually offer unique gameplay options that make them fun  additions to the playable cast (though time will tell if they can  compete).&lt;br /&gt;&lt;br /&gt;On the other hand, it is precisely while playing the game that the lack  of certain characters disappoints me personally. Before getting my hands  on the game, I could only wonder where Mega Man was. After ten seconds  of actually playing, I was asking, where is Cable? Where is Spiral?  Where is Captain Commando?! Without those characters, I was hopeless in  &lt;i&gt;MvC2&lt;/i&gt;, and, man, I sure suck at this game now . . . .&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-1834500685196959013?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/1834500685196959013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=1834500685196959013' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1834500685196959013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1834500685196959013'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/02/marvel-vs-capcom-3.html' title='Marvel vs. Capcom 3'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-ip8sVvGR0Qw/TWStiSGlV0I/AAAAAAAABAA/neWKI_vzBWQ/s72-c/duplicating_powers.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-2562491972146234109</id><published>2011-02-19T19:45:00.000-08:00</published><updated>2011-02-19T19:50:14.189-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><title type='text'>Watson Fights for the Users</title><content type='html'>Or at least we better hope it does, because I don't think we'd stand much of a chance against it.&lt;br /&gt;&lt;br /&gt;To recap, Watson is IBM's new supercomputer designed to take on the best  human players in the world at the quiz show &lt;i&gt;Jeopardy!&lt;/i&gt; For specifics on  how it works, you can refer to IBM's &lt;a href="http://www-943.ibm.com/innovation/us/watson/"&gt;official website&lt;/a&gt;. Earlier this  year, it was pitted in a two-game match against Ken Jennings and Brad  Rutter, the two greatest (human) &lt;i&gt;Jeopardy!&lt;/i&gt; champions of all time, in the  first ever man-versus-machine competition in the show's history. The  games were broadcast over three nights this past week, and Watson proved  itself not only able to play, but able to dominate humanity's best. In  the end, its total winnings were well more than Jennings and Rutter's  combined scores.&lt;br /&gt;&lt;br /&gt;It was the most significant development in the ever-evolving “man vs.  machine” saga since IBM's Deep Blue trounced grandmaster Garry Kasparov  in chess back in 1997. I was in eighth grade when that chess match went  down, and I still remember what a big deal it was. Of course everybody  recognized that computers could process faster than us. Even a weak  computer could crunch numbers faster and longer than any human, but that  sort of “intelligence” was one-dimensional. Chess, on the other hand,  was a highly nuanced and intellectual game, long considered by some to  be the finest and deepest test of complex strategic thinking. Champions  such as Kasparov and Bobby Fischer had been respectfully regarded as  geniuses, representing the pinnacle of mind. Thus, when IBM produced a  computer that could outplay humanity's champion at its noblest game, it  was almost as if to say that human intelligence had run its course, and  any forward progress lay in the hands of machines. Chess matches played  between “mere” human players, of any level, subsequently seemed to lose  all significance.&lt;br /&gt;&lt;br /&gt;Bringing things forward to today, many of those following the Watson  story, fearing the larger implications of an AI once again making a  mockery of human will and wisdom, hoped for a human victory in this  real-life John Henry scenario. It was not to be. Not even close. But the  results are hardly as conclusive even as the Deep Blue match.  &lt;i&gt;Jeopardy!&lt;/i&gt;, after all, is not just a test of one's knowledge but also  one's finger speed. I've seen both Jennings and Rutter play before, and  they are exceptional competitors, capable, on any given night, of  running the board with displays of extraordinary breadth of knowledge.  It is likely that, in this case too, either man could have provided as  many correct answers as Watson, if not more. Watson just didn't give  them the chances. As a computer, it can manage perfectly and  consistently precise timing on buzzing in, which no human could ever  hope to match. I think everybody was willing to concede that much coming  into this, and if all this contest proves is that a machine can time a  buzzer click more perfectly than a human can, well then that's not  portentous at all. It's not even really news.&lt;br /&gt;&lt;br /&gt;What &lt;i&gt;is&lt;/i&gt; news is that IBM has created a computer that can play &lt;i&gt;Jeopardy!&lt;/i&gt; at all. Were Watson merely a vast database of facts and a quick  trigger finger, it still could not be regarded as intelligent, and it  would not be enough to play &lt;i&gt;Jeopardy!&lt;/i&gt; The achievement is Watson's  unprecedented ability to actually comprehend the game and the questions,  and to (usually) provide a correct answer in the appropriate form and  in real time without assistance. It had its moments of weirdness, as  more complex, multi-part clues sometimes tripped it up and prompted  bizarre responses that were nowhere close to correct. But those moments,  though not infrequent, did not keep it from competing on a level with  the best players in the world. More often than not, it was able to  understand the clues in their written, plain English forms, and that's  impressive. After all, have you ever typed a query into Google and  received in return thousands of results that do not appear&amp;nbsp;in any way&amp;nbsp;relevant? I certainly have, and, based on that, I would have thought that  the Watson tech was generations away.&lt;br /&gt;&lt;br /&gt;That said, we're still a long way to go from being able to carry on  conversations with machines. Watson doesn't really so much comprehend  language as analyze it. And it can only look up simple answers out of  its database of facts. It can't provide deep reflections or produce new  thoughts. It could still make life easier, much in the same way that a  search engine does, but if anybody's seriously worrying (or hoping) that  human culture and society will make way for robots, you can probably  rest assured that we're not quite there yet. (Then again, a year ago I  would not have imagined that we'd be &lt;i&gt;here&lt;/i&gt; yet.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-2562491972146234109?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/2562491972146234109/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=2562491972146234109' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2562491972146234109'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2562491972146234109'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/02/watson-fights-for-users.html' title='Watson Fights for the Users'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-8594361887007445548</id><published>2011-02-12T13:09:00.000-08:00</published><updated>2011-02-12T13:09:17.701-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><category scheme='http://www.blogger.com/atom/ns#' term='test'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>The Little Things</title><content type='html'>Back when I worked as a game tester, I remember there was one guy, nicknamed "Speaker Box," who would consistently refer to the stock PS2 DualShock 2, a wired controller, as a "remote."&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;"Hey Henry, this remote's not working."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For some reason, that always really ticked me off.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-8594361887007445548?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/8594361887007445548/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=8594361887007445548' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/8594361887007445548'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/8594361887007445548'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/02/little-things.html' title='The Little Things'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-1193397869732402116</id><published>2011-01-30T03:21:00.000-08:00</published><updated>2011-01-30T03:21:58.519-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sports'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>To Be a No. 3 Man</title><content type='html'>&lt;a href="http://omega-warzard.blogspot.com/2009/01/novak-djokovic-no-1-douchebag.html"&gt;I said it here&lt;/a&gt; on this very blog two years ago: "I must admit, a     Djokovic-Murray match suddenly sounds more exciting than a     Nadal-Federer final."&lt;br /&gt;&lt;br /&gt;At the time, Federer and Nadal seemed immovable as the No. 1 and No.     2. For Novak Djokovic, holding at No. 3 was something to be proud     of--as much as any player could hope to achieve in the Federer-Nadal     era. But No. 4 Andy Murray was the hot man, breathing down his neck for     that No. 3. He would get it, then lose it, then drop to No. 5. But     the question of "Who is (third) greatest (in the Federer-Nadal     era)?" could only truly be answered by a one-on-one in a major,     which seemed unlikely to happen, as the two men, always on opposite     sides of the draw due to their rankings, could only possibly meet in     a final, and Federer and Nadal were determined to own one or both     slots in every major final.&lt;br /&gt;&lt;br /&gt;Well, I finally got my Djokovic-Murray final, but it's about two     years too late. Murray may well go down as the greatest men's player     never to win a major. Having watched him now in three Slam finals, I     can say that he just hasn't got the stuff. Not even a single set in     three finals. The guy is mentally hopeless on the grand stage. And     the writing was on the wall well before Djokovic owned him for the     second set. Murray wasn't even trying. By the third set, neither was     Djokovic. Lame.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-1193397869732402116?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/1193397869732402116/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=1193397869732402116' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1193397869732402116'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1193397869732402116'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/01/to-be-no-3-man.html' title='To Be a No. 3 Man'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-6820187439765636907</id><published>2011-01-23T09:31:00.000-08:00</published><updated>2011-01-23T09:31:20.738-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dreams'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>La Pucelle</title><content type='html'>You wanna know what else I dreamed once upon a time? Well, when I was a  teenager, I used to dream that, if I ever became successful, by which I  mean filthy rich—multiple billions rich, and continuously through my own  achievement, not some lottery—I would use the money to pay off the  taxes in Domremy, the birthplace of Joan of Arc.&lt;br /&gt;&lt;br /&gt;For those who don’t  know the story, when Charles VII wanted to offer Joan of Arc some reward  for winning him his crown, her only request was an exemption from taxes  for her home village of Domremy. Charles granted the request, but  unfortunately, after the French Revolution more than three centuries  later, the exemption was revoked. I always thought this was shameful, as  Joan of Arc was kind of my hero, and granting that one request in  perpetuity seemed to me the least they could have done for her. And so, in my adolescence, I thought, &lt;i&gt;If the French  government will not take care of Domremy, then I shall!&lt;/i&gt; Another silly  dream, yes, and one rather of vanity. But such are dreams . . . .&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-6820187439765636907?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/6820187439765636907/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=6820187439765636907' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6820187439765636907'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6820187439765636907'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/01/la-pucelle.html' title='La Pucelle'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-2194960477976000860</id><published>2011-01-22T12:39:00.000-08:00</published><updated>2011-01-22T17:29:05.978-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dreams'/><category scheme='http://www.blogger.com/atom/ns#' term='jobbing'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>If I ever get out of here</title><content type='html'>While at work the other day, I overheard two people discussing the  lottery. Earlier this month, the multi-state Mega Millions lottery,  having reached a jackpot of $380 million, was split between two lucky  winners. Even split in two, that is, of course, more money than the  average person would even know how to spend over their lifetime. It’s  something to dream about. I’m not sure, though, whether the dream is  made any more or less tangible by the fact that, a few years ago,  someone at work actually did win the lottery. It was a much smaller  jackpot—about $4 million, I think—but still several times more money  than most of us will ever see at once.&lt;br /&gt;&lt;br /&gt;I must admit, the moment I heard the news, my heart began to race as I  considered what his winning could possibly mean for me. It settled down  quickly enough, however, as I recognized that it didn’t mean anything  for me. I could only try to feel glad for my coworker, actually a supervisor,  who had often loudly complained about being too old to stay until 5 PM,  about his arthritis in both hands, and about wishing he could work from  home, “minus the work part.” I don’t really know what he’s doing now,  but he certainly didn’t stick around long after winning. From  conversations I overhear, I gather that he’s basically using the money  to enjoy retirement, still occasionally having lunch with former  coworkers, inviting them to shoot pool, letting them bask in his  newfound fortune and comfort.&lt;br /&gt;&lt;br /&gt;Yes, I think being so close to that money, without actually being able  to touch it myself, does encourage me to dream a little more, despite  the fact that I didn’t play the lottery then, and still don’t play it  now. Maybe it’s the same for some of my coworkers, or maybe they don’t  need extra encouragement to thus fantasize.&lt;br /&gt;&lt;br /&gt;The guy who brought up the jackpot the other day is actually also a  supervisor, of a higher rank than the guy who won the $4 million. I used  to sit next to this guy, and I would overhear his conversations about  buying vintage cars and parts to work on, or about his thirty acres of  land at home for the dogs to roam. I couldn’t really picture it, but  thirty acres sounded pretty big, and I got the impression that he was  rather well-to-do. On the other hand, he also works much harder and much  more than I do. Also, our company is officially a non-profit, so it’s  hard to comprehend how anyone could get rich doing what we do. Maybe his  money, if indeed he has any, comes from his wife. Even if they do have  money, however, it’s not so much as to spare him from dreaming of a more  comfortable life. Reflecting on that $380 million jackpot, he mused,  “With that kind of money, I could probably disappear.”&lt;br /&gt;&lt;br /&gt;It got me thinking too. It was an appealing idea. Years ago, working the  late shift at my previous job, my coworkers got into a discussion  over our ideas of “the perfect day.” It took me a good long while to  come up with an answer—I’m a guy without any goals or prospects, after  all—but in my very uncertainty lay my answer. For a man who could not  think of anything to desire, perhaps the dream was really a life apart  from everything. I would find a place far from other people, and I would  just stare out the window all day with a glass of juice in my hand,  caring nothing about the world, and the world caring nothing about me.&lt;br /&gt;&lt;br /&gt;I don’t know if my supervisor was thinking along the same lines when he  spoke of “disappearing,” but that’s what I pictured as my own dream. I  thought to myself, if I ever had enough money, I would find a nice house  out in the middle of nowhere, to spend the rest of my days doing  nothing, seeing no one. It’s merely a dream, not a plan, and probably,  if I ever did come into such a large sum of money, my conscience would  forbid my spending it so wastefully.&lt;br /&gt;&lt;br /&gt;I read a &lt;a href="http://articles.latimes.com/2010/dec/17/local/la-me-unemployment-check-20101217"&gt;news story&lt;/a&gt; recently about a man who wrote a $10,000 check to  the state of California. Dennis R. Ferguson was retired and living in  South Carolina, but, seeing California in its current budget crisis, he  felt compelled to give a little as “repayment” to the state that, almost  fifty years ago, helped him through a tough couple of weeks with  unemployment checks.&lt;br /&gt;&lt;br /&gt;I thought it an extraordinary story, though it didn’t make “front page”  news and was quickly bumped by other articles. Of course, practically  speaking, that $10,000 is nothing against the state’s budget issues.  Even $380 million would hardly put a dent in our deficit. But it made me  think. For it will never be the money that solves our  world’s problems. Money has been the source of our problems, not the  solution. Truly, Ferguson’s newsworthy gesture is of greater benefit  than the actual dollar amount of his contribution. By that, I mean that,  in showing such admirable character and selfless generosity, Ferguson  might have inspired a lot of people, and the fruits of his seemingly  small act might ultimately have been much more than his $10,000 check.&lt;br /&gt;&lt;br /&gt;Daydreaming about the Mega Millions lottery at work, and recalling  Ferguson’s check, I thought about what an inspiring story it would make,  if someone were to win some $380+ million and then donate every last  cent to charity. In fact, my imagination perhaps got a little carried  away, as I began to think seriously about how it would go down.&lt;br /&gt;&lt;br /&gt;Ferguson’s story certainly inspired me, but unfortunately it did not  make huge waves in the media. Sadly, I don’t think he made any practical  difference. But a man donating the entirety of his nine-figure lottery  jackpot to a good cause—surely the world could not ignore such a deed.  At least, I would hope that people would be inspired and motivated.  Because, again, even nine figures is practically nothing against the  bigger issues of today’s world. But it would seem a lot to the average  person. It would make headlines, hopefully for more than one day.  Hopefully, people would see that this man, being not some  exceptional genius, was no different from them, but only luckier. And if he could give away all of luck's spoils separating him from them, then surely they too, having  hearts, had the capacity for charity. And if everyone gave just a  little, the amount would quickly dwarf the original contribution. More  important than the money collected, however, would be the good feelings  cultivated, that positive drive to do for one another. Much more than  any amount of money, to generate and then spread that kind of active  positivity would go a long way toward fixing our world.&lt;br /&gt;&lt;br /&gt;I suppose I’m still dreaming. But as I sat there grinding out the day at  work, I made a silent commitment. I don’t know to whom, but I vowed  that, if I were to somehow win that jackpot, I would do exactly  according to that dream. I have no idea to whom I would give all that  money, but again the gesture would be more important than the details.  If it made the news, then people, seeing the gesture, and having their  hearts magnified by it, would in turn magnify the details by spreading  more money to more causes. But I would have to give every last cent. If I  kept even a little for myself, it would be a very different story.  People would see the giving, but they would also note the saving for  self, and I think it would give them sufficient excuse not to follow,  but to instead conclude that I, being so lucky unlike them, could afford  to give, because I had plenty to spare. No, in order to make any real  difference, the sum would have to be massive, first of all, in order to  make people notice, and it would have to be everything, so as to leave no  easy excuses.&lt;br /&gt;&lt;br /&gt;And I continued to think about it. And I realized that, truthfully, I  couldn’t be that guy. I have too many flaws, too many weaknesses  of character. The media, after raising me up for my good deed, would  then dig up dirt to tear me down, as it ultimately tears everyone down.  And, once again, the people would have their excuse not to follow, not  to change, not to try. Martin Luther King, Jr., great American that he  was, also had his weaknesses. Just the other day, my brother, responding to a  news segment reflecting on King’s achievements, again pointed to the  man’s philandering, which is not very much disputed. Does it take away  from the good that King did? I guess not really. But it’s pretty bad.  And it made me think, when people can point easily to such flaws in  their would-be heroes, as my brother did with King, that again grants  them an excuse. They see that they are justified in being as bad as  their heroes, instead of trying to be as good.&lt;br /&gt;&lt;br /&gt;Well, it’s only a dream.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-2194960477976000860?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/2194960477976000860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=2194960477976000860' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2194960477976000860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2194960477976000860'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/01/if-i-ever-get-out-of-here.html' title='If I ever get out of here'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-3833638300445935893</id><published>2011-01-16T11:20:00.000-08:00</published><updated>2011-01-16T11:20:49.246-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Disney'/><category scheme='http://www.blogger.com/atom/ns#' term='Square Enix'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Never Again</title><content type='html'>I was discussing with my sister, not for the first time, about what Disney properties remained for the &lt;i&gt;Kingdom Hearts&lt;/i&gt; series to explore. In the recent wake of the release of yet another "fake" &lt;i&gt;Kingdom Hearts&lt;/i&gt; game--it's so obvious which are the fake ones, and which are the real, that they might as well be upfront about it and explicitly label them as such--there was much groaning about how tiresome it was to have to revisit &lt;i&gt;Aladdin&lt;/i&gt; world and &lt;i&gt;Hercules&lt;/i&gt; world yet again. No doubt, they are saving any new worlds for the next real&amp;nbsp;&lt;i&gt;Kingdom Hearts&lt;/i&gt; game.&lt;br /&gt;&lt;br /&gt;But, even supposing that, how much is there really left in the Disney vault for an action-oriented, heroes-versus-villains story such as &lt;i&gt;Kingdom Hearts&lt;/i&gt; to mine? The idea seems necessarily finite, perhaps not even sufficient for more than one more major console release.&amp;nbsp;And even supposing that next installment is composed mostly of new worlds, which is what we want, we'd kind of be scraping the bottom of the barrel at this point.&lt;br /&gt;&lt;br /&gt;For fantasy action game-appropriate worlds, I basically came up with &lt;i&gt;The Sword in the Stone&lt;/i&gt;, &lt;i&gt;The Jungle Book&lt;/i&gt;, &lt;i&gt;Robin Hood&lt;/i&gt;, &lt;i&gt;Atlantis&lt;/i&gt;, &lt;i&gt;Treasure Planet&lt;/i&gt;, and &lt;i&gt;The Princess and the Frog&lt;/i&gt;. Only those first two might make for exciting headliners (how many people even saw &lt;i&gt;Treasure Planet&lt;/i&gt;?), and I don't personally imagine that I would enjoy a &lt;i&gt;Jungle Book&lt;/i&gt; world very much. There are plenty more borderline cases, such as &lt;i&gt;Pocahontas&lt;/i&gt; or &lt;i&gt;Hunchback&lt;/i&gt;, that they maybe &lt;i&gt;could&lt;/i&gt; make work, but neither are these very exciting. No, in all likelihood, we should expect to see &lt;i&gt;Aladdin&lt;/i&gt; world and &lt;i&gt;Hercules&lt;/i&gt; world many more times. And maybe they can do &lt;i&gt;Tron&lt;/i&gt; world and &lt;i&gt;Pirates of the Caribbean&lt;/i&gt; world again, and we will not yet find those stale.&lt;br /&gt;&lt;br /&gt;Well, there is one more movie that could work. I just recently slept through most of &lt;i&gt;The Black Cauldron&lt;/i&gt;, but what I saw of it seemed usable. But what I mainly recall is that there was this really annoying talking dog thing named Gurgi, who "spoke" in some Donald Duck-esque barely intelligible voice. And I considered how awesome it would be if Gurgi and Donald could actually meet and share a scene (or several). Really, is it not for possibilities like that that &lt;i&gt;Kingdom Hearts&lt;/i&gt; as an idea exists?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-3833638300445935893?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/3833638300445935893/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=3833638300445935893' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/3833638300445935893'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/3833638300445935893'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2011/01/never-again.html' title='Never Again'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-2208835812475484632</id><published>2010-12-27T18:31:00.000-08:00</published><updated>2011-01-16T11:25:14.749-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Disney'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Tron: Legacy</title><content type='html'>&lt;i&gt;Tron: Legacy&lt;/i&gt; is quite possibly the coolest movie I have ever seen.&lt;br /&gt;&lt;br /&gt;Mind you, I'm not some die-hard &lt;i&gt;Tron&lt;/i&gt; fanboy, and I came into this sequel  with low expectations.&amp;nbsp; I tried watching the original when I was a kid,  but I just found it terribly boring. Coming to it recently as a more  cultured adult, I found it still boring, and furthermore ridiculous, but  I could at least appreciate that it was unique, at the time new, and  unlike anything else people had ever seen before.&lt;br /&gt;&lt;br /&gt;Like its predecessor, &lt;i&gt;Tron: Legacy&lt;/i&gt; too is something new and unique. But  it also looks good and is entertaining. Indeed, I think the new world of  &lt;i&gt;Tron: Legacy&lt;/i&gt; is what &lt;i&gt;Tron&lt;/i&gt; was supposed to have looked like all along,  only the technological constraints of the time having distorted the  vision. It creates a world wholly and deliberately unreal, yet makes it  as convincing as it is attractive. Yes, it is somehow, paradoxically,  &lt;i&gt;convincingly unreal&lt;/i&gt;. Credit must be given, of course, to the original  &lt;i&gt;Tron&lt;/i&gt;, whose basic design laid the groundwork for the sequel. Whenever,  God forbid, I should imagine what it is like to exist inside a  computer, the image shall hereafter forever be informed by both movies.  But, whereas everyone remembers the original as a technical marvel, I  don't imagine that &lt;i&gt;Tron: Legacy&lt;/i&gt; is the result of considerably more  supercomputers at work than any other current special effects-laden  flick. Rather, the singular aesthetic of the movie is, first and  foremost, a work of art that sets it quite apart from any other  blockbuster.&lt;br /&gt;&lt;br /&gt;Equally essential, if not more so, is the film score by Daft Punk. Even  before the film transitions to the virtual world, the urgent soundtrack  takes hold and has you surrendering your emotions to the groove. The  hypnotic score remains in the foreground throughout, and the  otherworldly visuals later seem almost more an illustration of the  movie's sound. The sublime marriage of audio and visuals is truly what  makes &lt;i&gt;Tron: Legacy&lt;/i&gt;, nearly a feature-length music video.&lt;br /&gt;&lt;br /&gt;Writing is also improved over the original, although the story is  definitely a sequel, and depends heavily on the first film's. All the  ridiculous explanations from the first movie remain in effect, but they  seem less ridiculous this time, mainly because the sequel doesn't even  bother explaining how flesh-and-blood humans are able to enter the realm  of digital data. &lt;i&gt;Tron: Legacy&lt;/i&gt; also doesn't tell viewers much about who  Kevin Flynn and Tron were, though both characters return, &lt;a href="http://czardoz.blogspot.com/2010/12/wait-tron-is-dude.html"&gt;the latter&lt;/a&gt;  being more welcome than the former.&lt;br /&gt;&lt;br /&gt;On that note, I should make mention of the special effects used to make  Jeff Bridges and Bruce Boxleitner appear young again, whether because  they appear in flashbacks or because data isn't supposed to show  wrinkles. By some accounts, the digitally de-aged Jeff Bridges is the  one blemish on an otherwise visually impeccable film. To be honest, I  wasn't much bothered by it. Rather, when I watched the original &lt;i&gt;Tron&lt;/i&gt;  just a few months ago, I was startled by the genuine image of the young  Jeff Bridges, since I had only ever really known him from his work as a  much older man. So, perhaps because any young Jeff Bridges is, by its  nature, a strange sight to me, I did not regard his CG mask as itself deficient  in &lt;i&gt;Tron: Legacy&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;It is somewhat the opposite case with Bruce Boxleitner. Playing Tron  would be the highlight of his career, so for most people, having not  watched him age through his later roles, he has remained frozen in that  image of him as a young man in &lt;i&gt;Tron&lt;/i&gt;. So when I saw him as the young Tron  again in &lt;i&gt;Tron: Legacy&lt;/i&gt;, it seemed right (and, in this case, I have met little disagreement), whereas it was the scenes featuring the old Bruce  Boxleitner's real face that kind of unsettled.&lt;br /&gt;&lt;br /&gt;At the risk of spoiling things, I will say that Tron's role in the movie  is brief, and his face shown only from a distance and through some  distortion filter for most of it. So maybe the filmmakers themselves did  not have complete confidence in their tech to do justice to the  series's coolest and most beloved character. It makes me wonder about  the possibility for future sequels. Without both CG assistance and  shrewd editing, Bruce Boxleitner is already too old, not only in body  but in voice, to convincingly play the same character from thirty years  ago. I'd wager that limiting that character's minutes in &lt;i&gt;Tron: Legacy&lt;/i&gt;  was simply a practical necessity. But, going forward, would a &lt;i&gt;Tron&lt;/i&gt; movie  without any Tron at all even be worth making? Well, I suppose as  technology advances, the Tron character may yet endure, and now truly as  just data.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-2208835812475484632?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/2208835812475484632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=2208835812475484632' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2208835812475484632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2208835812475484632'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/12/tron-legacy.html' title='Tron: Legacy'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-2203076429313239769</id><published>2010-12-26T12:53:00.000-08:00</published><updated>2011-02-27T14:10:06.792-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Disney'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='school'/><title type='text'>The Last Unicorn</title><content type='html'>&lt;blockquote&gt;"And where were you twenty years ago? Ten years ago? Where were you when  I was new? When I was one of those innocent young maidens you always  come to? How dare you? How dare you come to me &lt;i&gt;now&lt;/i&gt;, when I am &lt;i&gt;this&lt;/i&gt;?"&lt;/blockquote&gt;&lt;br /&gt;&lt;i&gt; The Last Unicorn&lt;/i&gt; was not so vivid in my memory as &lt;i&gt;&lt;a href="http://omega-warzard.blogspot.com/2010/12/robin-hood.html"&gt;Robin Hood&lt;/a&gt;&lt;/i&gt;. In fact, I  wasn’t sure I’d ever heard of it before, let alone seen it. But there  was something vaguely resonant about the title and DVD cover art, and as I read the synopsis, I  felt certain that this was the very movie I had been searching for for  years.&lt;br /&gt;&lt;br /&gt;It was back when I was a kindergartener. At my  elementary school, I remember, at the end of the last Friday of every  month, all the kindergarteners would gather into one classroom to watch a  movie&amp;nbsp;(usually a Disney animated classic—&lt;i&gt;Lady and the Tramp&lt;/i&gt;,  &lt;i&gt;Peter Pan&lt;/i&gt;, &lt;i&gt;101 Dalmatians&lt;/i&gt;, etc.).&lt;br /&gt;&lt;br /&gt;To be honest, I didn’t really like “movie day,” mainly on account of the  fact that it was always hosted in the &lt;i&gt;other&lt;/i&gt; kindergarten class, where I  would have to sit on the floor and be surrounded by strange kids I  didn’t normally see. Looking back, I also wonder why we even had a movie  day. What educational value was there to be had from watching Disney  movies during class time? As heavily criticized as California’s  under-budgeted education system is nowadays, I suppose it’s easy to be  cynical in retrospect and imagine that the underpaid teachers were just  idling the day away any way they could.&lt;br /&gt;&lt;br /&gt;But, no, I really did like my kindergarten teacher, and though I can’t remember much  of the day-to-day in her class, everything I can remember tells me that  she had the students’ best interests at heart. It is neither easy nor  profitable being a teacher, especially for the very young kids. I have  to believe that anyone who would take on that job would do so from the  heart (though that speaks unfortunately little of their qualifications). And maybe, for us young kids, movie time existed for the same  reason as nap time—we could only handle so much and needed periods to  unwind.&lt;br /&gt;&lt;br /&gt;But I’ve no expertise to comment on such matters of education, and,  anyway, I digress. &lt;i&gt;The Last Unicorn&lt;/i&gt; was not even screened on movie day,  but rather came presumably from our teacher’s personal collection. Near the end of  the school year, she would end every day by playing a bit of the movie. I  don’t remember her introducing it in any way or even discussing it at  all. When the work was done for the day, she would just turn the lights  down, pop in the tape, and have us watch quietly until the bell rang.&lt;br /&gt;&lt;br /&gt;Trying to sort through the memories now, it’s hard to make sense of the  math. I feel like we must have watched &lt;i&gt;The Last Unicorn&lt;/i&gt; for at least a  week, but, in that case, we must have only been watching for a few  minutes at a time, because it was not a very long movie after all. Yet  each viewing must have been long enough for me to become quite  engrossed, as I definitely recall being the case. But what I mainly  remember is that the school year ended before we could finish the movie  (and, yes, we were still watching it up to the final bell of the final  class day).&lt;br /&gt;&lt;br /&gt;I was, at the time, still quite new to this “school” thing, so I didn’t  really appreciate what “summer break” meant, even though my older  brother seemed very excited for it. I gathered quickly enough that it  was a long break from school. But, to be honest, through that whole enjoyable summer, there was a small part of me that was still anxious to find out how &lt;i&gt;The Last Unicorn&lt;/i&gt; was going  to end, and, in my naivete, I actually believed that, once school  started up again, we would pick up right where we left off. Once first grade did start, it did not take me long to  realize how stupid I’d been to think that I’d be resuming &lt;i&gt;The Last  Unicorn&lt;/i&gt; with a different class and different teacher. But I was still a tad disappointed.&lt;br /&gt;&lt;br /&gt;For years after that, I continued to wonder how the movie was supposed  to end. I might have just asked my parents to buy the movie for me,  except that I actually couldn't remember the title of it. And in those  pre-Internet days, it was not easy to look up and identify a movie based  on some recollected description. Over time, I would forget almost  entirely what the movie itself was about. I would only remember, now and  again, that there was some animated fantasy movie that I had watched in  kindergarten, which I did not get to see the end of.&lt;br /&gt;&lt;br /&gt;I might have asked my kindergarten teacher, except that she left the school after my  year. I was told that she had moved away with her husband, who was  nothing less than a Harlem Globetrotter. I knew that athletes had to do a  lot of traveling, so I supposed that she also had to move around a lot  to be with him. Only much later in life did I do some digging and find  out that her husband was actually David “Smokey” Gaines, a former  Globetrotter, who was already long past his performing days by the time I  was in his wife’s kindergarten class. He had become a basketball coach,  and he had received an offer in another state, so that was why they had  moved.&lt;br /&gt;&lt;br /&gt;To be honest, I actually managed to track down Mr. Gaines’s current  office, and I almost considered giving him a call just to ask how his  wife was now. Of course, I didn’t know if they were still married, or if  she was even still alive . . . . But, even in the best-case scenario, I  seriously doubt she would remember me, just as I can no longer remember  much about her. And what would I even say to her?&lt;br /&gt;&lt;br /&gt;&lt;i&gt; Hello, Mrs. Gaines, I was in your kindergarten class some  twenty years ago. Chinese kid. Kind of quiet. You asked me once how I would feel about being selected for a “good citizenship”  award, and I told you to “let me think about it.” You laughed and said  okay, but later you gave me the award anyway without ever asking for my  answer. Thank you for that. And how are you these days?&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Yeah, it probably wouldn’t go down like that . . . .&lt;br /&gt;&lt;br /&gt;Anyway, I digress again.&lt;br /&gt;&lt;br /&gt;As for the movie itself? Well, I actually bought the DVD about three years ago, but, even though I'd already waited twenty years to see the end of it, I kept putting off watching it until yesterday. Or maybe, precisely because it had been that long, I was afraid to watch it, for fear that it could not possibly live up to my childhood feelings about it, those feelings being about all that I could remember, in lieu of any details about the movie itself.&lt;br /&gt;&lt;br /&gt;Well, now having seen the whole thing finally, I don't think it's a particularly great movie, worthy of all that I've invested in it over these more than twenty years. But there is a certain haunting beauty and an earnestness to it that is seldom found nowadays in children's pictures. I would say that the filmmakers grasped rightly that a child can more deeply feel than think. Truly, there is little of sense to the movie, but the characters' ever guileless (and seemingly always unprovoked) expressions of love, longing, frustration, sadness, and dread would have been keenly resonant to younger audiences, children being all emotion before reason. Or perhaps I speak only of my own younger self.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-2203076429313239769?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/2203076429313239769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=2203076429313239769' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2203076429313239769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2203076429313239769'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/12/last-unicorn.html' title='The Last Unicorn'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-8763300632571627893</id><published>2010-12-19T11:28:00.000-08:00</published><updated>2011-01-16T11:25:14.751-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Disney'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Robin Hood</title><content type='html'>While shopping the other day, I happened by the movies section of the electronics store at the mall. And, for whatever reason, I quickly gravitated toward the animated shelf. Perhaps I was looking for some comforting reminder of my childhood, back when I could watch a movie more earnestly, even if it happened to star talking cartoon animals. I passed by a number of older titles that I could remember liking—&lt;i&gt;An American Tail&lt;/i&gt;, &lt;i&gt;The Rescuers&lt;/i&gt;, &lt;i&gt;The Fox and the Hound&lt;/i&gt;—though I could not otherwise remember anything about them, so long had it been since I’d seen them.&lt;br /&gt;&lt;br /&gt;One that caught my eye was Disney’s version of &lt;i&gt;Robin Hood&lt;/i&gt;. It had been a particular favorite of mine growing up, though again I cannot remember it well enough now to determine where it would stack up against more recent pictures. But I remember, back when my parents, who used to work days and nights, would drop me off at the daycare, &lt;i&gt;Robin Hood&lt;/i&gt; was one of the handful of VHS tapes on hand to entertain the kids.&lt;br /&gt;&lt;br /&gt;I probably watched &lt;i&gt;Robin Hood&lt;/i&gt; at least a dozen times there, yet somehow the twelfth time was as engaging as the first. I suppose, being a child, maybe I was just easily diverted. It has now been many years since I last saw it, but there is still one scene that I can vividly recall.&lt;br /&gt;&lt;br /&gt;I believe it came near the end of the movie. I don’t even remember the exact context, but Robin Hood was attempting to flee Prince John’s burning castle. All avenues of escape were cut off, however, and he was forced to turn from one dead end to another, meanwhile having to evade relentless guards and arrows fired from all directions. Although Robin Hood had been a charismatic and cocksure hero up to that point, the panic and desperation were now clearly drawn on his expression, as though he were for the first time confronting a situation he wasn’t sure he could get out of. And as his seemingly futile escape attempt stretched on for interminable minutes, it became all the more agonizing to watch him get boxed in, his options shrinking along with his chances, until he was driven to flee deeper inward and upward into the castle (which, in my five-year-old experience, was never a good idea).&lt;br /&gt;&lt;br /&gt;The climax came when finally Robin Hood dove (or fell) into the moat. He sank beneath the surface of the water almost upon landing, a hail of arrows following immediately behind, while both Prince John and Robin Hood’s own merry band looking on waited expectantly for him to rise again. But there was no stirring in the water, and as the bubbles stopped floating up to the surface, what followed was only his hat, an arrow running through it. Prince John was exultant, while Robin Hood’s friends were in disbelief, then pained resignation, the depth of their grief itself, more than anything else, serving as seeming proof of the cruel fate handed upon their heroic leader.&lt;br /&gt;&lt;br /&gt;Of course that wasn’t the end of the movie, and Robin Hood did survive, and there was much rejoicing as good triumphed over evil. Yet somehow that whole sequence was, every time I saw it, as vital to me as though I were seeing it for the first time. Even though I knew he would make it out okay—in fact, I probably knew that even the first time I watched it—somehow it was still terrifying for me every time Robin Hood sank beneath the water. Somehow I got anxious every time waiting for him to surface. And the anguish of his friends, as they believed him perished, especially tore me up inside every time.&lt;br /&gt;&lt;br /&gt;Anyway, that was &lt;i&gt;Robin Hood&lt;/i&gt; to me.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-8763300632571627893?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/8763300632571627893/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=8763300632571627893' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/8763300632571627893'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/8763300632571627893'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/12/robin-hood.html' title='Robin Hood'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-2268278204974883327</id><published>2010-12-09T22:19:00.000-08:00</published><updated>2010-12-12T10:28:15.736-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><title type='text'>Maybe for charity</title><content type='html'>You know how they sometimes have &lt;i&gt;Celebrity Jeopardy!&lt;/i&gt;, &lt;i&gt;Celebrity Apprentice&lt;/i&gt;, etc.?&lt;br /&gt;&lt;br /&gt;Well, maybe they should do a "Celebrity" edition of &lt;i&gt;Dancing with the Stars&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You know, just to shake things up for a season.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-2268278204974883327?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/2268278204974883327/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=2268278204974883327' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2268278204974883327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2268278204974883327'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/12/maybe-for-charity.html' title='Maybe for charity'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-265406504822317588</id><published>2010-11-28T12:31:00.000-08:00</published><updated>2010-11-28T12:31:02.278-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Call of Duty 4: Modern Warfare</title><content type='html'>I feel about &lt;i&gt;Modern Warfare&lt;/i&gt;, as a video game, much as I do about &lt;i&gt;The Lord of the Rings&lt;/i&gt; movie trilogy. I think both are technically well-made, but I have little personal affection for either. I probably enjoyed playing &lt;i&gt;Modern Warfare&lt;/i&gt; more so than I did watching &lt;i&gt;Lord of the Rings&lt;/i&gt;, but I think parts of me also despised the game much more so than those movies, toward which I would describe myself as more lukewarm. In all fairness, I am not a particular fan of first-person shooters, so &lt;i&gt;Modern Warfare&lt;/i&gt; may have started at a disadvantage for me, but truly I must say that playing it was one of the most soul-numbing experiences I ever had in gaming.&lt;br /&gt;&lt;br /&gt;The game was sold to me as the modern exemplar of its genre. If you were to play only one FPS in your life, in other words, it should be this one. I might actually be inclined to agree with that, although I have admittedly not played that many examples myself. But &lt;i&gt;Modern Warfare&lt;/i&gt; does include just about everything one should expect from an FPS, and most of it done better (if only slightly so) than in any other game I've played.&lt;br /&gt;&lt;br /&gt;There is fun to be had here, as well as some of the most exhilarating moments I've had in gaming. Truly, what make the game are the explosive set pieces and scripted sequences that leave the player feeling as though they are acting out a Hollywood blockbuster. There were occasionally stunning images, such as the sight of a helicopter spinning out and going down in real time (no cut to cinematic, pre-rendered or otherwise), while my character sat watching from another helicopter alongside. Even more impressive were the interactive moments that, although obviously scripted, gave the player just enough of an illusion of agency to feel like the hero of the script, as in the game's most adrenaline-fueled scene, when the slow motion kicks in, and you know you've got just one clip in your sidearm to make count, or else.&lt;br /&gt;&lt;br /&gt;My favorite mission in the game, essentially a series of scripted encounters, had me playing as part of a two-man sniping team. The operation takes place indoors and outdoors, moves from the foliage to an urban environment, and encompasses just about every gameplay type--stealthy infiltration, long-range sniping, escort mission, and hectic standoff while awaiting rescue. Had that been the only mission in the game (actually, it was spread across two campaign levels), it might still have been the most perfect FPS I would ever have played, despite also being the shortest.&lt;br /&gt;&lt;br /&gt;But then there were the other five hours of the roughly six-hour campaign. Most of the game, unfortunately, is just tedious room-clearing, practically indistinguishable from the basic gameplay found in &lt;a href="http://omega-warzard.blogspot.com/2010/03/just-animal.html"&gt;&lt;i&gt;Haze&lt;/i&gt;&lt;/a&gt; or &lt;a href="http://omega-warzard.blogspot.com/2009/07/perfect-dark-zero.html"&gt;&lt;i&gt;Perfect Dark Zero&lt;/i&gt;&lt;/a&gt;, which are regarded as among the worst FPS titles of this generation. You just march forward, unload a clip into any enemy combatant that pops up probably out of nowhere, reload often, retreat to regenerate health, and probably die many unforeseen deaths before it's all over. The formula repeats several times, until there are seemingly thousands of nameless dead left behind on both sides, and there is almost no&amp;nbsp;discernible narrative to let you know where you are, who you're fighting or why. It's unsettlingly impersonal, one of the most emotionally and spiritually deadening experiences not just in gaming, but in my life in general.&lt;br /&gt;&lt;br /&gt;The game is assuredly better than &lt;i&gt;Haze&lt;/i&gt; or &lt;i&gt;Perfect Dark Zero&lt;/i&gt;, yet in some ways it made me feel worse. It may be the game's attitude in the face of its own realism. The game's action is, for sure, very over-the-top, but the overall aesthetic is still starker by far than the cartoony&amp;nbsp;&lt;i&gt;Perfect Dark Zero&lt;/i&gt; or even a rugged sci-fi shooter such as &lt;i&gt;Gears of War&lt;/i&gt;. Even in the aforementioned favorite mission of mine, there was something eerie about the way, every time I sniped a guy in the head, my AI partner would compliment me with a mesmerized "Beautiful." In &lt;i&gt;Haze&lt;/i&gt;, these sorts of war-intoxicated hollow men were the bad guys. Even &lt;i&gt;&lt;a href="http://omega-warzard.blogspot.com/2009/12/army-of-two.html"&gt;Army of Two&lt;/a&gt;&lt;/i&gt;, with its mercenary protagonists, was less unnerving, because it actually came across as satirical at times, whereas &lt;i&gt;Modern Warfare&lt;/i&gt;&amp;nbsp;seems sincerely gung ho in its militarism.&lt;br /&gt;&lt;br /&gt;The very worst (and most impersonal) mission in the game, "Death From Above," has the player staring down the sights from an AC-130 gunship that is providing cover fire for friendlies on the ground. Everything is black-and-white, and your job is to fire upon the many tiny, noiseless enemy silhouettes below until they just stop moving. Your mostly dispassionate pilot will periodically mutter a "Nice shooting" to let you know that you hit your targets. Although &lt;i&gt;Modern Warfare&lt;/i&gt; was released three years ago, the stage bears a remarkable resemblance to the infamous WikiLeaks &lt;a href="http://www.huffingtonpost.com/2010/04/05/wikileaks-exposes-video-o_n_525569.html"&gt;"Collateral Murder"&lt;/a&gt; video that came out earlier this year. Even the pilot audio is almost identical. It all suggests that, compared to &lt;i&gt;Haze&lt;/i&gt; or &lt;i&gt;Army of Two&lt;/i&gt;, &lt;i&gt;Modern Warfare&lt;/i&gt;'s representation of war is probably the more realistic. It's also uglier. What's furthermore baffling is that, come end credits, developer Infinity Ward chose to roll more of this type of footage, before closing with an irreverent rap anthem that samples, among other things, the developer's own pre-release hype for its game.&lt;br /&gt;&lt;br /&gt;So did I ultimately have fun with &lt;i&gt;Modern Warfare&lt;/i&gt;? I guess. I'm really not sure, however, because by the end I had kind of stopped feeling.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-265406504822317588?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/265406504822317588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=265406504822317588' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/265406504822317588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/265406504822317588'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/11/call-of-duty-4-modern-warfare.html' title='Call of Duty 4: Modern Warfare'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-4937319493777229321</id><published>2010-11-20T09:20:00.000-08:00</published><updated>2010-11-20T09:20:55.331-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='jobbing'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>No Such Thing</title><content type='html'>Stopping by the workplace commons to refill my water, I spotted the off-duty older security guard sitting by himself and staring out the second-floor window. Alerted by the gurgling of the water cooler, he turned to stare at me. I smiled and nodded in acknowledgment, as is my usual response, and prepared to make my exit back to work.&lt;br /&gt;&lt;br /&gt;He had other ideas, however, and stopped me to ask whether the office would be open on the day after Thanksgiving. Employees are of course given that day off, but in past years, when the workload has allowed, management has encouraged people to come in and earn overtime. There had been no official word yet for this year, and it was highly unlikely that I, as unconcerned low man on the totem pole, would be informed before security, for whom, if operations are running that day, coming in is maybe not so voluntary.&lt;br /&gt;&lt;br /&gt;I told him that I hadn't heard anything, but that, in any case, it hardly mattered to me, because I would not be coming in either way.&lt;br /&gt;&lt;br /&gt;"Lucky rascal," he said. "Going home, or staying local?"&lt;br /&gt;&lt;br /&gt;For me, home &lt;i&gt;was&lt;/i&gt; local, but he didn't need all the details. I answered, "I'll be here. I just won't be &lt;i&gt;here&lt;/i&gt;."&lt;br /&gt;&lt;br /&gt;"But you're still single, right?"&lt;br /&gt;&lt;br /&gt;This seemed to me rather a non-sequitur, but I indulged him and answered in the affirmative.&lt;br /&gt;&lt;br /&gt;"Lucky rascal," he said again.&lt;br /&gt;&lt;br /&gt;He was being playful of course, and now looked away as if to indicate that he had had his fun and I was free to go. But something compelled me to carry on a little longer.&lt;br /&gt;&lt;br /&gt;"Are you married?" I asked him.&lt;br /&gt;&lt;br /&gt;"Thirty years," he said.&lt;br /&gt;&lt;br /&gt;"Happily?"&lt;br /&gt;&lt;br /&gt;"No such thing!" he answered triumphantly, as though he had been the one all along steering us to this punchline.&lt;br /&gt;&lt;br /&gt;But I was heading in a different direction: "You know, I think maybe you're the lucky one."&lt;br /&gt;&lt;br /&gt;He straightened up and smiled more sincerely then. "You've got time," he reassured me, and we both left that as the final word.&lt;br /&gt;&lt;br /&gt;And I went back to work and he went back to staring out the window of the empty break room.&lt;br /&gt;&lt;br /&gt;No, of course I didn't mean it. I would not trade my life for his for anything. But it seemed like the right thing to say at the time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-4937319493777229321?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/4937319493777229321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=4937319493777229321' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4937319493777229321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4937319493777229321'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/11/no-such-thing.html' title='No Such Thing'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-1767696925087254582</id><published>2010-11-14T13:09:00.000-08:00</published><updated>2010-11-14T13:13:03.253-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Drawing the Line</title><content type='html'>You've probably heard by now that, in honor of the 25th anniversary of &lt;i&gt;Super Mario Bros.&lt;/i&gt;, Nintendo will be releasing a &lt;a href="http://mario25.nintendo.com/allstar/index.html"&gt;Wii port&lt;/a&gt; of the 16-bit &lt;i&gt;Super Mario All-Stars&lt;/i&gt; next month. And, I ask, people are supposed to be happy about this? I've been a sucker at times, but I will not be giving Nintendo thirty dollars for this. No, sir.&lt;br /&gt;&lt;br /&gt;Let's take things back a bit to 1993, when Nintendo released &lt;i&gt;Super Mario All-Stars&lt;/i&gt; for the Super NES. The compilation was one of the sweetest packages in gaming, bringing together three of the NES's most celebrated platformers on one cartridge and giving them new life through completely revamped graphics and audio and the ability to save your progress. It also threw in one additional full game, &lt;i&gt;The Lost Levels&lt;/i&gt;--actually the original Japan-only&amp;nbsp;&lt;i&gt;Super Mario Bros. 2&lt;/i&gt;--which many Western gamers had for years been curious about.&amp;nbsp;It is perhaps not widely known that, a year later, Nintendo even added a retouched&amp;nbsp;&lt;i&gt;Super Mario World&lt;/i&gt;&amp;nbsp;to an updated version,&amp;nbsp;&lt;i&gt;&lt;a href="http://www.mariowiki.com/Super_Mario_All-Stars_Super_Mario_World"&gt;Super Mario All-Stars + Super Mario World&lt;/a&gt;&lt;/i&gt;, which was distributed as a console pack-in.&amp;nbsp;Like I said, pretty sweet, eh?&lt;br /&gt;&lt;br /&gt;Now fast-forward some ten years to the Game Boy Advance era, AKA "the dark times." With the GBA proving more than powerful enough to handle ports of SNES games, Nintendo set to granting many players' wishes by portable-izing some of their 16-bit favorites. Near the top of the request list had to be &lt;i&gt;Super Mario All-Stars&lt;/i&gt; and its collection of evergreen titles. Maybe Nintendo would even be extra cool and give us the &lt;i&gt;+ Super Mario World&lt;/i&gt; edition. Well, we got it&amp;nbsp;all right . . . as three separate $20-30 cartridges.&lt;br /&gt;&lt;br /&gt;Somehow, as the games got older, what was once one of the greatest deals of the 16-bit era was now, ten years later, being sold to us again, no longer a collection nor a bargain. Why? Seemingly for no other reason than because Nintendo had figured out how to squeeze its fans for their every last drop of passion and especially money. The &lt;i&gt;Super Mario Advance&lt;/i&gt; series, so nonsensically ordered, didn't even look good on the shelf as separate titles. We got&amp;nbsp;&lt;i&gt;Super Mario Advance&lt;/i&gt; (&lt;i&gt;Super Mario Bros. 2&lt;/i&gt;), &lt;i&gt;Super Mario World: Super Mario Advance 2&lt;/i&gt;, and &lt;i&gt;Super Mario Advance 4: Super Mario Bros. 3&lt;/i&gt; (&lt;i&gt;Super Mario Advance 3&lt;/i&gt; was &lt;i&gt;Yoshi's Island&lt;/i&gt;).&lt;br /&gt;&lt;br /&gt;Where were &lt;i&gt;Super Mario Bros.&lt;/i&gt; and &lt;i&gt;The Lost Levels&lt;/i&gt;? Well, the 8-bit versions had already been ported and enhanced for the Game Boy Color as &lt;i&gt;Super Mario Bros. Deluxe&lt;/i&gt; in 1999. Even Nintendo wouldn't have tried to sell us those games yet again so soon, right? Not at all! In 2004, as part of the "Classic NES Series," Nintendo gave us a straight port of &lt;i&gt;Super Mario Bros.&lt;/i&gt; for the GBA for $20. This was, of course, the same mercenary line that included the 8-bit&amp;nbsp;&lt;i&gt;Metroid&lt;/i&gt;, which had already been featured as an extra in both &lt;i&gt;Metroid Prime&lt;/i&gt;&amp;nbsp;(later removed from the Wii version) and &lt;i&gt;Metroid: Zero Mission&lt;/i&gt;. Other games in the $20 "budget" series included &lt;i&gt;Excitebike&lt;/i&gt;, &lt;i&gt;Donkey Kong&lt;/i&gt;, and &lt;i&gt;Ice Climber&lt;/i&gt;, all of which were available both as extras in the GameCube &lt;i&gt;Animal Crossing&lt;/i&gt; and as much cheaper cards for the e-Reader.&lt;br /&gt;&lt;br /&gt;Speaking of &lt;i&gt;Animal Crossing&lt;/i&gt; for the GameCube, did you know that it included complete emulations of both &lt;i&gt;Super Mario Bros.&lt;/i&gt; and &lt;i&gt;The Legend of Zelda&lt;/i&gt;? I wouldn't blame you if you didn't, because to this day Nintendo has never given players any means to unlock them. You can find any number of lesser NES games quite easily within &lt;i&gt;Animal Crossing&lt;/i&gt;, but Nintendo quietly backed away from even acknowledging the existence of these most prized items, even though hackers have confirmed that the games are right there on the disc. Why were they coded into the game if Nintendo had no intention of letting us find them? Well, probably the &lt;i&gt;Animal Crossing&lt;/i&gt; developers started with a cool idea, which then went out the window as soon as Nintendo realized that fools would pay $20 for what might otherwise have been offered for free. That is surely why no subsequent &lt;i&gt;Animal Crossing&lt;/i&gt; game has included emulated classics, which were practically the only thing I liked about the GameCube game. After all, how can Nintendo afford to be giving away free games, when people are willing to pay money yet again for &lt;i&gt;Excitebike&lt;/i&gt; on the Virtual Console?&lt;br /&gt;&lt;br /&gt;I'll concede that the Virtual Console is a cool idea with a lot of untapped potential, but sometimes that potential seems deliberately untapped. And that brings us to now, when, instead of bringing &lt;i&gt;Super Mario All-Stars&lt;/i&gt;&amp;nbsp;to Virtual Console for 800 points (the standard rate for SNES titles), Nintendo is charging us $30 for a retail disc that is, by all accounts, nothing more than the original ROM with&amp;nbsp;only maybe updated copyright dates and legal screens. There's no &lt;i&gt;Super Mario World&lt;/i&gt;, none of the GBA or e-Reader extras, no four-player &lt;i&gt;Mario Bros.&lt;/i&gt; remake, and certainly nothing brand new to this edition. It's just 17-year-old versions of 20-25-year-old games, the originals of which have long been available on Virtual Console, among myriad other formats.&lt;br /&gt;&lt;br /&gt;DOESN'T IT MAKE YOU ANGRY?!&lt;br /&gt;&lt;br /&gt;*sigh* You wonder why Nintendo isn't cool anymore? It's not because they make baby games now. It's because they pull stuff like this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-1767696925087254582?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/1767696925087254582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=1767696925087254582' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1767696925087254582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1767696925087254582'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/11/drawing-line.html' title='Drawing the Line'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-1901755177993549843</id><published>2010-11-07T10:23:00.000-08:00</published><updated>2010-11-07T10:23:16.849-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sports'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>His Sour Grape</title><content type='html'>Well, there hasn't been any recent news on the Contador front, but that doesn't mean I've forgotten.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Alberto  Contador, three-time Tour de France winner, revealed in September that a  urine sample he had given during his victorious 2010 race contained minute traces of  clenbuterol, a banned performance-enhancing drug. The Spaniard attempted to explain it away as due  to food contamination, also pointing out that the amount detected was  so miniscule that it could not possibly have aided his results. The  World Anti-Doping Agency has rejected this defense, however, saying that  it has heard it all before. Contador’s case is further damaged by the revelation that a brand new test found him also positive for  plasticizers—almost certainly residue from plastic IV bags, which could  have been used for blood transfusions to boost endurance.&lt;br /&gt;&lt;br /&gt;Contador has been provisionally suspended by the UCI (Union Cycliste  Internationale), although no hearing has been set yet, and his 2010  title presently remains on the record. An official ruling could be a  long way off, judging by the doping case of Floyd Landis, who was only  finally stripped of his 2006 Tour de France title more than a year after  the race had concluded.&lt;br /&gt;&lt;br /&gt;While Contador must remain innocent until proven guilty, some would say  the damage to cycling’s reputation has already been done. Even if his  test results cannot be definitively linked to doping, the mere fact that  such evidence has been found casts further suspicion on a sport  hammered by drug use over the last decade at least. Far from being  surprised by allegations that their champions may be dopers, many people  now expect that any Tour de France winner must be on something, the  stinging disgrace of Floyd Landis perhaps justifying their cynicism.&lt;br /&gt;&lt;br /&gt;Personally, I never followed cycling with any passion, and I really couldn't care less about Contador or Landis, except insofar as their cases add further fuel to the hunt for the alpha, the only truly newsworthy person or topic in the world of cycling. I'm talking, of course, about Lance Armstrong, the big dog himself.&lt;br /&gt;&lt;br /&gt;The ever-popular Armstrong, self-described as the most-tested athlete in  the world, won the Tour de France a record seven consecutive times,  never once having been found guilty of doping. But the allegations  persisted throughout his period of dominance, and he has been indirectly  linked to drug use through guilty associates and teammates, including  Landis, who has, in the aftermath of his own admission of misconduct,  named Armstrong as a fellow doper. Armstrong remains the focus of an intensifying  investigation into cycling that is now being assisted by Jeff Novitzky,  who played a key role in the BALCO case that implicated Barry Bonds and  Marion Jones, among others.&lt;br /&gt;&lt;br /&gt;I’m reluctant to judge the man until an official verdict comes  out, but as with Alberto Contador, I must admit that Armstrong’s case  practically begins in doubt, and any evidence as has already been  gathered tips the odds severely against his being innocent.&lt;br /&gt;&lt;br /&gt;What concerns me is the larger repercussions, beyond cycling or even  sports in general, that might accompany the ruination of Lance  Armstrong. I fear the outcome of this investigation because I know that,  even as his sport has been tainted in the eyes of many, Armstrong  himself remains a hero to even more people, on account of the things he  has done outside of cycling. Just prior to the start of his seven-year  reign at the Tour de France, having himself beaten the odds to triumph  over testicular cancer, he founded the Lance Armstrong Foundation, whose  LIVESTRONG movement has supported and inspired millions of cancer  sufferers. Already thus recognized as one of the most philanthropic  professional athletes in the world, Armstrong also co-founded the  Athletes for Hope organization to get other athletes involved with  charitable causes. He’s also one of the more active celebrity Twitter  users, and his more than 2.5 million followers are proof of his  public sway.&lt;br /&gt;&lt;br /&gt;What would it mean, in the larger scheme, for Lance Armstrong to be  toppled by a doping scandal? What would it mean for the Lance Armstrong  Foundation, for LIVESTRONG, for all those who have been inspired by all  that he has done? These are the questions that worry me.&lt;br /&gt;&lt;br /&gt;I value truth perhaps beyond any other virtue, and I cannot abide  cheating. I await justice in the trials of Barry Bonds and Roger  Clemens, who continue to tarnish baseball with their flimsy assertions  of no wrongdoing. But Armstrong, as a public figure—a hero even for  many—means so much more than those men, and it’s very hard for me to  reconcile the possibility of his guilt with all the genuine good that  he’s done. Personally, if I were to weigh the good against the bad, then  I suppose I’d say that raising millions for cancer care and research  should outweigh use of a banned substance in the Tour de France, which  is, after all, just a sport. But is that to say that his good deeds  excuse his (alleged) misconduct, and we’re just supposed to look the  other way? That the ends justify the means, in other words (because his  cycling career was what made all else possible)? Or, more cynically,  that he should be allowed, through good works, to buy the adoration of  the public and seven ill-gotten Tour de France titles? That’s a  difficult philosophical question that I am woefully unqualified to  tackle. But it’s also the issue that the public will have to face, if  the reckoning promised by Novitzky comes to pass.&lt;br /&gt;&lt;br /&gt;Bonds and Clemens too were heroes of a sort once, as were Mark McGwire  and Sammy Sosa. Now we know that their era was a shameful period in  baseball’s once proud history, their dubious achievements leaving  question marks all over the record book of America’s pastime. And the  damage extends into today, with active stars such as Alex Rodriguez  admitting to having used anabolic steroids in the past, sowing cynicism  and doubt as to how much of his career is real versus enhanced. It’s  unlikely that we’ll ever know for sure, and that constant uncertainty is  enough for many, myself included, to dull the pleasure of professional  sports.&lt;br /&gt;&lt;br /&gt;Men such as these, through their lies, stole from us the innocence to  believe in and be inspired by professional athletes. From my  perspective, they stole Major League Baseball itself from us, and it is  now impossible for me to take the sport seriously. But again, that’s  just sports. Lance Armstrong is bigger. I was never a fan of cycling,  nor have I ever had cancer, so I’ve never had much reason to follow  Armstrong’s name in the news, but even I can appreciate the things he  has done for people affected by cancer. I would see the value of it  every time I saw a random jogger sporting a yellow LIVESTRONG wristband  to raise awareness and support for cancer research, as well as the  resolve to live life to its fullest. The idea inspired other charities  to produce their own variously colored gel bracelets, and these too  would catch my eye as I spotted them everywhere on people who, even if  only in a small way, were trying to inspire others as they themselves  had been inspired to noble causes. But if Armstrong too was a cheater,  then was his message a lie, all this hope that he gave people false?  Take Lance Armstrong away from all the good men and women who believe in  him, and it could amount to taking hope itself away from them.&lt;br /&gt;&lt;br /&gt;Perhaps no sane person should confuse the man with his  foundation, for which he may be merely a figurehead and not an active  contributor. But I just don’t know. The foundation originated with him,  it still bears his name, and Armstrong remains the face to draw people  in. However little he may be involved with the day-to-day goings-on (and  I honestly have no idea to what extent he is or isn’t), I imagine that,  in the public perception, he &lt;i&gt;is&lt;/i&gt; the foundation, and there is no  separating it from him.&lt;br /&gt;&lt;br /&gt;So am I a fool because part of me wants to keep LIVESTRONG going, even  if it is rooted in a lie? Is a false hope better than none at all?  Before, I would have said no. I would have argued that people are only  really living free when they are allowed to make choices informed by the  complete truth, blissful ignorance being but an illusion. But I don’t  think I ever had to consider the question seriously before now, and  suddenly I find myself without answers.&lt;br /&gt;&lt;br /&gt;The truth is all well and good, but it can also be devastating. What  good came of learning of Tiger Wood’s extracurricular  transgressions—cheating of an altogether different sort? Or, moving from  sports to the entertainment industry, what about Mel Gibson? Yes, we  got the truth, and now that we are able to see these false idols for  what they are, we realize what fools we were to have ever followed them  in the first place. A valuable lesson learned, no? Yet, as one celebrity  role model after another lets us down, soon enough we will stop  believing in heroes altogether. Having been stung by these unworthy men  for having believed in them more than what they are, we now exchange  betrayed hopes for cynicism, believing in nothing and assuming the worst  in people. I think that’s a shame. What’s more, I think that within  that cynicism lies the true damage inflicted upon society by their  exposed lies.&lt;br /&gt;&lt;br /&gt;Perhaps we just had unrealistic expectations. Should we really be so  disappointed to learn that our beloved celebrities—the figures most  prominent in the public eye—are only men after all, as fallible as the  rest of us, only their mistakes may well be greater in magnitude, as are  the rest of their lives? I suppose we wish for our heroes to be wholly  heroic and to never let us down. And yet I don’t see why that is so  wrong. Perhaps people believe in Lance Armstrong because they need to,  but why is there seemingly no scenario where honesty and inspiration  intersect? Don’t people need truth and hope both equally? Don’t people  deserve a hero who can deliver both? Personally, I still wish for that.&lt;br /&gt;&lt;br /&gt;Of course, no one has caught Armstrong yet. Given all the tests he had  to pass, maybe he really was clean through all those victories. I can  only continue hoping that he was.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-1901755177993549843?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/1901755177993549843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=1901755177993549843' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1901755177993549843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1901755177993549843'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/11/his-sour-grape.html' title='His Sour Grape'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-8023453319636441324</id><published>2010-11-02T22:36:00.000-07:00</published><updated>2010-11-02T22:36:34.046-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom'/><title type='text'>Where do we go from here?</title><content type='html'>As far as I'm concerned, the biggest story in gaming right now is Keiji Inafune's shocking &lt;a href="http://www.andriasang.com/e/blog/2010/10/29/inafune_leaving_capcom/"&gt;resignation&lt;/a&gt; from Capcom, where he had spent the last 23 years, and for whom he had still been doing press and promotion within the past month.&lt;br /&gt;&lt;br /&gt;Best known for his involvement with the &lt;i&gt;Mega Man&lt;/i&gt; series, he eventually rose to become head of R&amp;amp;D and global head of production at Capcom. To many, however, more than being the head of development at Capcom, Keiji Inafune&amp;nbsp;&lt;i&gt;was&lt;/i&gt; Capcom. A Capcom without Keiji is almost as unthinkable as a Nintendo without Shigeru Miyamoto. We've still yet to get the &lt;a href="http://www.siliconera.com/2010/11/01/keiji-inafune-on-japanese-developers-and-why-he-left-capcom/"&gt;full picture&lt;/a&gt;, and for now we can only speculate as to what it all means, how it came to this, and where Capcom and Keiji each go from here.&lt;br /&gt;&lt;br /&gt;Looking back, it's not as if there weren't signs. A famously candid interviewee, he has many times made clear his dissatisfaction with the gutless direction of the Japanese games industry, even &lt;a href="http://bits.blogs.nytimes.com/2010/09/20/one-on-one-keiji-inafune-game-designer/"&gt;criticizing&lt;/a&gt; Capcom specifically. Of course, he was &lt;a href="http://kotaku.com/390267/kojima-western-devs-have-surpassed-us"&gt;hardly&lt;/a&gt; the &lt;a href="http://www.eurogamer.net/articles/2010-11-01-keita-takahashi-why-i-left-namco"&gt;only&lt;/a&gt; one, and I just thought it was his way of lighting a fire under his subordinates.&lt;br /&gt;&lt;br /&gt;As a mere consumer, I mostly just shrugged any time I heard talk of the Japanese games industry collapsing. But this is Keiji Inafune himself, securely the number one man at one of Japan's most distinguished publishers, leaving behind the company and property that have been his career, and I think this drastic move is undeniable proof now that things are not well in the Land of the Rising Sun.&lt;br /&gt;&lt;br /&gt;It seems he was truly and deeply unhappy with his job. Although he was the number one man on the development side, he still felt constricted by the way Capcom ran the business end of things. But Keiji says he's not done with games, and apparently he's looking forward to becoming more involved again with the creative process.&lt;br /&gt;&lt;br /&gt;It's hard for me to imagine what he might do without &lt;i&gt;Mega Man&lt;/i&gt;, which I think he needed more than it needed him.&amp;nbsp;I don't know how involved he was with any other titles that bore his name, but I've mostly thought of him as an executive producer of late.&amp;nbsp;I am reminded of Hironobu Sakaguchi, father of &lt;i&gt;Final Fantasy&lt;/i&gt;, who gambled as big as anyone, only to lose almost everything. Far from shaking things up, he now persists in obsolescence and irrelevance. Or perhaps we can look to Yuji Naka's career, post-Sega and &lt;i&gt;Sonic&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;I'm as lost and clueless as anyone, but I felt compelled to say a few words, because I honestly think this is the end of Keiji Inafune as a meaningful contributor to the games industry. Is it the end of Japanese games as well? Well, also within the past week, we've seen Shinji Mikami's studio get &lt;a href="http://www.andriasang.com/e/blog/2010/10/28/mikami_zenimax_buyout/"&gt;bought&lt;/a&gt;&amp;nbsp;by an American company, and there's also the very reliable &lt;a href="http://kotaku.com/5678986/rumor-resident-evil-in-the-hands-of-socom-team"&gt;rumor&lt;/a&gt; that &lt;i&gt;SOCOM&lt;/i&gt; developer Slant Six Games is developing some kind of squad-based &lt;i&gt;Resident Evil&lt;/i&gt;. So these people are all now working with and for one another anyway, and I'm guessing that, in time, the distinction of "Japanese game" versus "Western game" will simply disappear. Frankly, I'm already kind of over it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-8023453319636441324?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/8023453319636441324/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=8023453319636441324' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/8023453319636441324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/8023453319636441324'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/11/where-do-we-go-from-here.html' title='Where do we go from here?'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-3810596462645139983</id><published>2010-10-30T13:57:00.000-07:00</published><updated>2010-10-30T13:57:38.407-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><title type='text'>Romeo and Julia</title><content type='html'>Let me tell you the story of the day TV's &lt;i&gt;Jeopardy!&lt;/i&gt; became my enemy. No, it wasn't the Vilnius/"Vilnuis" controversy, though that guess is not far off.&lt;br /&gt;&lt;br /&gt;Not long after the Ken Jennings period, I believe, there was an episode with a clue seeking the name of the actress who portrayed "Elaine" on &lt;i&gt;Seinfeld&lt;/i&gt;, a '90s NBC sitcom. One contestant immediately buzzed in and answered, "Julia Louis-Dreyfus," which earned a nod from me. Instead of awarding him the money, however, Trebek left the dude hanging and befuddled until his time expired. Then another contestant buzzed in with "Julia Louis-Dreyfus," which Trebek acknowledged as the correct answer.&lt;br /&gt;&lt;br /&gt;You see, the first guy had actually pronounced it "&lt;i&gt;Louise&lt;/i&gt;-Dreyfus," and the judges had determined that the mispronunciation made the answer unacceptable. The second person had correctly pronounced it more like "&lt;i&gt;Lewis&lt;/i&gt;-Dreyfus," which was judged the correct pronunciation.&lt;br /&gt;&lt;br /&gt;I didn't entirely agree with the decision, but I was not going to argue against the &lt;i&gt;Jeopardy!&lt;/i&gt; judges on the arbitrary rules of their own game. Rather, my complaint at the time was that I didn't think "Lewis" was the correct pronunciation. I could have sworn that I had only ever heard it pronounced "Louise," and I had never really paid it much mind that it didn't match the spelling. I thought maybe it was some odd preferred, or at least commonly accepted, mispronunciation unique to this actress. I figured the judges were adhering to conventional phonics and had never heard "Louis" pronounced in the context of her name specifically, and I awaited a correction and apology from them after the commercial break.&lt;br /&gt;&lt;br /&gt;Well, the correction never came, the poor guy who said "Louise" lost the match by a narrow enough margin that it could have been the difference, and I could only sit at home feeling powerless to correct what I still perceived to be a grave injustice. I watched the next week's worth of episodes just anticipating some kind of apology, but it was never mentioned again.&lt;br /&gt;&lt;br /&gt;Mind you, I didn't care enough to actually&amp;nbsp;do&amp;nbsp;research and confirm the pronunciation of her name myself. It was only when the actress appeared recently on &lt;i&gt;&lt;a href="http://www.hulu.com/watch/185759/30-rock-live-show-west-coast#s-p1-so-i0"&gt;30 Rock&lt;/a&gt;&lt;/i&gt;, and I again thought I heard her name pronounced "Louise," that I finally decided to do some digging.&lt;br /&gt;&lt;br /&gt;As it turned out, I was wrong, but so too was &lt;i&gt;Jeopardy!&lt;/i&gt; According to the actress herself, her name is actually pronounced "LOO-ee," like the French monarchs. It's quite possible that, all those times I thought I heard "Louise," they were actually saying "LOO-ee." But it certainly wasn't "Lewis." In any case, according to their rules, the judges were correct not to award points to the first guy. But what about the second guy, who said "Lewis"? He didn't pronounce it correctly either. All he proved was that he had seen the actress's name in print and knew how it was spelled. And he didn't even really prove that! Maybe he thought it was spelled "Lewis." (And maybe the lady who was dinged in "Final Jeopardy!" for misspelling "Vilnius" as "Vilnuis" actually knew the correct pronunciation, but just had poor spelling.)&lt;br /&gt;&lt;br /&gt;If the show were really testing knowledge (and pronunciation), then neither guy was truly correct. For that matter, the judges proved to me that they didn't know a damn thing themselves, and they were not fit to be deeming one wrong answer less incorrect than another.&lt;br /&gt;&lt;br /&gt;No, I'm still not satisfied.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-3810596462645139983?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/3810596462645139983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=3810596462645139983' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/3810596462645139983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/3810596462645139983'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/10/romeo-and-julia.html' title='Romeo and Julia'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-4086096439013660336</id><published>2010-10-25T23:20:00.000-07:00</published><updated>2010-10-30T14:00:22.776-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='housekeeping'/><title type='text'>Dead Man Talking</title><content type='html'>Back when I was doing &lt;a href="http://omega-warzard.blogspot.com/search/label/The%20Essentials"&gt;"The Essentials,"&lt;/a&gt; I tried not to adhere too strictly to any self-imposed guidelines, but I very quickly found myself holding to scheduling an installment for every Saturday. The thing is, sometimes I would write them days, or even weeks, in advance, not necessarily composing them in the order they went up. In such cases, I would just use Blogger's scheduling feature to set them to auto-post at the proper date and time.&lt;br /&gt;&lt;br /&gt;It never occurred to me while I was doing it, but now that I think about it, if something unfortunate had happened to me before one of those posts went up, it might then have been just a tad morbid, or at least perplexing, for my readers to have "new" posts coming from me while the world knew me to be dead/kidnapped/in a coma/whatever.&lt;br /&gt;&lt;br /&gt;Yeah, I don't think I'm gonna be doing that anymore.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-4086096439013660336?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/4086096439013660336/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=4086096439013660336' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4086096439013660336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4086096439013660336'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/10/dead-man-talking.html' title='Dead Man Talking'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-7780615779317059833</id><published>2010-10-23T17:27:00.000-07:00</published><updated>2010-10-23T17:29:48.042-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fighting games'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><title type='text'>The Game Has Changed</title><content type='html'>&lt;a href="http://omega-warzard.blogspot.com/2010/07/evo-2010.html"&gt;EVO 2010&lt;/a&gt; ended unsurprisingly with defending champion Daigo Umehara's Ryu triumphing again over a top American Rufus player in &lt;i&gt;Super Street Fighter IV&lt;/i&gt;. But the real story of the tournament was Taiwanese player GamerBee. When he came out of nowhere with his Adon to stunningly upset Justin Wong, en route to a 5th place finish that made national television news in his native Taiwan, it sent shock waves through the community.&lt;br /&gt;&lt;br /&gt;If what happened really happened, then everything was thrown into question. It had been one of life's understood truths that Adon was among the most hopeless characters in the game. What did it mean that a virtual unknown from nowhere could take this bottom-tier fighter and defeat several of America's top players in convincing fashion? Suddenly, up was down, snow fell in the summer, two plus two equaled five, and horses rode people. Okay, so maybe the situation was not so dire, but it at least suggested that the tier list was not so figured out as we believed.&lt;br /&gt;&lt;br /&gt;The repercussions of GamerBee's run could be seen at last weekend's Season's Beatings: Redemption, the first major international tournament since EVO. Perhaps it was not as big as EVO (and maybe EVO still isn't Japan), but most of the top players were in attendance, including Justin Wong, Daigo, and GamerBee himself.&lt;br /&gt;&lt;br /&gt;This time, GamerBee entered as a legitimate favorite, so perhaps it was not so surprising to see him win it all. Well, no, it's still hard to come to grips with an Adon player winning a major competition. But Season's Beatings was full of unexpected results that would have been thought inconceivable just a few months ago.&lt;br /&gt;&lt;br /&gt;The first stunner was Daigo's early exit. Who took out Umehara's Ryu? His &lt;a href="http://www.youtube.com/watch?v=di52SYOcf7k"&gt;first loss&lt;/a&gt; came at the hands of TwistedJago, by some accounts the best Bison player in America. It was a close match, and with this being a double-elimination tournament, Daigo still had a chance to come back by fighting his way through the losers bracket. His first opponent in losers was Marn, one of the East Coast's top &lt;i&gt;SFIV&lt;/i&gt; players since the original version's release. Ever since &lt;i&gt;Super&lt;/i&gt; came out, Marn had been maining new character Dudley, and he had not had very impressive results to show for it. Sticking to his guns against no less an opponent than Daigo, would he pull a "GamerBee" and manage a major upset using an obscure low-to-mid-tier character?&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="325" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Ml9QjEVUp5Q?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Ml9QjEVUp5Q?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="325"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;The other highlight of Season's Beatings had to be the much anticipated rematch between GamerBee and Justin Wong. The tournament's "Redemption" moniker seemed specifically chosen to hype up a possible match between Justin and his unexpected EVO vanquisher.&lt;br /&gt;&lt;br /&gt;Actually, before they could meet in the tournament proper, the two would face off as members of opposing teams in the 5-on-5 "USA vs. The World" exhibition. Once again, it was Justin's Rufus against GamerBee's Adon, and instead of Justin avenging his EVO loss, it was GamerBee &lt;a href="http://www.youtube.com/watch?v=WBBhTHCjpZo"&gt;winning in commanding fashion&lt;/a&gt;, proving that his last victory was no fluke.&lt;br /&gt;&lt;br /&gt;Of course, the top American players tend to regard these exhibitions as merely arenas for sandbagging. Most experts will tell you that winning is a matter of knowing your opponent, more so than knowing the game. But even in this online age, it's not exactly a simple matter to arrange a sparring session against a player even just from another state. So an exhibition with no money at stake is a good chance to feel out a foreign opponent who might later prove an obstacle in the main tournament. A shrewd player like Justin has been known to use such opportunities to get a read on a potential threat's tendencies, while he himself holds back and saves his best for the money rounds.&lt;br /&gt;&lt;br /&gt;Sure enough, when he inevitably ran into GamerBee in the main tournament, Justin revealed that he had been saving something especially for his Taiwanese rival. This time, he would turn the tables and leave GamerBee scratching his head. For this opponent, Justin swapped out his signature Rufus for his own eyebrow-raising character choice of Makoto, another one of the game's worst characters, who is virtually unrepresented in the competitive scene.&lt;br /&gt;&lt;br /&gt;Now, you might think that Makoto should be the sandbag character and Rufus the money character, in which case Justin was seemingly disrespecting his opponent. But Justin Wong is a guy who lives off his tournament winnings, and even if Season's Beatings isn't quite EVO, he's in it to win it, especially up against the very guy who eliminated him in EVO, thus robbing him of both prize money and pride. And Justin has shown before that he actually has rather a large and eclectic bag of secret weapons. After his Rufus lost badly to Daigo in their first&amp;nbsp;&lt;i&gt;SFIV&lt;/i&gt;&amp;nbsp;match, Justin&amp;nbsp;experimented (unsuccessfully) with Abel, Balrog, and Fei Long against Daigo's Ryu in subsequent major tournament situations. There aren't many players who could thus push Justin to stray from Rufus just to counter them, so his resorting to Makoto here was truly a testament to his respect for GamerBee's skill with Adon. It also meant that he truly believed Makoto had potential, and he came in fully prepared to prove it.&lt;br /&gt;&lt;br /&gt;So, a match between an Adon and a Makoto as the most anticipated bout of a major tournament? It sounds just a bit ridiculous, yet there it was, real and competitive, and perhaps it was time for everyone watching to forget what they thought they knew about "tiers."&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="325" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/jgNuZ6IF5qk?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/jgNuZ6IF5qk?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="325"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;Of course, that was not the end of it. Although Justin had avenged himself, this was, once again, a double-elimination tournament. Unlike Daigo, GamerBee would fight his way back through losers, and Justin would find himself having to try and finish what he started, facing GamerBee once more, this time in an elimination match in the top 3, which was perhaps only proper.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="325" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/__0_MUX3J1Y?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/__0_MUX3J1Y?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="325"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;Again it was Makoto versus Adon, but this match perhaps revealed the difference between the two users of these low-tier characters. GamerBee is old school. He doesn't pick Adon just to take advantage of his opponents' unfamiliarity with the&amp;nbsp;matchup, but because Adon truly is his character, whom he'll live and die by. Meanwhile, Justin's choice of Makoto may have been somewhat of a gimmick, due to run its course, once his opponent caught up to his own rudimentary knowledge of the character's tricks. Yes, as both players proved, there are more characters than just Rufus and Akuma, but the deeper lesson that GamerBee teaches us here is that it really does come down to the player, not the character.&lt;br /&gt;&lt;br /&gt;Ultimately, GamerBee managed to adapt to the Makoto matchup, leaving Justin to reconsider his character choice. Unfortunately for Justin, he didn't really have a backup plan, and you can see at the end that GamerBee just beat the fight out of him. He would do very much the same to his final opponent, Momochi, another top Japanese player on a par with Daigo.&lt;br /&gt;&lt;br /&gt;Momochi plays Ken, another mid-tier character that is rarely seen going far in tournaments, but he is himself as technically solid a player as anyone in the world. Even so, GamerBee made him look ordinary, and although their match &lt;a href="http://www.youtube.com/watch?v=VBJBVGgO0H8"&gt;started close&lt;/a&gt;, by &lt;a href="http://www.youtube.com/watch?v=hg26tL5H1nM"&gt;the end&lt;/a&gt; Momochi looked lost and desperate against a character that no one even in Japan plays to half the level that GamerBee does.&lt;br /&gt;&lt;br /&gt;So, an Adon, a Ken, and a Makoto as the top 3. Daigo "The Beast" Umehara going out to a Dudley. Usually, as players grow more experienced with a game, the tournament results narrow toward a list of three or four proven top-tier characters. With &lt;i&gt;Super Street Fighter IV&lt;/i&gt;, however, I suspect we may only now just be getting started plumbing the depths of this game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-7780615779317059833?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/7780615779317059833/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=7780615779317059833' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7780615779317059833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7780615779317059833'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/10/game-has-changed.html' title='The Game Has Changed'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-3979900207936826743</id><published>2010-10-16T11:41:00.000-07:00</published><updated>2010-10-16T11:55:36.051-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>T.I. Joe</title><content type='html'>In my more cynical periods, I sometimes feel that we can only be as great, or as good, as the occasion permits, and for us living in these easy times, there are few opportunities for anyone to be more than mediocre. &amp;nbsp;Of course, the truly great ones are those who do not wait for life to happen, but make their own opportunities. &amp;nbsp;So who are these "great ones"? &amp;nbsp;Well, I could name a few in the realm of sports or the entertainment industry, but in "real life"--things that matter--I don't really know.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For most people, it's back to being as good as the occasion. &amp;nbsp;So it was for rapper T.I. this past Wednesday, when he &lt;a href="http://www.rollingstone.com/music/news/51942/220228"&gt;helped&lt;/a&gt; talk a suicidal man off a ledge.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;T.I. was driving to a video shoot when he heard the news, over the radio, that a man was threatening to jump off the 22-story building that housed the radio station. &amp;nbsp;Though "breaking news" every time, such incidents are not altogether uncommon and do not typically attract more than local attention.&amp;nbsp;&amp;nbsp;With the police already on hand, T.I. could have done nothing and still remained blameless, a mere civilian.&amp;nbsp;&amp;nbsp;Like most civilians, he could simply have shrugged and gone on with his day, or he could have become just another spectator anticipating either a heartening resolution or a thrilling disaster.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But something in him told him that he was the right man at the right time and the right place.&amp;nbsp;&amp;nbsp;He stopped what he was doing, went to the scene, and did what he could to help, recording a video message that police used to talk the man off the ledge.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It wasn't something that he had to do, but it was maybe something that only he could have done. &amp;nbsp;Or maybe the suicidal man would never have gone through with it anyway. &amp;nbsp;But the point is that T.I. did not just wait and watch, leaving the outcome up to chance. &amp;nbsp;He heard the call for him from heroism, and he accepted the charges.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'm not familiar with the rap music of T.I. &amp;nbsp;I don't imagine I would like it. &amp;nbsp;I'm not calling him any kind of role model. &amp;nbsp;Two days after the incident, he was sentenced to eleven months in prison for having violated his probation, after having been released only eight months earlier following a year behind bars on federal weapons charges.&amp;nbsp;&amp;nbsp;But in his moment of recognition and subsequent action, T.I. was as good as any man. &amp;nbsp;He did what nobody else should have expected of him, but which maybe we should all expect of ourselves. &amp;nbsp;We need not all commit our lives to saving the world, but when occasion summons us, however seldom the call may come, will we hear it and be ready to&amp;nbsp;answer, as T.I. did, with our best selves?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-3979900207936826743?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/3979900207936826743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=3979900207936826743' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/3979900207936826743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/3979900207936826743'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/10/ti-joe.html' title='T.I. Joe'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-1847262795929447557</id><published>2010-10-13T19:14:00.000-07:00</published><updated>2010-10-13T19:16:36.261-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dreams'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Maybe Kanye got it right . . .</title><content type='html'>I dreamed that Taylor Swift secretly owned slaves. &amp;nbsp;The story was broken by TMZ or some such thing, and of course it was a big scandal.&lt;br /&gt;&lt;br /&gt;A silly dream, certainly, and I mostly forgot about it as the day progressed.&lt;br /&gt;&lt;br /&gt;Then, hours later, on the drive home from work, a Taylor Swift song came on the radio, and for a second, I actually felt angry. &amp;nbsp;&lt;i&gt;How dare they play this trash on the radio?&lt;/i&gt; I thought. &amp;nbsp;&lt;i&gt;What next, readings from &lt;/i&gt;Mein Kampf&lt;i&gt;?&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Haha, a silly dream indeed. &amp;nbsp;But such is the power (and danger) of the false memories left by even silly dreams.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-1847262795929447557?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/1847262795929447557/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=1847262795929447557' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1847262795929447557'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1847262795929447557'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/10/maybe-kanye-got-it-right.html' title='Maybe Kanye got it right . . .'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-214637585739348548</id><published>2010-10-11T19:00:00.000-07:00</published><updated>2010-10-11T19:00:20.313-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sports'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Sabre-metrics</title><content type='html'>As seen at Big 5 Sporting Goods:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_iCawJE3Z3ng/TLPAAAKORwI/AAAAAAAAA_s/GD3klaeA3Dw/s1600/ball_shagger.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_iCawJE3Z3ng/TLPAAAKORwI/AAAAAAAAA_s/GD3klaeA3Dw/s320/ball_shagger.jpg" width="264" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Seriously? &amp;nbsp;Okay, I may not know baseball, but in my world there is right and there is wrong, and that distinction is not difficult to make.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-214637585739348548?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/214637585739348548/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=214637585739348548' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/214637585739348548'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/214637585739348548'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/10/sabre-metrics.html' title='Sabre-metrics'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_iCawJE3Z3ng/TLPAAAKORwI/AAAAAAAAA_s/GD3klaeA3Dw/s72-c/ball_shagger.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-9061494199437849988</id><published>2010-10-10T11:16:00.000-07:00</published><updated>2010-10-10T11:21:07.907-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><title type='text'>The Lion and the Lamb</title><content type='html'>Does an isolated episode of NBC's mediocre new procedural, &lt;i&gt;&lt;a href="http://www.hulu.com/chase"&gt;Chase&lt;/a&gt;&lt;/i&gt;, really merit its own post? &amp;nbsp;That is not the sort of question that I can be bothered with around here at this blog. &amp;nbsp;But be warned, there will be spoilers for episode 3, "The Comeback Kid," and what follows won't have much meaning if you haven't already watched it.&lt;br /&gt;&lt;br /&gt;I am not a regular viewer of &lt;i&gt;Chase&lt;/i&gt;, having in fact only seen the third episode. &amp;nbsp;I tuned in that night because I saw previews indicating that Robert Knepper would be guest-starring. &amp;nbsp;As Theodore "T-Bag" Bagwell on &lt;i&gt;Prison Break&lt;/i&gt; and Samuel Sullivan on &lt;i&gt;Heroes&lt;/i&gt;, Knepper has previously played two of my favorite TV characters in recent years. &amp;nbsp;Both those shows have ended, however, and Knepper does not yet have a new regular gig. &amp;nbsp;So I turned on &lt;i&gt;Chase&lt;/i&gt; to get my fix in the meantime, even though I understood that he would only be playing the villain of the week. &amp;nbsp;There was also perhaps some question of whether I was really expecting to see Robert Knepper, or if, rather, it was T-Bag/Samuel Sullivan that I wanted to see. &amp;nbsp;Either way, I was not disappointed, and this latest performance, although a one-shot, forms a nice arc along with his previous two most famous roles.&lt;br /&gt;&lt;br /&gt;To recap (or in case you simply refuse to watch &lt;i&gt;Chase&lt;/i&gt;), Knepper stars in the episode as Jack Druggan, fugitive of the week, who after living peacefully for years under a stolen identity, one day seems to snap shortly after turning fifty. &amp;nbsp;He seeks out and guns down the punks who mugged him and his longtime domestic partner, and this bloody vengeance apparently rekindles his glory days, back when he was a lion among lambs, robbing banks at will and enjoying Harvard-educated hookers. &amp;nbsp;Giving up his stable life of the past seventeen years, he does nothing to cover his tracks, even seeming to deliberately attract the attention of the &lt;i&gt;Chase&lt;/i&gt; crew of U.S. Marshals.&lt;br /&gt;&lt;br /&gt;At first, Druggan rather seems the opposite of T-Bag/Samuel. &amp;nbsp;Whereas his previous characters were monsters trying to be men, Druggan seems to have grown tired of playing house and wants to be once more a lion. &amp;nbsp;Even with the law hot on his heels, far from seeming desperate, he sees the gangster lifestyle as the most glamorous and adventurous existence there could be. &amp;nbsp;When he sees his photo printed in the newspaper, he offers a better, more recent picture, as if to taunt his pursuers, for he is proud of what he is and uninterested in hiding it. &amp;nbsp;The self-involved U.S. Marshals, peripheral players on their own show in this episode, try to get inside his head, and they determine that he is the bold, showy sort of criminal, who cannot help himself going for one more big heist, which indeed is his plan.&lt;br /&gt;&lt;br /&gt;Maybe the Marshals are right. &amp;nbsp;Even by the episode's end, there is never any&amp;nbsp;dialogue&amp;nbsp;from Druggan or any other character to explicitly identify him as anything but a monster addicted to bank-robbing. &amp;nbsp;But there's a lot that doesn't add up with that interpretation. &amp;nbsp;The Marshals theorize that he went into hiding originally because things just got too hot and he didn't have money left to blow while on the run. &amp;nbsp;But in my mind, one does not spend seventeen years carrying on a relationship, working a humdrum job, and getting involved as a counselor at the halfway house for recently released prisoners, all simply as a cover while planning out the next big score.&lt;br /&gt;&lt;br /&gt;Again, the Marshals connect the dots, seeing his position at the halfway house as the perfect avenue for him to groom and recruit his next crew, which indeed he does. &amp;nbsp;But his recruitment pitch surprises even one of his prospects, who seems to have been on the road to reform, thanks specifically to the good advice that Druggan always gave him as a counselor. &amp;nbsp;Druggan's lover also attests that, for those years they were together, he was a good man. &amp;nbsp;And when he turns, he doesn't turn on her, but invites her to join him. &amp;nbsp;She rejects his life on the run, of course, and he accepts her answer amicably, saying only that he had to try.&lt;br /&gt;&lt;br /&gt;So, for seventeen years, Druggan had a steady job, the love of a fine woman that he loved back, and the admiration of his community for doing God's work. &amp;nbsp;For seventeen years, he had exactly the life that T-Bag and Samuel seemed to always want but could never make work because they could never escape themselves and their pasts, as men brought up into worlds with few honest options. &amp;nbsp;Perhaps Druggan was the same--a man who could not escape who he was. &amp;nbsp;It's hard to say for certain how hard he tried; his turn would have occurred before the action of the episode, most likely when the muggers attacked his lady, enraging him into a realization of his essential nature that he had been repressing. &amp;nbsp;But, again, seventeen years is a long time to be living a lie, unless that lie was what you wanted more than anything else. &amp;nbsp;In other words, perhaps he wanted to be a lamb all along, and the lion was the face that he showed again only once he was already defeated. &amp;nbsp;Defeated by a truth about himself that he did not think he could escape.&lt;br /&gt;&lt;br /&gt;For all his proud talk of being a lion, he's not especially vicious by TV murderer standards. &amp;nbsp;He only kills people that, in his mind, robbed or tried to rob him. &amp;nbsp;He leaves several witnesses unharmed. &amp;nbsp;Even when one of his subordinates abandons him, Druggan simply accepts it and lets the man walk away. &amp;nbsp;He releases his picture to the papers supposedly because he is cocky and wants to be recognized, but perhaps, as much as he wants the world to see who he is, he also needs to be told who he really is by having the paper report back to him his crimes. &amp;nbsp;And his big score at the end seems uncharacteristically poorly planned, with no other possible outcome but a hopeless firefight.&lt;br /&gt;&lt;br /&gt;On the surface, Druggan seemed much more self-assured than either T-Bag or Samuel, but perhaps he was actually a more resigned and knowingly self-destructive version of the same man. &amp;nbsp;T-Bag and Samuel were men who wreaked havoc on a world they felt left them no other options. &amp;nbsp;Druggan, who actually spent a long time living the life they could only dream of, ultimately discovered that his dream did not match his nature, and eventually he could be neither man nor wholly monster, and there were no options, period. &amp;nbsp;Although they were villains, I always found myself rooting for T-Bag and Samuel, hoping that things could somehow go their way. &amp;nbsp;But perhaps Druggan shows what T-Bag and Samuel would have become, even had they gotten the lives they thought they wanted.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-9061494199437849988?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/9061494199437849988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=9061494199437849988' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/9061494199437849988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/9061494199437849988'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/10/lion-and-lamb.html' title='The Lion and the Lamb'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-5445994815354797286</id><published>2010-10-03T13:50:00.000-07:00</published><updated>2010-10-03T13:50:10.239-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Resident Evil: Afterlife</title><content type='html'>Saw this in 3-D. &amp;nbsp;Nothing amazing, but I honestly enjoyed the 3-D better here than in any of the animated features I've seen, save for &lt;i&gt;Beowulf&lt;/i&gt;. &amp;nbsp;Paul W. S. Anderson does not waste the tech on subtle effects; his idea of 3-D means bullets and axes flying toward the audience. &amp;nbsp;Even so, there are lengthy spaces without any noticeable 3-D, and I suppose, on the bright side, I can say that, during those moments, I honestly forgot that I was wearing the glasses. &amp;nbsp;In other words, whenever the glasses were not enhancing my experience, at least they were not detracting from it either, as has been the case in the past. &amp;nbsp;Perhaps I'm just getting accustomed to them.&lt;br /&gt;&lt;br /&gt;As for the movie itself, it was what I wanted and more than I expected, which is not to say that it was very good or very surprising.&lt;br /&gt;&lt;br /&gt;The first &lt;i&gt;Resident Evil&lt;/i&gt; was a movie that I enjoyed more so than I would like to admit that it was good. &amp;nbsp;In fact, it was &lt;i&gt;not&lt;/i&gt; very good, but its appealing lead actress and basic laundry list of zombie, sci-fi, and thriller tropes kept things sufficiently entertaining. &amp;nbsp;The second and third films then gave Milla Jovovich telekinesis, becoming very ugly superhero flicks in the process--a bit like &lt;i&gt;Blade&lt;/i&gt;&amp;nbsp;but with none of the wit, stunt work, or costuming. &amp;nbsp;They were wretched.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Afterlife&lt;/i&gt; sees Paul W. S. Anderson back in the director's chair for the first time since the original (though I don't know if that's actually significant, since I'm pretty sure he's never directed a good film). &amp;nbsp;More inspired by the latest games, it's much more a straight action affair. &amp;nbsp;There are still zombies, but there are also tons of bad humans, and Wesker, the main antagonist, is basically the superhuman&amp;nbsp;Wesker from the games. &amp;nbsp;Milla, meanwhile, loses her own special abilities early on, becoming just a regular, albeit ideal, human, overcoming her enemies with skill, experience, and attitude, instead of conveniently timed and vaguely defined superpowers. &amp;nbsp;Thus freed of its predecessors' most unbelievable element, the movie is by far the most exciting in the series, with action set pieces on a par with the &lt;i&gt;Blade&lt;/i&gt; trilogy's. &amp;nbsp;In my opinion, Milla is also better-dressed and better-armed this time, and the whole affair just looks cooler all around.&lt;br /&gt;&lt;br /&gt;I had fun. &amp;nbsp;In fact, 3-D or no, I enjoyed it more than &lt;i&gt;The Expendables&lt;/i&gt;. &amp;nbsp;And between these movies and &lt;i&gt;Ultraviolet&lt;/i&gt;, I'm ready to declare Milla Jovovich the most exciting action star of the last ten years, probably her only rival being Angelina Jolie.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-5445994815354797286?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/5445994815354797286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=5445994815354797286' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/5445994815354797286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/5445994815354797286'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/10/resident-evil-afterlife.html' title='Resident Evil: Afterlife'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-2979464130453667671</id><published>2010-10-02T10:17:00.000-07:00</published><updated>2010-10-02T16:00:20.532-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dreams'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><title type='text'>Perchance to Dream</title><content type='html'>Had a dream that I was watching &lt;a href="http://www.hulu.com/chuck"&gt;&lt;i&gt;Chuck&lt;/i&gt; on Hulu&lt;/a&gt;. &amp;nbsp;Instead of the usual sponsor's message and short ad, however, the video was preceded by an initialization sequence listing off all the files and processes that Hulu needed to start up. &amp;nbsp;What particularly caught my eye was the line "loading the_dolf_lundgren.cf . . . ," as if the program had to load individual actors into the video.&lt;br /&gt;&lt;br /&gt;After I woke up, I was of course reminded of that &lt;i&gt;Batman: The Animated Series&lt;/i&gt; episode where Batman figured out that he was in a dream after he tried to read a newspaper and found the printed text nonsensical. &amp;nbsp;According to Batman, the part of the brain that we use for reading is inactive during sleep.&lt;br /&gt;&lt;br /&gt;Well, even though my nine-year-old self thought I could remember being able to read in my dreams, so authoritative did Batman sound, as voiced by Kevin Conroy, that I naturally assumed he had to be correct, and for many years I went on believing that we could not read in our dreams, even if I seemed to remember doing so.&lt;br /&gt;&lt;br /&gt;But this time I was certain that I had been reading in my dream, because I specifically remembered Dolph Lundgren's name being misspelled "dolf." &amp;nbsp;And after a quick bit of overdue research, I couldn't find any real scientific evidence to support Batman's explanation. &amp;nbsp;In fact, when I Googled "reading in dreams," the first results were questions that turned out to be inspired by that very episode of &lt;i&gt;Batman&lt;/i&gt;, and the only answers supporting Batman could actually be sourced back to him.&lt;br /&gt;&lt;br /&gt;Well, Batman, you've let me down, but I suppose you did teach me a different lesson: I probably shouldn't believe everything that cartoon superheroes tell me, no matter how convincing they may sound.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-2979464130453667671?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/2979464130453667671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=2979464130453667671' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2979464130453667671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2979464130453667671'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/10/perchance-to-dream.html' title='Perchance to Dream'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-875942472111552286</id><published>2010-09-25T19:04:00.000-07:00</published><updated>2010-09-25T19:05:03.968-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Devil May Cry'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom'/><title type='text'>The New--What the Hell?</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_iCawJE3Z3ng/TJ6o7jkiQ3I/AAAAAAAAA_o/KTdDQVSx-Yc/s1600/tameem.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="224" src="http://4.bp.blogspot.com/_iCawJE3Z3ng/TJ6o7jkiQ3I/AAAAAAAAA_o/KTdDQVSx-Yc/s400/tameem.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Up above is the man in charge of the new UK-developed &lt;i&gt;Devil May Cry&lt;/i&gt;. &amp;nbsp;You can go to GameTrailers to hear him talk about the &lt;a href="http://www.gametrailers.com/video/tgs-10-devil-may/704979"&gt;inspirations&lt;/a&gt; behind Dante's &lt;a href="http://omega-warzard.blogspot.com/2010/09/new-whatever.html"&gt;radical&lt;/a&gt; redesign. &amp;nbsp;Or you can not waste your time, and instead just take a look at his mop.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-875942472111552286?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/875942472111552286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=875942472111552286' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/875942472111552286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/875942472111552286'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/09/new-what-hell.html' title='The New--What the Hell?'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_iCawJE3Z3ng/TJ6o7jkiQ3I/AAAAAAAAA_o/KTdDQVSx-Yc/s72-c/tameem.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-4394680875185342322</id><published>2010-09-23T19:12:00.000-07:00</published><updated>2010-09-23T19:14:45.043-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><title type='text'>Funny Name of the Day</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Gugu Mbatha-Raw&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Gugu (short for Gugulethu) is the star of NBC's new spy series, &lt;i&gt;Undercovers&lt;/i&gt;. &amp;nbsp;I'm not sure whether s/he's the dude or the chick. Show's lame anyway, so what does it really matter?&lt;br /&gt;&lt;br /&gt;(In all seriousness, please forgive &lt;i&gt;my&lt;/i&gt; lameness, Gugu, even though I bet you're a good sport and perfectly cool with it.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-4394680875185342322?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/4394680875185342322/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=4394680875185342322' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4394680875185342322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4394680875185342322'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/09/funny-name-of-day.html' title='Funny Name of the Day'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-38250083056253724</id><published>2010-09-19T10:37:00.000-07:00</published><updated>2010-09-19T10:37:27.672-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>3 Games That Would Play Better In 3-D</title><content type='html'>I don't personally view 3-D as a revolution in visual media, but I'm also not ready to just glibly dismiss it as a passing fancy, and I firmly believe that it still has a lot of as-yet-untapped potential. &amp;nbsp;I think 3-D should hold more meaningful applications for gaming than for film, and I even believe that it could be more gracefully implemented than motion controls. &amp;nbsp;Motion controls tend to be a disaster when lazily forced into traditional gameplay models, and even the more groundbreaking &lt;i&gt;Wii Sports&lt;/i&gt; titles haven't really entertained me as well as good traditional games. &amp;nbsp;But I can think of a couple existing games that could be subtly yet significantly improved by 3-D.&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Contra 4&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;(This can probably be applied to the original &lt;i&gt;Contra&lt;/i&gt; as well, but I'm sticking with &lt;i&gt;Contra 4&lt;/i&gt; because it's fresher in my memory.)&lt;br /&gt;&lt;br /&gt;As in the first&amp;nbsp;&lt;i&gt;Contra&lt;/i&gt;, there are stages in &lt;i&gt;Contra 4&lt;/i&gt; that switch you to a behind-the-back perspective. &amp;nbsp;Forward progression is automated, so the player is only really running or jumping side-to-side while fighting the enemies ahead. &amp;nbsp;Most enemy attacks are best avoided by dodging left or right well in advance, but there will be moments when you're faced with a row of barrels rolling toward you that spans the entire length of the stage.&lt;br /&gt;&lt;br /&gt;Ideally, you should just fire on and destroy the barrel in your immediate lane, but if you're too slow on the draw and don't have enough firepower, you may have to jump&amp;nbsp;the wall of barrels as it passes into the foreground. &amp;nbsp;This can be somewhat tricky because it is harder than it should be to spot how near or far the barrels are from you. &amp;nbsp;You know that the player character is in the foreground and the barrels' origin point in the background, but with only the illusion of depth achievable on a flat image, it can be difficult to track the barrels as they move between layers. &amp;nbsp;If you jump too early, you may just land on the barrel, whereas if you wait too long, you'll be dead before you leave the ground. &amp;nbsp;Also keep in mind that there will more than likely be additional pressure coming simultaneously from enemy soldiers firing bullets at you. With 3-D to make the barrels and other active elements pop out better, there would be less needless guessing and, consequently, less frustration.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Star Wars Rogue Squadron II: Rogue Leader&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;This is like the previous example, only to a much greater and more serious extent.&lt;br /&gt;&lt;br /&gt;In the &lt;i&gt;Rogue Squadron&lt;/i&gt; games, you are always flying forward from a behind-your-craft perspective, so that false depth is an&amp;nbsp;ever-present issue. &amp;nbsp;But it is never more a hindrance than in the Death Star stages in &lt;i&gt;Rogue Leader&lt;/i&gt;. &amp;nbsp;The first one has you making the classic trench run, just like in the first movie, only now they've added all sorts of pillars and crossbars to get in your way.&lt;br /&gt;&lt;br /&gt;Death usually accompanies any impact, and, at the speed at which the game moves, you're not left with much time to gauge where these obstacles are and dodge accordingly. &amp;nbsp;Unfortunately, even though &lt;i&gt;Rogue Leader&lt;/i&gt; is built on polygons, everything still looks pretty flat on the TV screen, and thus it's harder than it should be to pick out those hazards as they approach. &amp;nbsp;Essentially, they are like the barrels from &lt;i&gt;Contra 4&lt;/i&gt;, but faster and more numerous.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;NBA Jam&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;Actually, any basketball game could benefit from 3-D.&lt;br /&gt;&lt;br /&gt;Back in the day, in most any basketball game out there, I could probably have gone through the season mode and averaged 200+ points, 40+ steals, and maybe even 4-5 blocks (that's only counting blocks by me, not my AI teammates) in five-minute quarters. &amp;nbsp;The one category where I always performed below what was realistic, however, was rebounding.&lt;br /&gt;&lt;br /&gt;In my defense, I tend to have a high shooting percentage, so there aren't many offensive rebounds for me to go after. &amp;nbsp;Meanwhile, on defense, I try to always get the steal before my opponent can even attempt a shot. &amp;nbsp;But the real problem is that, once that ball graphic is in the air, it's always very difficult to track its position in the pseudo-3-D space. &amp;nbsp;In the older 2-D games, part of the problem was that the ball sprite itself often would not scale according to its distance from the foreground, but even in the polygonal games, it's again that issue of multiple planes of play effectively having to be pancaked onto a flat screen.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Of course, I have no desire to see 3-D completely take over, or even to see games that require 3-D. &amp;nbsp;It should never detract or distract from the core experience of a traditional game. &amp;nbsp;But 3-D can help sometimes, or at least it can be a nice bonus, should the player choose to take advantage of it. &amp;nbsp;Like surround sound.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-38250083056253724?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/38250083056253724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=38250083056253724' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/38250083056253724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/38250083056253724'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/09/3-games-that-would-play-better-in-3-d.html' title='3 Games That Would Play Better In 3-D'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-6504342003283112230</id><published>2010-09-18T11:18:00.000-07:00</published><updated>2010-09-18T11:20:32.169-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Devil May Cry'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom'/><title type='text'>The New Whatever</title><content type='html'>It was not long ago, &lt;a href="http://omega-warzard.blogspot.com/2010/08/death-of-cool.html"&gt;on this very blog&lt;/a&gt;, that I was saying that I didn't think Dante was cool anymore. &amp;nbsp;Now, as if in response to that, Capcom has unveiled a brand new Dante.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_iCawJE3Z3ng/TJT1yqibFLI/AAAAAAAAA_g/IlOg0k1c5fI/s1600/new_dante.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_iCawJE3Z3ng/TJT1yqibFLI/AAAAAAAAA_g/IlOg0k1c5fI/s1600/new_dante.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;This emaciated, vampiric Dante will be starring in &lt;i&gt;DmC&lt;/i&gt;, a series reboot from English developer Ninja Theory (&lt;i&gt;Heavenly Sword&lt;/i&gt;, &lt;i&gt;Enslaved&lt;/i&gt;).&lt;br /&gt;&lt;br /&gt;At this stage, it's really too early to tell if this is an improvement or not. &amp;nbsp;I kind of dig the new, more urban duds. &amp;nbsp;His signature bold red is still there, but it's more subdued, and the overall ensemble is sleeker and less showy, more casual--a good fit for his lankier frame. &amp;nbsp;Check out the &lt;a href="http://www.capcom-unity.com/snow_infernus/blog/2010/09/15/tgs_2010:_dmc_-_devil_may_cry"&gt;trailer&lt;/a&gt;, and you'll see that Ninja Theory's take still has all the right moves (no actual gameplay footage, however) and retains at least some of that swagger that &lt;i&gt;DMC2&lt;/i&gt; Dante was so sorely lacking. &amp;nbsp;The hair and face are startling, however, and I'm not sure how I feel about that.&lt;br /&gt;&lt;br /&gt;Setting aside good or bad, it's just shocking that Capcom would essentially jettison (or allow Ninja Theory to jettison) the iconic look of one of its most recognizable characters. &amp;nbsp;That they had to bring in Nero with &lt;i&gt;DMC4&lt;/i&gt;&amp;nbsp;already suggested that maybe the material had run its original course, and the series was due for a hard reboot. &amp;nbsp;I would have been okay with tossing all the existing mythology and supporting characters (Trish, Lady, Nero, Vergil), but here they have seemingly gotten rid of Dante himself, replacing him with a different guy who only happens to have the &lt;a href="http://www.giantbomb.com/dante-alighieri/94-9703/"&gt;same name&lt;/a&gt;. &amp;nbsp;What makes this weirder is that the old&amp;nbsp;Dante (in his &lt;i&gt;DMC3&lt;/i&gt; incarnation) and Trish are going to be in next year's &lt;i&gt;Marvel vs. Capcom 3&lt;/i&gt;, giving the impression that Capcom itself isn't clear on its direction for the franchise.&lt;br /&gt;&lt;br /&gt;The trailer is somewhat ambiguous, so I suppose it's possible that this guy is just some psychotic who only&amp;nbsp;&lt;i&gt;thinks&lt;/i&gt;&amp;nbsp;he's Dante. &amp;nbsp;If the "real" Dante shows up later, in a similar capacity as he did in &lt;i&gt;DMC4&lt;/i&gt;, then that could even be a cool twist. &amp;nbsp;Of course, Hideki Kamiya &lt;a href="http://twitter.com/PG_kamiya/status/24709334545"&gt;will tell you&lt;/a&gt; that the only "real" Dante is his &lt;i&gt;DMC1&lt;/i&gt; self (although I'm not sure how much of a hand Kamiya really had in designing Dante in the first place).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://twitter.com/PG_kamiya/status/24585741526"&gt;Whatever&lt;/a&gt;. &amp;nbsp;Mixed feelings on new Dante aside, the trailer looks, yes, cool, and I'm looking forward to seeing more. &amp;nbsp;Honestly, I'm more worried whether Ninja Theory will be able to capture the deep combat of the series's better installments. &amp;nbsp;I played a bit of &lt;i&gt;Heavenly Sword&lt;/i&gt;, and it seemed pretty shallow to me. &amp;nbsp;On the other hand, a more mainstream, casual &lt;i&gt;Devil May Cry&lt;/i&gt; might not be a bad thing, so long as it's not like &lt;i&gt;DMC2&lt;/i&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-6504342003283112230?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/6504342003283112230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=6504342003283112230' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6504342003283112230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6504342003283112230'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/09/new-whatever.html' title='The New Whatever'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_iCawJE3Z3ng/TJT1yqibFLI/AAAAAAAAA_g/IlOg0k1c5fI/s72-c/new_dante.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-4504388100332377023</id><published>2010-09-12T11:28:00.000-07:00</published><updated>2010-09-12T11:34:47.831-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fighting games'/><category scheme='http://www.blogger.com/atom/ns#' term='SNK'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>The King of Fighters (2010)</title><content type='html'>Yes, someone actually went ahead and made a live-action &lt;i&gt;The King of Fighters&lt;/i&gt; movie. &amp;nbsp;Yes, I've seen it. &amp;nbsp;Yes, it's &lt;a href="http://kotaku.com/5632594/enjoy-the-best-of-the-king-of-fighters-movie"&gt;awful&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The Good (or just okay):&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Being such a fan of fighting games, I've occasionally daydreamed about how I personally would faithfully adapt them to film. &amp;nbsp;The biggest hurdle has always been how to handle the tournament itself. &amp;nbsp;How are the characters even supposed to survive taking on these brutal fights one after another? &amp;nbsp;Without weeks of rest and medical attention between bouts stretching the tournament into a yearlong affair, what shape could the finalists even be in to present an exciting match? &amp;nbsp;&lt;i&gt;The King of Fighters&lt;/i&gt; actually provides a somewhat clever solution, having the fights take place on some sort of astral plane. &amp;nbsp;That is where the characters don their wacky video game costumes and attain superhuman abilities for clashes that may take only an instant in the real world, which they then return to uninjured. &amp;nbsp;(Of course, it's never explained why the tournament exists in the first place, but the movie is no more ridiculous than the games in that regard.)&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;(SPOILER) Rugal, played by Ray Park of &lt;i&gt;Mortal Kombat: Annihilation&lt;/i&gt; fame, making his entrance by walking up to a security guard and, without warning or explanation, exploding the man with seemingly just his raw aura.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;The Bad:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Rugal resorting to machine guns in the very next scene.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Everything else.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;The Ugly:&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Forty-year-old&amp;nbsp;stuntman David Leitch as&amp;nbsp;CIA tool Terry Bogard, who becomes, in the fight dimension, a buffoonish yet preposterously mighty Dan Hibiki-esque comic relief character.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-4504388100332377023?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/4504388100332377023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=4504388100332377023' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4504388100332377023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4504388100332377023'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/09/king-of-fighters-2010.html' title='The King of Fighters (2010)'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-7800538451228487330</id><published>2010-09-03T21:15:00.000-07:00</published><updated>2010-11-28T17:04:41.473-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fighting games'/><category scheme='http://www.blogger.com/atom/ns#' term='SNK'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Dear Nintendo Power</title><content type='html'>&lt;div class="moz-text-html" lang="x-western"&gt;&lt;style&gt;&lt;/style&gt;  &lt;br /&gt;&lt;div&gt;Dear Future Publishing,&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In Volume 222 (December 2007) of &lt;i&gt;Nintendo Power&lt;/i&gt;, on page 17, the "News" section&amp;nbsp;reported &amp;nbsp;that&amp;nbsp;&lt;i&gt;The King of Fighters Collection: The Orochi Saga&lt;/i&gt;&amp;nbsp;for the  Wii&amp;nbsp;would contain &lt;i&gt;KoF '95&lt;/i&gt;, &lt;i&gt;'96&lt;/i&gt;, and &lt;i&gt;'97&lt;/i&gt;.&amp;nbsp; As a long-time fan of SNK's  historically underappreciated fighting games, I was certainly pleased to hear  this, especially since, as your well-researched story noted, &lt;i&gt;'96&lt;/i&gt; and &lt;i&gt;'97&lt;/i&gt; had  never been released on North American consoles outside of the prohibitively  expensive Neo Geo.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I was disappointed, however, at the glaring error of the  accompanying screenshot. &amp;nbsp;The featured&amp;nbsp;shot is not of any of the  titles comprising &lt;i&gt;The King of Fighters Collection: The Orochi Saga&lt;/i&gt;.&amp;nbsp;  Rather, it is a picture of the first&amp;nbsp;&lt;i&gt;Fatal Fury&lt;/i&gt;, one of the Neo Geo's earliest titles,  which is four years older than the oldest title in the collection.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You can tell by the archaic graphic of Terry Bogard's "Power Wave" attack, the very  same sprite that appears on page 24 in a screenshot for the Virtual Console  release of, you guessed it, the original&amp;nbsp;&lt;i&gt;Fatal Fury&lt;/i&gt;.&amp;nbsp; Even more  telling is the fact that Terry's opponent on page 17 is Richard Meyer, one of  SNK's lesser-lights, whose only other playable appearance was as a&amp;nbsp;bonus character  in the recent &lt;i&gt;The King of Fighters 2006&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Although the titles in &lt;i&gt;The Orochi Saga&lt;/i&gt; are themselves&amp;nbsp;plenty old now, they represent the prime of the Neo Geo hardware's life, and this erroneous  screenshot is misrepresentative in an unflattering way.&amp;nbsp; While I am glad to  see any&amp;nbsp;mention of SNK in my favorite gaming publication, it was  unfortunate that it had to be accompanied by such an obvious mistake.&amp;nbsp;  Hopefully, upcoming releases on the Wii will give SNK some deserved exposure  that will help to prevent such oversights in the future.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sincerely yours,&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Henry&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-7800538451228487330?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/7800538451228487330/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=7800538451228487330' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7800538451228487330'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7800538451228487330'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/09/dear-nintendo-power.html' title='Dear Nintendo Power'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-2360436560238473425</id><published>2010-08-31T18:48:00.000-07:00</published><updated>2010-10-02T09:42:06.886-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fighting games'/><category scheme='http://www.blogger.com/atom/ns#' term='Devil May Cry'/><category scheme='http://www.blogger.com/atom/ns#' term='SNK'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom'/><title type='text'>Death of the Cool</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;Gameplay should be what counts in a fighting game, yes, but one of     the reasons I have not been able to deem &lt;i&gt;Street Fighter IV&lt;/i&gt;     the definitive &lt;i&gt;Street Fighter&lt;/i&gt; actually has nothing to do     with how it plays.&amp;nbsp; It's the art.&amp;nbsp; More specifically, it's the     character design, which is and always has been the other crucial     component of a fighting game--that element that can earn a title     tons of devoted fans who will never compete at a tournament level,     but who will &lt;a href="http://www.cosplay.com/costume/229801/"&gt;cosplay&lt;/a&gt;     as their favorites and build &lt;a href="http://members.tripod.com/iori_yagami99_orochi/"&gt;shrines&lt;/a&gt;     to them.&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;Obviously, &lt;i&gt;SFIV&lt;/i&gt; contains mostly characters that     were designed more than a decade ago, but these are still new takes,     some of which I find to be quite disappointing.&amp;nbsp; &lt;a href="http://www.capcom.co.jp/sf4/ryu.html#character_btn"&gt;Ryu&lt;/a&gt;     is a bit thick, &lt;a href="http://www.capcom.co.jp/sf4/sagat.html#character_btn"&gt;Sagat&lt;/a&gt;     looks like a dummy, and none of the females are attractive.&amp;nbsp; To be     fair, many of the other characters are spot-on, but the goofy &lt;a href="http://www.capcom.co.jp/sf4/chunli.html#character_btn"&gt;Chun-Li&lt;/a&gt;     and haggard &lt;a href="http://www.capcom.co.jp/sf4/rose.html#character_btn"&gt;Rose&lt;/a&gt;     are probably the worst they've ever looked.&lt;br /&gt;&lt;br /&gt;None of that really compares, however, with &lt;i&gt;SFIV&lt;/i&gt;'s wholly     original additions to the franchise.&amp;nbsp; &lt;a href="http://www.capcom.co.jp/sf4/hakan.html#character_btn"&gt;Hakan&lt;/a&gt;     would be the most acceptable if he weren't inexplicably orange, but     &lt;a href="http://www.capcom.co.jp/sf4/abel.html#character_btn"&gt;Abel&lt;/a&gt;,     &lt;a href="http://www.capcom.co.jp/sf4/el_fuerte.html#character_btn"&gt;El        Fuerte&lt;/a&gt;, &lt;a href="http://www.capcom.co.jp/sf4/rufus.html#character_btn"&gt;Rufus&lt;/a&gt;,     and &lt;a href="http://www.capcom.co.jp/sf4/seth.html#character_btn"&gt;Seth&lt;/a&gt;     are all hopelessly lame.&amp;nbsp; That leaves the girls, &lt;a href="http://www.capcom.co.jp/sf4/viper.html#character_btn"&gt;Crimson        Viper&lt;/a&gt; and &lt;a href="http://www.capcom.co.jp/sf4/juri.html#character_btn"&gt;Juri&lt;/a&gt;.&amp;nbsp;      These are two characters who could&amp;nbsp;look good someday, but my     initial impressions of both were that they were uninspiring attempts     by Capcom to create &lt;i&gt;King of Fighters&lt;/i&gt;-style "cool"     characters, and they simply lacked that SNK magic--that certain &lt;i&gt;je        ne sais quoi&lt;/i&gt;--that identified a &lt;a href="http://snk.wikia.com/wiki/Vanessa"&gt;true&lt;/a&gt; &lt;a href="http://snk.wikia.com/wiki/Jhun_Hoon"&gt;original&lt;/a&gt;.&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_iCawJE3Z3ng/TH2qYwHB9iI/AAAAAAAAA-0/7rHoYoqJ1Bw/s1600/kyo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_iCawJE3Z3ng/TH2qYwHB9iI/AAAAAAAAA-0/7rHoYoqJ1Bw/s320/kyo.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;&lt;br /&gt;&lt;br /&gt;But, y'know, since thinking that, I've gone back and replayed a lot     of SNK games, and I've come to the conclusion that those originals     were not that cool either.&amp;nbsp; Or, at least, if they were cool once     upon a time, then that time is long past.&lt;br /&gt;&lt;br /&gt;Sure, &lt;i&gt;King of Fighters&lt;/i&gt; has always had its &lt;a href="http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=choi"&gt;dud&lt;/a&gt;     &lt;a href="http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=pao"&gt;characters&lt;/a&gt;,     but I seriously used to think that its better characters were the     coolest in any video game.&amp;nbsp; The unyieldingly derisive &lt;a href="http://en.wikipedia.org/wiki/Iori_Yagami"&gt;Iori Yagami&lt;/a&gt;     was a particular favorite of mine.&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_iCawJE3Z3ng/TH2qw8jdk0I/AAAAAAAAA_E/lEFttVzipi4/s1600/dweeb.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_iCawJE3Z3ng/TH2qw8jdk0I/AAAAAAAAA_E/lEFttVzipi4/s320/dweeb.bmp" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;Looking at him now, I have no idea what I ever liked about him, and I just feel embarrassed. &amp;nbsp;Even among the official art, there is almost no piece that manages     to make his hair work.&amp;nbsp; And why are his knees tied together?&amp;nbsp; How is     anyone supposed to run like that, let alone jump and kick? &amp;nbsp;He doesn't seem built for street fighting, though he's hardly alone in that.&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_iCawJE3Z3ng/TH2qe3OqsdI/AAAAAAAAA-8/QNtGeV10-M8/s1600/iori.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_iCawJE3Z3ng/TH2qe3OqsdI/AAAAAAAAA-8/QNtGeV10-M8/s320/iori.jpg" width="251" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;&lt;br /&gt;What is wrong with Iori is pretty much what is wrong with all of the     characters in &lt;i&gt;King of Fighters&lt;/i&gt;; these designs were made for     the runway, not the ring, and their obsolescence was built-in.&amp;nbsp;     Unfortunately, SNK Playmore hasn't really kept ahead of changing     fashions, and the &lt;a href="http://game.snkplaymore.co.jp/official/kof-xii/english/character/iori.html"&gt;latest&lt;/a&gt;     &lt;a href="http://game.snkplaymore.co.jp/official/kof-xii/english/character/ash.html"&gt;designs&lt;/a&gt; are among the series's worst.&amp;nbsp; Or maybe I'm the one that has     no fashion sense.&amp;nbsp; Actually, there's no "maybe" about it. &amp;nbsp;But I think I'm     just tired of the whole blasted fashion model street fighter     aesthetic. &amp;nbsp;Now I just want fighters to look like fighters, as they did back in &lt;i&gt;Street Fighter II&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;To be fair, it's not just SNK that has failed to age with grace.&amp;nbsp; As     another example, take Dante from &lt;i&gt;Devil May Cry&lt;/i&gt;.&amp;nbsp; Here's     another guy I used to think was bad&lt;i&gt;ass&lt;/i&gt;.&amp;nbsp; But lately I've been     playing a lot more Western-developed shooters, and when I put him     next to a guy like Marcus Fenix, I realize that Dante is truly not     that far removed from the typical effeminate JRPG hero.&amp;nbsp; He's     stupidly good-looking, wears flashy clothes, and spouts some     embarrassing dialogue.&amp;nbsp; I wouldn't call Marcus Fenix "cool," but in     the context of a gaming landscape filled with space marine-type     characters, Dante seems less than manly, and surely that isn't cool.&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_iCawJE3Z3ng/TH2ruFtp-rI/AAAAAAAAA_M/9bLlDR4CXqI/s1600/dante_rose.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_iCawJE3Z3ng/TH2ruFtp-rI/AAAAAAAAA_M/9bLlDR4CXqI/s320/dante_rose.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;&lt;br /&gt;&lt;br /&gt;So what &lt;i&gt;is&lt;/i&gt; cool now?&amp;nbsp; I have no freaking clue, and I'm not sure I care anymore.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-2360436560238473425?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/2360436560238473425/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=2360436560238473425' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2360436560238473425'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2360436560238473425'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/08/death-of-cool.html' title='Death of the Cool'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_iCawJE3Z3ng/TH2qYwHB9iI/AAAAAAAAA-0/7rHoYoqJ1Bw/s72-c/kyo.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-5049232932443926673</id><published>2010-08-28T13:36:00.000-07:00</published><updated>2010-08-29T07:36:29.342-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='Square Enix'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom'/><title type='text'>My Top 5 Video Game FMVs</title><content type='html'>Yes, we've arrived at &lt;i&gt;that&lt;/i&gt; point in this blog's life.&amp;nbsp; No     more joking, I now make "Top 5" lists in earnest.&amp;nbsp; It's either that or     I start playing weekly games of &lt;i&gt;Madden 11 &lt;/i&gt;. . . demo (Colts vs.     Jets all day!) and posting the &lt;strike&gt;play-by-play&lt;/strike&gt; box scores.&lt;br /&gt;&lt;br /&gt;Anyway, I was inspired after recently viewing the cinematic trailer     for &lt;i&gt;DC Universe Online&lt;/i&gt;.&amp;nbsp; &lt;i&gt;DC Universe Online&lt;/i&gt;, being     an MMORPG, held no interest for me as a player, but I am now glad     that it exists, if only because it has resulted in the commissioning     of Blur for this amazing mini-movie that will surely be the best     thing about the entire game.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="255" width="410"&gt;&lt;param name="movie" value="http://www.youtube.com/v/H7Nf-m6WGl4?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/H7Nf-m6WGl4?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="410" height="255"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.blur.com/"&gt;Blur&lt;/a&gt; may not be a household name,     but it is one of the hottest computer animation and design studios     around, its skills allegedly commanding per-minute charges in the $1     million range.&amp;nbsp; Blur does a lot more than just video game work, but     its CG talent is undeniably a perfect fit for gaming, and it has  done much to class up a number of otherwise mediocre products.&amp;nbsp; Before &lt;i&gt;DC Universe Online&lt;/i&gt;, the studio caught my     attention with a pair of similarly &lt;a href="http://www.youtube.com/watch?v=l6IAoPAjzpw"&gt;awesome&lt;/a&gt; cinematic &lt;a href="http://www.youtube.com/watch?v=UISb7ePM0c4"&gt;trailers&lt;/a&gt; for     the similarly yawn-inducing &lt;i&gt;Star Wars: The Old Republic&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;Well, Blur may be the king now--frankly, it doesn't have a lot of     competition, as many developers have opted this generation to rely     less on pre-rendered assets--but I thought I'd take a moment to  reflect on the past and pick out five of my favorite pre-rendered video  game cinematics.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Resident Evil 3: Nemesis&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt; - Opening&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object height="332" width="410"&gt;&lt;param name="movie" value="http://www.youtube.com/v/zLqNaE36cGs?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/zLqNaE36cGs?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="410" height="332"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;The &lt;i&gt;&lt;a href="http://www.youtube.com/watch?v=WF7JalxpMgw"&gt;Resident Evil 2&lt;/a&gt;&lt;/i&gt; opening movies were, in their own time,     the most technically impressive CG FMVs on console, and &lt;i&gt;&lt;a href="http://www.youtube.com/watch?v=ehxTEJ3tU9k"&gt;Code:       Veronica&lt;/a&gt;&lt;/i&gt;'s roller-coaster intro is always a crowd-pleaser, but     my personal favorite &lt;i&gt;Resident Evil&lt;/i&gt; cinematic is the     opening for &lt;i&gt;Resident Evil 3: Nemesis&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;RE2&lt;/i&gt; allowed us to     play in the aftermath of Raccoon City's fall to the zombie apocalypse, describing in journals how it all went down, but here we finally got to see the citizens making their hopeless last stand. &amp;nbsp;No longer contained within some mansion in the woods, the zombies were taking over the city streets, and the nightmarish spectacle was consequently more real than ever before.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Kingdom Hearts Final Mix&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt; - "Deep Dive"&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object height="255" width="410"&gt;&lt;param name="movie" value="http://www.youtube.com/v/mOz9mgs5-mI?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/mOz9mgs5-mI?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="410" height="255"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;The famous "Deep Dive" video was a secret movie contained in the Japan-only "director's cut" of &lt;i&gt;Kingdom Hearts&lt;/i&gt;. &amp;nbsp;As a teaser for &lt;i&gt;Kingdom Hearts II&lt;/i&gt;,  it was as oblique and enigmatic as you would have expected from a  Tetsuya Nomura production--even four games later, fanboys are still  trying to decipher all its hidden messages. &amp;nbsp;But it also established another Nomura signature.&lt;br /&gt;&lt;br /&gt;Considerably darker and     more violent than anything else in the game, it was also plain  cool. &amp;nbsp;Its significance to the story would remain unclear even hours into &lt;i&gt;Kingdom Hearts II&lt;/i&gt;, but this non-interactive movie surprisingly provided more meaningful clues as to how future games would look and play, with its near-weightless style and balletic combat. &amp;nbsp;Here also were planted the seeds of &lt;i&gt;Final Fantasy VII: Advent Children&lt;/i&gt;,     and you can even follow the lineage onward to the upcoming &lt;i&gt;&lt;a href="http://www.youtube.com/watch?v=kGyVZRHZ2ow"&gt;Final     Fantasy Versus XIII&lt;/a&gt;&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Kingdom Hearts II&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt; - Opening&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object height="332" width="410"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VpSzaNme02A?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VpSzaNme02A?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="410" height="332"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;Many&amp;nbsp;&lt;i&gt;Kingdom Hearts&lt;/i&gt; fans, drawn to the series for its high production values and exciting combat, understandably skipped &lt;i&gt;Chain of Memories&lt;/i&gt; for the GBA. &amp;nbsp;That posed a bit of a problem for players hoping to jump directly to &lt;i&gt;Kingdom Hearts II&lt;/i&gt;, however, because although not a lot happened in&amp;nbsp;&lt;i&gt;Chain of Memories&lt;/i&gt;, the story definitely did not end in the same place it began. &amp;nbsp;To get these players up to speed, the beginning of &lt;i&gt;Kingdom Hearts II&lt;/i&gt; recapped the story thus far in virtuosic music video form.&lt;br /&gt;&lt;br /&gt;Actually, as a recap, it was almost useless to anybody who hadn't played the previous games. &amp;nbsp;But it was gorgeous, full of inventive imagery and editing (especially in the &lt;i&gt;Chain of Memories&lt;/i&gt; section), and it rewarded players of &lt;i&gt;Chain of Memories&lt;/i&gt;, bringing their imaginations to life by highlighting resonant moments that the GBA simply could never do justice. &amp;nbsp;My favorite part has got to be the shot of Sora     and company racing up a staircase while Riku progresses upside down     along the underside--a sublimely literal representation of their parallel journeys through the castle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Onimusha 3: Demon Siege&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt; - Opening&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object height="332" width="410"&gt;&lt;param name="movie" value="http://www.youtube.com/v/0WdvfQFgFyk?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/0WdvfQFgFyk?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="410" height="332"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;This one requires little introduction, as it is regularly at or near the top of almost everybody's list. &amp;nbsp;The     &lt;i&gt;Onimusha&lt;/i&gt; series was originally conceived of as a cinematic game, and     all of the core &lt;i&gt;&lt;a href="http://www.youtube.com/watch?v=uH4sD5sSyFA"&gt;Onimusha&lt;/a&gt;&lt;/i&gt; titles have had &lt;a href="http://www.youtube.com/watch?v=kgWHhYM0p1U"&gt;ambitious&lt;/a&gt; opening &lt;a href="http://www.youtube.com/watch?v=YV3Lsqv1sOs"&gt;movies&lt;/a&gt;,     but &lt;i&gt;Onimusha 3&lt;/i&gt;'s by Robot remains the best.&lt;br /&gt;&lt;br /&gt;I think all of the videos on this list are ones that I come back to because they are so replayable and stand well even out of context.&amp;nbsp;&lt;i&gt;Onimusha 3&lt;/i&gt;'s intro, better than everything else in all of the &lt;i&gt;Onimusha&lt;/i&gt; games combined, is the epitome of that--essentially a CG short film with its own complete and perfectly     self-contained narrative arc.&amp;nbsp; Indeed, you would be best off just watching this and then skipping the rest of the game. &amp;nbsp;Not only is it all downhill from here, but nothing that follows even has anything at all to do with what is seen in this video.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;b&gt;Mortal Kombat: Armageddon&lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;b&gt; - Opening&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object height="255" width="410"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4LZB3c7nbs8?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4LZB3c7nbs8?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="410" height="255"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;Bringing together almost every fighter ever to have appeared in &lt;i&gt;MK&lt;/i&gt; up to that point, it was the slugfest to end all slugfests.&amp;nbsp;&amp;nbsp;In my opinion, this is even better than the&amp;nbsp;&lt;i&gt;DC Universe Online&lt;/i&gt;&amp;nbsp;video, for the sheer number of distinct characters that it is able to juggle.&amp;nbsp;&amp;nbsp;If you were ever into the series, this was a glorious celebration and culmination of its entire history. &amp;nbsp;Even if you couldn't name even half the characters, it was just an awesome battle royal, rendered in astonishingly accomplished CG that was probably more than &lt;i&gt;MK&lt;/i&gt; and Midway deserved. &amp;nbsp;Also, as will likely be the case with &lt;i&gt;DC Universe Online&lt;/i&gt;, watching the opening movie is vastly more exciting than actually playing the game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-5049232932443926673?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/5049232932443926673/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=5049232932443926673' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/5049232932443926673'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/5049232932443926673'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/08/my-top-5-video-game-fmvs.html' title='My Top 5 Video Game FMVs'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-3240400227418766993</id><published>2010-08-27T19:59:00.000-07:00</published><updated>2010-09-03T21:23:07.304-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='jobbing'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Hot-N-Ready</title><content type='html'>I don't know why, but there was a stack of pizza boxes, presumably empty, in the corner of the restroom at work. &amp;nbsp;It made the restroom smell like pizza . . . topped with the usual urine and feces. I don't think I liked it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-3240400227418766993?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/3240400227418766993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=3240400227418766993' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/3240400227418766993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/3240400227418766993'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/08/hot-n-ready.html' title='Hot-N-Ready'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-4858411719817159293</id><published>2010-08-22T11:30:00.000-07:00</published><updated>2010-08-22T11:33:05.933-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Scott Pilgrim vs. The World: The Game</title><content type='html'>I don't know the comics or movie, but I did download the &lt;i&gt;Scott Pilgrim&lt;/i&gt; video game on PSN.&amp;nbsp; I had heard it described as being heavily inspired by &lt;i&gt;River City Ransom&lt;/i&gt;, and a modernized &lt;i&gt;RCR&lt;/i&gt; was something I'd long wanted.&lt;br /&gt;&lt;br /&gt;In many ways, Technos's &lt;i&gt;River City Ransom&lt;/i&gt; for the NES remains the most evolved beat 'em up to this day.&amp;nbsp; The game basically played like &lt;i&gt;Double Dragon&lt;/i&gt;  (also developed by Technos), but it also included many RPG elements.&amp;nbsp;  You could earn money by defeating foes, then go to shops to spend that  coin on new moves, items, and stat boosts.&amp;nbsp; The hip city setting was  also slightly more realistic than in the average brawler, populated as  it was by occasional friendly NPCs, who would offer hints to get you  through the story.&amp;nbsp; Instead of the typical series of straight-line  stages, &lt;i&gt;River City Ransom&lt;/i&gt; had a unified world that players could travel backwards and forwards through as needed.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Scott Pilgrim vs. The World&lt;/i&gt; is more linear than &lt;i&gt;River City Ransom&lt;/i&gt;, but it has most of the rest of that stuff covered.&amp;nbsp; Its debt to &lt;i&gt;RCR&lt;/i&gt;  is most immediately evident in the ability to pick up downed enemies or  allies and use them as melee weapons.&amp;nbsp; The controls are at least more  sensible than Technos's two-button classic, but the feel is frustratingly  nowhere near as sharp as the best Capcom arcade brawlers of the 90s, and  the hit detection is punishingly specific.&amp;nbsp; The game is also extremely  buggy, and the very real glitches kind of take the humor out of the  "Subspace" zones filled with flying piggy banks and fake graphical  corruptions.&amp;nbsp; A word of advice: if the music drops out suddenly, that's probably a  sign that everything is about to go to hell, so you might want to just  quit while you're ahead.&amp;nbsp; Also, try very hard not to fall in any pits or  throw enemies into them.&lt;br /&gt;&lt;br /&gt;Like all beat 'em ups, the game is ideally played with friends, and &lt;i&gt;Scott Pilgrim&lt;/i&gt; even allows for two players more than &lt;i&gt;River City Ransom&lt;/i&gt;.&amp;nbsp;  Not only does it help to have other guys fighting on your side, but the  game allows players a chance to revive downed comrades, thus saving  them from having to lose precious lives.&amp;nbsp; Even with two other players,  however, I find that the aggressive enemies make it pretty hard to successfully  resuscitate an ally before their countdown to death expires.&amp;nbsp; In fact,  the game probably throws larger groups of enemies at you than any actual  vintage beat 'em up.&amp;nbsp; Sometimes they'll even pile on top of you, and  bursting them off you is one of the game's more memorable gags.&lt;br /&gt;&lt;br /&gt;Even on the easiest difficulty, the game can be quite challenging.&amp;nbsp; It  does save your progress between stages, and you can revisit past levels  to grind for money and experience, although it is annoying that the  shops won't tell you what items do until after you've bought them.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Scott Pilgrim vs. The World&lt;/i&gt;'s actual fighting is merely passable,  but the music and art are impressive, and it is a new 2-D beat 'em up in  2010, which is nice to see.&amp;nbsp; With more players, more characters, and a  real save system, it may indeed be a better version of &lt;i&gt;River City Ransom&lt;/i&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-4858411719817159293?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/4858411719817159293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=4858411719817159293' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4858411719817159293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4858411719817159293'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/08/scott-pilgrim-vs-world-game.html' title='Scott Pilgrim vs. The World: The Game'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-5181743931486884832</id><published>2010-08-21T11:37:00.000-07:00</published><updated>2010-08-21T11:37:46.728-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>The Expendables</title><content type='html'>I was watching &lt;i&gt;Commando&lt;/i&gt; again on TV a few years ago with my  parents.&amp;nbsp; The     final act of that movie has Arnold Schwarzenegger single-handedly     taking down a private army in South/Central America, the death toll     surely well into triple digits.&amp;nbsp; The carnage wrought by this one-man     army led my father to joke that, if we just dispatched a team of  Schwarzenegger and     Sylvester Stallone, the Middle East problem would be     wrapped up in a day.&amp;nbsp; My mother then     added, "And Demi Moore's ex-husband!"&amp;nbsp; My parents' views on the  Middle East aside, it at least had the makings of a good movie.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The Expendables&lt;/i&gt; is not quite that movie, but its dream team  assemblage of Stallone, Jason Statham, Jet Li, and Dolph Lundgren is the  closest we've ever come.&amp;nbsp; Schwarzenegger and Bruce Willis sadly appear  only briefly and do not get in on the action, but hopefully we'll see  more of them in a sequel.&amp;nbsp; For now, &lt;i&gt;The Expendables&lt;/i&gt; may not be  the greatest action movie of all time, but it has some damn amazing  action moments rekindling that childish glee I used to feel when  watching the more mindless Stallone and Schwarzenegger flicks of the 80s  and 90s.&amp;nbsp; If you don't have a soft spot for that generation of film  violence, however, then be warned that &lt;i&gt;The Expendables&lt;/i&gt; is not slick, not topical, not a satire or a deconstruction.&amp;nbsp; Although it     knowingly recycles the plot, structure, and every cliche of action     movies past, it does so in earnest, delivering a decidedly pre-&lt;i&gt;Bourne Identity&lt;/i&gt; experience that feels like it could have come ten or even twenty years ago.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;The opening scenes develop at a glacial pace while     setting up the characters' motivations and mission.&amp;nbsp; The movie is  less than thrilling when the characters aren't killing, and during the  stretches between, Stallone's brand of macho humor rarely works.&amp;nbsp; The  movie is only 103 minutes, but it felt to me like 20 of those were  Mickey Rourke describing some tattoo he wanted to ink on Jason Statham's  dome.&amp;nbsp; There are also some attempts at sentimentalism, but Stallone  never finds the heart that he got in &lt;i&gt;Rocky Balboa&lt;/i&gt; and &lt;i&gt;Rambo&lt;/i&gt;,  perhaps because the Expendables do not have that sort of history with  the audience, even if the actors portraying them do.&amp;nbsp; In fact, the  characters at times refer to     previous missions, and I wished they would have simply described     their old movies as a sort of in-joke, but that probably would have  been too cute.&lt;br /&gt;&lt;br /&gt;Stallone does do an admirable job of managing the unprecedented roster  of action stars, although again, to be fair, he didn't have to direct  any egos equal to his own.&amp;nbsp; Dolph Lundgren, Stallone's &lt;i&gt;Rocky IV&lt;/i&gt;  co-star and only real contemporary among the cast, features prominently  and seems perfectly cast as an     unhinged veteran merc.&amp;nbsp; Supposedly, Lundgren only made it in after     Jean-Claude Van Damme passed on the role, although, the way Van     Damme tells it, the part hadn't even been developed into a character     yet at the time it was offered to him.&amp;nbsp; Van Damme, whose recent  characters have all been defined by regret that has seemed more than a  performance, would probably have taken this movie truly into &lt;i&gt;Unforgiven&lt;/i&gt;     territory.&amp;nbsp; Lundgren seems a better fit for this old, cracked soldier--haunted yet amused by his own joke of an existence.&lt;br /&gt;&lt;br /&gt;As for the other stars, if you're a Jet Li fan, then this is certainly  not the best display of his abilities, but it is cool to see him in a  supporting role where, no longer having to carry the dramatic burden  with his limited acting range, he is in his most no-nonsense, surgically  lethal form.&amp;nbsp; Jason Statham, the young buck of the crew, as the only  Expendable under 40, is meanwhile as abrasive as ever while speaking,  but Stallone has a good handle on the Englishman's performance style,  building the character around that in-your-face attitude.&amp;nbsp; As the team's  knife fighter, Statham is the most spectacular killer of them all.&amp;nbsp; And  while I'm sure nobody is going to the theater for role-players Terry  Crews and Randy Couture, they too get their action moments.&lt;br /&gt;&lt;br /&gt;But the whole point of this movie is to show these guys operating together, not separately, and the final act is where &lt;i&gt;The Expendables&lt;/i&gt; really lives up to its promise, piling on more action and action stars than the screen seems able to contain. &amp;nbsp;There is an instantly classic shot of these icons all charging out together, guns blazing, but my favorite scene had to be Jet Li and Jason Statham double-teaming an enemy lieutenant.&amp;nbsp;&amp;nbsp;In the past, pitting a foe against a single John Rambo or John Matrix was already a bloodbath, but here the guy doesn't even have time to feel the first fist against his face before he's spun into a kick from the other side.&lt;br /&gt;&lt;br /&gt;In one key departure from the 80s and 90s, Stallone, now mindful of his age, or at least his mortality, tries to get across that the Expendables are human, that the odds are against them, that they only succeed because they work together. &amp;nbsp;Schwarzenegger's character in &lt;i&gt;The Expendables&lt;/i&gt; turns down the mission because he says only an idiot would take it on, even though it&amp;nbsp;is basically identical to the scenario that he yawned his way through in &lt;i&gt;Commando&lt;/i&gt;. &amp;nbsp;There's no yawning from the Expendables, who would all clearly rather be enjoying their money. &amp;nbsp;These guys are ruthlessly efficient once the fighting begins, but they do not revel in their own destructiveness with gratuitous one-liners, and in the hairier moments, there is actually a tension that was never present in the likes of&amp;nbsp;&lt;i&gt;Commando&lt;/i&gt;&amp;nbsp;or&amp;nbsp;&lt;i&gt;Rambo III&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;The most disappointing thing about &lt;i&gt;The Expendables&lt;/i&gt; is, of course, that we still don't get to see Schwarzenegger in action alongside Stallone. &amp;nbsp;That remains the dream.&amp;nbsp; Lately, Stallone has been waffling over whether &lt;i&gt;The Expendables&lt;/i&gt; will be his last acting role, but hopefully he can make this happen in a sequel.&amp;nbsp;&amp;nbsp;For that, I'll also want     Van Damme, Steven Seagal, Wesley Snipes, maybe even Hulk Hogan in there, and then we'll really have the ultimate action movie. &amp;nbsp;In the meantime, I'll next be looking forward to Seagal's return in &lt;i&gt;Machete&lt;/i&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-5181743931486884832?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/5181743931486884832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=5181743931486884832' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/5181743931486884832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/5181743931486884832'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/08/expendables.html' title='The Expendables'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-1650898400919601170</id><published>2010-08-12T20:43:00.000-07:00</published><updated>2010-08-12T20:43:21.916-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Forward</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_iCawJE3Z3ng/TGS_LvKUaqI/AAAAAAAAA-k/yh6NIB6GdG0/s1600/controller.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_iCawJE3Z3ng/TGS_LvKUaqI/AAAAAAAAA-k/yh6NIB6GdG0/s320/controller.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-1650898400919601170?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/1650898400919601170/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=1650898400919601170' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1650898400919601170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1650898400919601170'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/08/forward.html' title='Forward'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_iCawJE3Z3ng/TGS_LvKUaqI/AAAAAAAAA-k/yh6NIB6GdG0/s72-c/controller.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-1279598283531863179</id><published>2010-08-09T22:58:00.000-07:00</published><updated>2010-08-09T22:58:26.938-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>The Darjeeling Limited</title><content type='html'>&lt;div class="moz-text-html" lang="x-western"&gt;                  Somebody told me this was a good movie.&amp;nbsp; Now that I've seen it for     myself, I say that these are the things that make you feel like the     loneliest person in the world.&lt;br /&gt;&lt;br /&gt;It makes me wonder if this somebody really watched the same     self-indulgent malarkey that I did.&amp;nbsp; I mean, I want to know if they     &lt;i&gt;really watched&lt;/i&gt; it.&amp;nbsp; I would ask them to imagine themselves as     someone with no friends whatsoever, who comes home, after another     unfulfilled workday, to an empty home, to spend the evening watching     &lt;i&gt;The Darjeeling Limited&lt;/i&gt; alone, for pleasure, not as some     academic exercise with notebook and pen in hand for jotting down all     the observations to be discussed later with hipster pals that don't     exist.&amp;nbsp; Does the movie have even a shred of charm or humor in that     hypothetical scenario?&amp;nbsp; Should it not?&amp;nbsp; I think, if you didn't     already know that your life was a misery, you would realize it     during the course of the viewing.&lt;br /&gt;&lt;br /&gt;That's not the way it is, but it's the way this movie made me feel     while watching it.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-1279598283531863179?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/1279598283531863179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=1279598283531863179' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1279598283531863179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1279598283531863179'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/08/darjeeling-limited.html' title='The Darjeeling Limited'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-8744943987424366858</id><published>2010-08-05T18:36:00.000-07:00</published><updated>2010-08-05T18:36:20.476-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Universal Soldier: Regeneration</title><content type='html'>&lt;div class="moz-text-html" lang="x-western"&gt;                 Action movie fans were &lt;a href="http://omega-warzard.blogspot.com/2009/02/if-only-bolo-were-in-it.html"&gt;crushed&lt;/a&gt;     to hear that Jean-Claude Van Damme would not be among the cast of     dream project &lt;i&gt;The Expendables&lt;/i&gt;, which will feature     appearances by nearly every other action star of the last three     decades.&amp;nbsp; Before the limited theatrical release of 2008's &lt;a href="http://omega-warzard.blogspot.com/2009/05/jcvd.html"&gt;&lt;i&gt;JCVD&lt;/i&gt;&lt;/a&gt;,     Van Damme had not appeared in theaters since 1999's universally     panned &lt;i&gt;Universal Soldier: The Return&lt;/i&gt;.&amp;nbsp; Following up on the     positive press he won for &lt;i&gt;JCVD&lt;/i&gt;, even a supporting role in     such a sure blockbuster as &lt;i&gt;The Expendables&lt;/i&gt; would have been     the perfect way for him to get his career back on track.&amp;nbsp; But "The     Muscles from Brussels" seemingly thought the project was &lt;a href="http://nymag.com/daily/entertainment/2010/06/jean-claude_van_damme_would_ha.html"&gt;beneath          him&lt;/a&gt;, which, given the direct-to-video trash he's been putting     out for over a decade, struck most fans as ridiculous--all the more     so when it was confirmed that he would be appearing instead in     another &lt;i&gt;Universal Soldier&lt;/i&gt; sequel.&amp;nbsp; According to &lt;a href="http://www.moviehole.net/200815292-how-universal-soldier-3-came-to-be"&gt;some          reports&lt;/a&gt;, he was doing "Universal Soldier 3" only under legal     duress, but if that was minor consolation as regards his character,     it also seemed to dash any chances of the film, or Van Damme's     comeback, turning out well.&lt;br /&gt;&lt;br /&gt;Well, I'm still looking forward to &lt;i&gt;The Expendables&lt;/i&gt;, but in     the meantime, I have seen &lt;i&gt;Universal Soldier: Regeneration&lt;/i&gt;,     which was not able to carry Van Damme back into theaters.&amp;nbsp; I can     tell you it was not what I expected, and I am probably one of the     very few people who has seen every other &lt;i&gt;Universal Soldier&lt;/i&gt;     movie--both Van Damme theatrical releases and the two     direct-to-video non-canon productions (not to mention &lt;i&gt;Soldier&lt;/i&gt;,     starring Kurt Russell).&lt;br /&gt;&lt;br /&gt;The original 1992 &lt;i&gt;Universal Soldier&lt;/i&gt; was Van Damme's Vietnam     picture--his &lt;i&gt;First Blood&lt;/i&gt;, or even his &lt;i&gt;Platoon&lt;/i&gt;--maybe     crossed in earnest with &lt;i&gt;RoboCop&lt;/i&gt;.&amp;nbsp; Coming after &lt;i&gt;Lionheart&lt;/i&gt;     and &lt;i&gt;Double Impact&lt;/i&gt;, it was a surprisingly bleak story,     featuring a Van Damme without his usual virile charm, as confused     lost soul Luc Deveraux, brought back from the dead to serve as a     perfect killing machine.&amp;nbsp; Ultimately still pretty schlocky and     generic, it was no masterpiece, yet somehow it spawned two     non-theatrical 1998 sequels that continued the story directly but     with none of the original cast.&amp;nbsp; Not only that, but Van Damme     himself returned in 1999 for the sequel that nobody asked for.&amp;nbsp; &lt;i&gt;Universal         Soldier: The Return&lt;/i&gt;, altogether one of the most gratuitous     (but enjoyably so) movies I've ever seen, wisely ignored the     direct-to-video sequels, but it also mostly ignored the original     film, abandoning both continuity and sense in the process.&lt;br /&gt;&lt;br /&gt;After an even longer hiatus, this year's &lt;i&gt;Universal Soldier:       Regeneration&lt;/i&gt; brings Van Damme back for a third go as Luc     Deveraux and, better still, reunites him with original film nemesis     Dolph Lundgren, who was able to make time for both &lt;i&gt;Regeneration&lt;/i&gt;     and &lt;i&gt;The Expendables&lt;/i&gt;.&amp;nbsp; Given what I'd heard about how this     third movie came to be, I expected some cheap and exploitative     production desperate to cash in on the diminishing stock of the     title and stars.&amp;nbsp; That was exactly what &lt;i&gt;The Return&lt;/i&gt; was, so I     could only hope that &lt;i&gt;Regeneration&lt;/i&gt; would be as much fun.&lt;br /&gt;&lt;br /&gt;"Fun" is not a word I would use to describe &lt;i&gt;Universal Soldier:       Regeneration&lt;/i&gt;, but neither is it depressing in the manner of &lt;i&gt;In          Hell&lt;/i&gt; (2003) or &lt;i&gt;Until Death&lt;/i&gt; (2007)--sad swipes at     action movie tropes, with sub-theatrical production values and     budgets sopped up by an unmotivated lead actor.&amp;nbsp; &lt;i&gt;Regeneration&lt;/i&gt;     is a real movie, deliberately cold, and the most legitimately     quality production Van Damme has ever starred in.&amp;nbsp; Not at all what I     expected.&lt;br /&gt;&lt;br /&gt;Seriously, after watching &lt;i&gt;Regeneration&lt;/i&gt;, I can believe that     Van Damme passed on &lt;i&gt;The Expendables&lt;/i&gt; for artistic reasons.&amp;nbsp;     Whereas &lt;i&gt;The Expendables&lt;/i&gt; looks to be a throwback--a last     hurrah for Stallone the action hero, who wants to go out with the     same sort of ultraviolent live-action cartoon that made his legend--&lt;i&gt;Universal          Soldier: Regeneration&lt;/i&gt;, despite being a sequel to one such     film, is not content to evoke the experiences of two decades ago.&amp;nbsp;     This is a startlingly competent, sometimes even avant-garde work     that fuses some bloody-good action with a less drunken tone and more     modern cinematic technique.&amp;nbsp; The desaturated palette and impressively long takes paint an unnervingly vital picture, and the sound is even more minimalist, with a     musical score often absent, making for some starkly     sober action sequences that are light on pyrotechnics and high on     brutality, as when an expressionless Van Damme goes to work with     just a knife against an army of terrorists.&amp;nbsp; Set in the abandoned     Chernobyl plant and opening with a gut-wrenching kidnapping and     chase sequence, the storyline is heavier in tone and less campy     sci-fi, but the movie remains fast-paced and consistently     exciting.&lt;br /&gt;&lt;br /&gt;Van Damme and Lundgren are the only "stars" in the film, and neither     receives as much screen time as one might expect, but they appear     when needed, and the sparing use of their skills makes them seem     that much more special when they are unleashed.&amp;nbsp; 1999's &lt;i&gt;The Return&lt;/i&gt;     having been removed from continuity, Van Damme's Deveraux is right     back to his 1992 self--stranded and cold on the surface, but with     simmering yearnings beneath.&amp;nbsp; The older Van Damme furthermore sells     the character's weariness and resists any temptation to overact     beyond that.&amp;nbsp; Lundgren is surprisingly less intelligible than Van     Damme, yet his performance seems appropriate, as a man who has     perhaps seen the other side and come back not quite whole.&amp;nbsp; Their     characters' anticipated rematch lives up to any fan fiction     fantasies, and it also exceeds most any slugfest you'll find in     theaters.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Universal Soldier: Regeneration&lt;/i&gt; is not a great movie, but it     is unlike any action flick I've seen.&amp;nbsp; Although it was shocking at     first, I can now say that it's refreshing.&amp;nbsp; It's something new and     different, not generic, and leaves a stronger impression as a     result.&amp;nbsp; I don't know if it takes the genre forward, but it at least     makes it feel alive again, where other films are so content to leave     it stagnant with formulaic rehashes and unimaginative direction.&amp;nbsp; Suddenly an affirmation, rather than a contradiction, of JCVD's newfound artistic integrity, it makes me just a little ashamed that all I wanted was another &lt;i&gt;Timecop&lt;/i&gt;.&amp;nbsp;     I'm not sure if &lt;i&gt;The Expendables&lt;/i&gt; is going to do it for me     after this.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-8744943987424366858?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/8744943987424366858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=8744943987424366858' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/8744943987424366858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/8744943987424366858'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/08/universal-soldier-regeneration.html' title='Universal Soldier: Regeneration'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-1423779315486076208</id><published>2010-07-30T00:13:00.000-07:00</published><updated>2010-09-03T21:23:07.305-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sports'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='jobbing'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Battle of the Sexes</title><content type='html'>"If Muggsy Bogues could play in the NBA, then why shouldn't women be  allowed?" asked the guy across from me.&amp;nbsp; "Are you telling me that Muggsy  Bogues is better at basketball than Lisa Leslie?"&lt;br /&gt;&lt;br /&gt;What had begun as an already depressing discussion concerning the legitimacy of women's MMA  had somehow come to this.&amp;nbsp; Some coworkers around me had begun to debate  whether there should be more cross-gender competition in professional  sports, since evidently nobody cared about the women's leagues.&amp;nbsp; While  certainly no one wanted to see Brock Lesnar beat up Gina Carano in the  ring, I personally felt that, if Serena Williams wanted to enter the  men's tournament at the US Open and was able to qualify, then she should  be allowed in.&amp;nbsp; My feelings were somewhat different, however, when it  came to team sports.&lt;br /&gt;&lt;br /&gt;The guy did have a point about Muggsy Bogues and Lisa Leslie.&amp;nbsp; The 5' 3"  Bogues would be considered short in civilian society, yet he was able  to compete at the highest level in a sport of giants.&amp;nbsp; He worked well  with the diminutive frame he'd been given, but even though he was the  same gender as the 7' 1" Vlade Divac, surely they were nowhere close to  being in the same division physically.&amp;nbsp; Lisa Leslie, at 6' 5", should  theoretically have been more a peer than Bogues for the average NBA player.&lt;br /&gt;&lt;br /&gt;Yet when the dude posed the question, the first thing that came regrettably to my mind was that awful John Travolta movie, &lt;i&gt;The General's Daughter&lt;/i&gt; (1999).&amp;nbsp; I decided not to bring it up, however, for fear that I might have had to explain it, in case nobody else had seen it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-1423779315486076208?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/1423779315486076208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=1423779315486076208' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1423779315486076208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1423779315486076208'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/07/battle-of-sexes.html' title='Battle of the Sexes'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-7577404530786944285</id><published>2010-07-28T20:42:00.000-07:00</published><updated>2011-01-16T11:25:14.752-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Disney'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>The Princess and the Frog</title><content type='html'>I finally got around to seeing Disney's &lt;i&gt;The Princess and the Frog&lt;/i&gt;, which I missed in theaters last year.&amp;nbsp; I liked it better than either &lt;i&gt;Up&lt;/i&gt; or &lt;i&gt;Ponyo&lt;/i&gt;,  both of which I did catch in theaters.&amp;nbsp; I wouldn't rank it among the  great Disney animated features, and it surely was not the prestige  picture that Disney needed in order to mark a momentous return to  traditional animation after a five-year slumber.&amp;nbsp; But I think it fits  well enough within the whole Disney animated canon, and future  generations of children, coming to this as just another in the vault of  classics, should be able to enjoy it as exactly that.&amp;nbsp; It's a good  story, thoroughly entertaining, possessing both beauty and personality  in its visuals, and it imparts a fine moral.&amp;nbsp; . . . Or does it?&lt;br /&gt;&lt;br /&gt;Bear with me, dear blog readers, for though I previously spared you  having to take in my revulsion at Jake Sully sleep-banging some giant  blue thing in &lt;i&gt;Avatar&lt;/i&gt;, and I tried, for my own sanity, to think as little as possible about the prepubescent boy-fish romance in &lt;i&gt;Ponyo&lt;/i&gt;, it was regrettably only a matter of time before another movie finally drove me to composing this post.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The Princess and the Frog&lt;/i&gt; tells the story (SPOILERS) of the  romantic love between a young woman and a prince who has been cruelly  voodooed into a frog.&amp;nbsp; What I find icky about it is that they only fall  in love after they have both become frogs.&amp;nbsp; Perhaps you could argue that  they are simply that confident that they will undo the curse, and so  they are all along looking forward to their life together as humans.&amp;nbsp;  But the heroine, Tiana, only meets the prince after he has been  transformed into a frog.&amp;nbsp; She shouldn't even know what he looks like as a  human.&amp;nbsp; So her only image of her lover is of him as a frog.&amp;nbsp; And that's  supposed to be how she falls for him?&amp;nbsp; What, does she have a  thing for amphibians?&lt;br /&gt;&lt;br /&gt;Perhaps you think I am taking things too literally.&amp;nbsp; I know, the lesson  is supposed to be simply that true love transcends all barriers, right?&amp;nbsp; But I  think there is a limit to the scope of the lesson--love shouldn't  transcend &lt;i&gt;all&lt;/i&gt; barriers--and this story crosses the line into  perversion.&amp;nbsp; Consider, what if this were not fiction, but the true story  of a human woman falling in love with and wanting to marry a frog?&amp;nbsp;  Would that be a case of true lovers seeing beyond the surface into the  soul?&amp;nbsp; Or would that just be bestiality?&amp;nbsp; I pray the answer is obvious,  and I wonder, isn't that the story that &lt;i&gt;The Princess and the Frog&lt;/i&gt; is effectively promoting, even if not intentionally?&lt;br /&gt;&lt;br /&gt;I was similarly disgusted by &lt;i&gt;Avatar&lt;/i&gt; and &lt;i&gt;Ponyo&lt;/i&gt;.&amp;nbsp; Ironically, the one story that truly gets it right is a much older Disney animated classic, &lt;i&gt;The Sword in the Stone&lt;/i&gt;  (1963).&amp;nbsp; Recall that, at one point, Merlin transforms himself and  Arthur (AKA Wart) into squirrels.&amp;nbsp; The transformed Wart quickly attracts  the unwanted advances of a female squirrel.&amp;nbsp; He tries to turn her away,  but she seems beyond reason in her infatuation.&amp;nbsp; Then, when Wart  reverts to human form, much to his own relief, he tries to make friends  with the female squirrel, but she won't have it.&amp;nbsp; She runs away,  heartbroken but realizing at last that her feelings were a lie.&amp;nbsp; She is  not sad that she cannot be with the human Wart.&amp;nbsp; She is sad that Wart &lt;i&gt;is&lt;/i&gt;  human, that the squirrel she fell in love with never really existed.&amp;nbsp;  There is no such thing as love between a squirrel and a human.&amp;nbsp; That's what  &lt;i&gt;The Sword in the Stone&lt;/i&gt; says.&amp;nbsp; That's real.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-7577404530786944285?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/7577404530786944285/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=7577404530786944285' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7577404530786944285'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7577404530786944285'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/07/princess-and-frog.html' title='The Princess and the Frog'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-6457637731910452455</id><published>2010-07-26T23:42:00.000-07:00</published><updated>2010-07-26T23:42:57.109-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fighting games'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom'/><title type='text'>Billionaire Fighting</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;object height="340" width="410"&gt;&lt;param name="movie" value="http://www.youtube.com/v/i9EpHRdlI3M&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/i9EpHRdlI3M&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="410" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;&lt;i&gt;Street Fighter X &lt;/i&gt;&lt;i&gt;Tekken&lt;/i&gt;?&amp;nbsp; It's a bit like pitting the Yankees against the Lakers.&amp;nbsp; What form would the contest even take?&amp;nbsp;     What could the rules possibly be to keep it from becoming a complete     farce?&amp;nbsp; Ed Boon has had to explain many times that, however cool     fans might think the idea sounds, a &lt;i&gt;Street Fighter&lt;/i&gt; vs. &lt;i&gt;Mortal       Kombat&lt;/i&gt; crossover game wouldn't make any sense from a design     standpoint.&amp;nbsp; The games play by different rules, and any     compromise would end up satisfying no one.&amp;nbsp; And that's coming from     Ed Boon, mastermind of a series that has been historically much more     open to mechanical overhauls than either &lt;i&gt;Street Fighter&lt;/i&gt; or &lt;i&gt;Tekken&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Capcom vs. SNK&lt;/i&gt; worked well enough because SNK's fighting     games were mostly all &lt;i&gt;Street Fighter&lt;/i&gt; derivatives to begin     with.&amp;nbsp; And still some hardcore SNK fans were not satisfied with the     results.&amp;nbsp; Meanwhile, &lt;i&gt;Tekken&lt;/i&gt; is a game without special moves,     super meters, any real air game, or even much of a range game.&amp;nbsp; Does     that sound like something that would match up very well against &lt;i&gt;Street       Fighter&lt;/i&gt;?&lt;br /&gt;&lt;br /&gt;Capcom will do its best, of course, to adapt the &lt;i&gt;Tekken&lt;/i&gt;     characters into a &lt;i&gt;Street Fighter&lt;/i&gt;-style engine (compromise,     in other words), essentially creating a set of new characters that     will only look like &lt;i&gt;Tekken&lt;/i&gt; characters, while playing more     like &lt;i&gt;Street Fighter&lt;/i&gt; characters.&amp;nbsp; The &lt;a href="http://www.youtube.com/watch?v=N6U7jZ-qMfI"&gt;early footage&lt;/a&gt; suggests     that the &lt;i&gt;Tekken&lt;/i&gt; characters' bigger signature attacks will     become their special moves, they'll have super combos, and all     characters will have rudimentary chain combo abilities as maybe the     one nod to &lt;i&gt;Tekken&lt;/i&gt;'s style of combat.&lt;br /&gt;&lt;br /&gt;This will not be the game to unite the &lt;i&gt;Street Fighter&lt;/i&gt; and &lt;i&gt;Tekken&lt;/i&gt;     communities, bringing together the top &lt;i&gt;Street Fighter&lt;/i&gt;     players to battle it out against the top &lt;i&gt;Tekken&lt;/i&gt; players for     the title of "undisputed grand master."&amp;nbsp; At most, those &lt;i&gt;Tekken&lt;/i&gt;     players who happen also to play &lt;i&gt;Street Fighter&lt;/i&gt; will just     play this as they would any other &lt;i&gt;Street Fighter&lt;/i&gt; title.&amp;nbsp; But     mostly I think it will just be &lt;i&gt;Street Fighter&lt;/i&gt; players     playing this.&lt;br /&gt;&lt;br /&gt;That's still reason enough for me to get excited.&amp;nbsp; At the very     least, this should be another solid 2-D fighting game from     Capcom--one where half the cast will effectively play as brand new     characters.&amp;nbsp; And while I may not know how to play &lt;i&gt;Tekken&lt;/i&gt;, I     do think the series has some pretty cool character designs.&amp;nbsp; &lt;i&gt;Super       Street Fighter IV&lt;/i&gt; may have, in my opinion, the best roster     ever in a Capcom fighting game, but I would still gladly trade some     of those characters (mostly the &lt;i&gt;SFIV&lt;/i&gt; new bloods) for &lt;i&gt;Tekken&lt;/i&gt;'s     best.&amp;nbsp; And it will have tag team gameplay!&lt;br /&gt;&lt;br /&gt;And then there's also &lt;i&gt;Tekken X Street Fighter&lt;/i&gt; coming from     Namco.&amp;nbsp; Instead of the two series coming together for one title,     we're still getting two distinct games from two different     developers, just as we always have.&amp;nbsp; By far the shakier concept,     this is even less likely to achieve crossover appeal.&amp;nbsp; I suspect     the &lt;i&gt;Street Fighter&lt;/i&gt; characters would stand to lose a lot more     from the transition to the &lt;i&gt;Tekken&lt;/i&gt; engine than the &lt;i&gt;Tekken&lt;/i&gt;     characters would the other way around.&amp;nbsp; Will Ryu be allowed to keep     his fireball?&amp;nbsp; Projectiles are not exactly common in &lt;i&gt;Tekken&lt;/i&gt;.&amp;nbsp;     But what is Ryu without his Hadouken?&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-6457637731910452455?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/6457637731910452455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=6457637731910452455' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6457637731910452455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6457637731910452455'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/07/billionaire-fighting.html' title='Billionaire Fighting'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-1563172550519698569</id><published>2010-07-25T12:40:00.000-07:00</published><updated>2011-01-16T11:25:14.753-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Disney'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Toy Story 3</title><content type='html'>I was twelve when &lt;i&gt;Toy Story&lt;/i&gt; came out in 1995.&amp;nbsp; I originally     didn't care for it.&amp;nbsp; I thought the CGI visuals looked very ugly     compared to the traditionally animated Disney films that I had grown     up on.&amp;nbsp; Moreover, I resented that everybody else seemed so insistent     that it was a revolution, and I was terrified that its arrival     signaled the end of hand-drawn animation.&amp;nbsp; My anti-computer     animation prejudice endured for a few more years, as I passed on &lt;i&gt;A       Bug's Life&lt;/i&gt; (1998), &lt;i&gt;Toy Story 2&lt;/i&gt; (1999), and &lt;i&gt;Monsters,        Inc.&lt;/i&gt; (2001).&amp;nbsp; It was in 2001, however, that I happened somehow     to catch &lt;i&gt;Toy Story 2&lt;/i&gt; on the Disney Channel, and I had to     admit that I had been wrong.&lt;br /&gt;&lt;br /&gt;It was the rare sequel that surpassed the original, although that     didn't mean much to me.&amp;nbsp; I was simply entranced by the sharp humor,     inventive set pieces, and astonishing emotional potency.&amp;nbsp; It was     perhaps the most nearly perfect film I had ever seen.&amp;nbsp; It also     encouraged a better appreciation of the first film, although I still     didn't quite love the original &lt;i&gt;Toy Story&lt;/i&gt;--a cruder work in     every way, more notable for its technological advancements than its script.&amp;nbsp; But &lt;i&gt;Toy         Story 2&lt;/i&gt; remains the only movie that, on any given day, when I     am asked what some of my favorites are, will always spring to mind.&amp;nbsp;     I'm not sure yet whether &lt;i&gt;Toy Story 3&lt;/i&gt; quite reaches that     pinnacle, but it is no disappointment, which is saying a lot,     considering what it had to live up to.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Toy Story 3&lt;/i&gt; is not so nearly perfect a film as &lt;i&gt;Toy Story       2&lt;/i&gt;.&amp;nbsp; To a large extent, it feels like a retread of &lt;i&gt;Toy       Story 2&lt;/i&gt;, only slightly more cynical.&amp;nbsp; In the last movie,     Andy's toys were already made to consider that, one day, Andy would     outgrow toys altogether.&amp;nbsp; But the mere painful suggestion of the     idea was apparently not enough; in &lt;i&gt;Toy Story 3&lt;/i&gt;, that     scenario has finally come to pass, as the now seventeen-year-old     Andy is preparing to go to college.&amp;nbsp; And however much his toys tried     to brace themselves for this inevitability, nothing could have     prepared them (or the audience) for such a heartrending farewell.&lt;br /&gt;&lt;br /&gt;I must say, I never gave a damn about the Andy character in the first  two movies.&amp;nbsp; I wonder if anybody really cares about the human characters  in these stories where the toys are the stars.&amp;nbsp; So it was very easy for  me to hate Andy for his abandonment of the toys.&amp;nbsp; But then it seemed to  me that maybe, by proxy, I was hating myself for outgrowing my own  toys, and I wondered if maybe &lt;i&gt;Toy Story&lt;/i&gt; was losing its point with  this movie that was, more than ever, about the fictional lives of toys  themselves and no longer so much about how kids play with them.&amp;nbsp; But, of  course, it's about more than that.&amp;nbsp; The toys aren't really just toys,  after all, and it's okay for the viewers to identify with them instead  of with the human bit players, because they are certainly more relatable  than, say, the characters of &lt;i&gt;Inception&lt;/i&gt;.&amp;nbsp; From people who have  now spent large portions of their lives working on this series, this is a  story about life, about change, the things     we lose, the things we find, and the things we hold forever dear on     this journey.&lt;br /&gt;&lt;br /&gt;And it's also kind of brave, which is not a word one expects to apply to  a second sequel.&amp;nbsp; Although it easily could have been just cheaply  sentimental, &lt;i&gt;Toy Story 3&lt;/i&gt; is as robust an adventure as any of  Pixar's works.&amp;nbsp; It pulls few punches, plunging the toys into great peril  and great sadness (too much for some of the very young audience members  at my screening).&amp;nbsp; It features a truly irredeemable villain, whose  hilarious origin story, as presented in flashback, is     practically a travesty of &lt;i&gt;Toy Story 2&lt;/i&gt;'s most affecting  scene.&amp;nbsp; And in the end, it brings it all back around and goes straight  for the heart.&amp;nbsp; As the story drew to a close,     I must admit that I was fighting back tears, yet as I sat there in  the theater, I wasn't even sure     what I was so torn up about.&lt;br /&gt;&lt;br /&gt;I know that a lot of older viewers said of the first two films,  ostensibly pictures aimed at younger audiences, that they were  experiences that reminded them of how it was to be a kid.&amp;nbsp; For those of  us who were still kids (or at least teens) when those movies came out, I  don't think the effect was quite the same.&amp;nbsp; But I think, with &lt;i&gt;Toy Story 3&lt;/i&gt;, we get to experience something very unique to our generation.&amp;nbsp; While many movie years have passed for Andy and the toys since &lt;i&gt;Toy Story 2&lt;/i&gt;,  eleven real years have also passed for us viewers.&amp;nbsp; It went by  quickly--too quickly, as it always does--but it is a long time, and  seeing &lt;i&gt;Toy Story&lt;/i&gt; back again after such a time, like meeting up  with a friend you haven't seen in years, really puts things in  perspective.&amp;nbsp; It's an effect that is not easily achievable in     film--not something you could get, for example, by producing the  back two episodes of a trilogy concurrently.&amp;nbsp; In the case of &lt;i&gt;Toy Story 3&lt;/i&gt;, even days after viewing it, I found myself at  work, suddenly emotional while still deep in thought (or feeling) over  the movie.&amp;nbsp; I would recall the opening scenes showing Andy growing up  with his toys, and I would reflect on how much had (and hadn't) changed  in my own life during     the same span of most vital years between films.&amp;nbsp; I knew then that this was something rare and powerful.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-1563172550519698569?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/1563172550519698569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=1563172550519698569' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1563172550519698569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1563172550519698569'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/07/toy-story-3.html' title='Toy Story 3'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-1053945824628120112</id><published>2010-07-23T21:04:00.000-07:00</published><updated>2010-08-29T07:36:46.893-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Square Enix'/><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>Distant Worlds</title><content type='html'>I was able to attend the "Distant Worlds: music from FINAL FANTASY"  concert in San Diego last night. I thought the set list could have been more diverse (too much &lt;i&gt;VIII&lt;/i&gt; and &lt;i&gt;XI&lt;/i&gt;, not enough &lt;i&gt;IX&lt;/i&gt;, nothing from &lt;i&gt;I&lt;/i&gt;-&lt;i&gt;III&lt;/i&gt;, &lt;i&gt;V&lt;/i&gt;, or &lt;i&gt;XII&lt;/i&gt;), the selections from &lt;i&gt;XIII&lt;/i&gt; and &lt;i&gt;XIV&lt;/i&gt; were less than inspiring, and the very poorly edited video presentations dragged down the legitimacy of the event, but ultimately it was  still cool to hear Nobuo Uematsu's music played by a live orchestra  (with Nobuo in attendance!).&lt;br /&gt;&lt;br /&gt;In honor of the event (but mainly just for  the hell of it), I thought I'd offer my personal rankings of the first ten  (because that's as far as I've gotten) numbered &lt;i&gt;Final Fantasy&lt;/i&gt; games.&lt;br /&gt;&lt;br /&gt;Ranked by story:&lt;br /&gt;&lt;br /&gt;1. &lt;i&gt;IX&lt;/i&gt;&lt;br /&gt;2. &lt;i&gt;VII&lt;/i&gt;&lt;br /&gt;3. &lt;i&gt;VI&lt;/i&gt;&lt;br /&gt;4. &lt;i&gt;IV&lt;/i&gt;&lt;br /&gt;5. &lt;i&gt;X&lt;/i&gt;&lt;br /&gt;6. &lt;i&gt;V&lt;/i&gt;&lt;br /&gt;7. &lt;i&gt;VIII&lt;/i&gt;&lt;br /&gt;8. &lt;i&gt;I&lt;/i&gt;&lt;br /&gt;- &lt;i&gt;II&lt;/i&gt;&lt;br /&gt;- &lt;i&gt;III&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Ranked by systems:&lt;br /&gt;&lt;br /&gt;1. &lt;i&gt;VIII&lt;/i&gt;&lt;br /&gt;2. &lt;i&gt;V&lt;/i&gt;&lt;br /&gt;3. &lt;i&gt;VII&lt;/i&gt;&lt;br /&gt;4. &lt;i&gt;IV&lt;/i&gt;&lt;br /&gt;5. &lt;i&gt;X&lt;/i&gt;&lt;br /&gt;6. &lt;i&gt;IX&lt;/i&gt;&lt;br /&gt;7. &lt;i&gt;VI&lt;/i&gt;&lt;br /&gt;8. &lt;i&gt;III&lt;/i&gt;&lt;br /&gt;9. &lt;i&gt;I&lt;/i&gt;&lt;br /&gt;10. &lt;i&gt;II&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;(I still haven't finished &lt;i&gt;FFIII&lt;/i&gt; for the DS, but I'm pretty sure its placement won't change.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-1053945824628120112?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/1053945824628120112/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=1053945824628120112' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1053945824628120112'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/1053945824628120112'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/07/distant-worlds.html' title='Distant Worlds'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-3626089062259429853</id><published>2010-07-20T22:59:00.000-07:00</published><updated>2010-07-20T23:42:58.193-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dreams'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Inception</title><content type='html'>Set in the dreams of professional information thieves who are able to  share and shape their dream worlds to ensnare their unwitting victims, &lt;i&gt;Inception&lt;/i&gt;  is visually and thematically evocative of &lt;i&gt;The Matrix&lt;/i&gt; and &lt;i&gt;Dark  City&lt;/i&gt;.&amp;nbsp; For me, it falls short of those films because it doesn't go  far enough in exploring its dreamscapes, which should be the most  interesting part of any story about creating worlds.&amp;nbsp; The image of a  city folding in on itself, as seen in the trailer and TV spots, is  awesome, but the movie almost immediately pulls back and warns its  characters against that sort of godly mischief.&amp;nbsp; Ideally, the thieves'  targets are not supposed to realize that they are in a dream, so the  dream architects strive to create convincingly realistic worlds, which  are certainly less fantastic (or horrific) than the things I usually  dream.&lt;br /&gt;&lt;br /&gt;At its core, &lt;i&gt;Inception&lt;/i&gt; is really a heist film, however, and a  pretty remarkable one.&amp;nbsp; As with any good heist film, it is fun to watch  the protagonists' intricate scheme come together (or unravel) through  the stages of infiltration, extraction, and getaway.&amp;nbsp; But the challenge  that Christopher Nolan takes up with &lt;i&gt;Inception&lt;/i&gt; goes beyond the  average caper, as the scheme operates according to a set of science  fiction rules that the movie entirely makes up.&amp;nbsp; It necessarily walks a  fine line, but the great achievement of &lt;i&gt;Inception&lt;/i&gt; is in how far  it is able to get the viewer to follow along with this fake science that  doesn't always feel like the pure fiction that it is.&amp;nbsp; The actual heist  does not even begin until about an hour in, but by that point, I  understood perfectly what a "kick" is, how time expands within a dream  (and again in a dream within a dream), and how another person's  subconscious is no place for tourists.&amp;nbsp; Once the action got started, I  scarcely raised an eyebrow through brilliantly layered sequences that  probably shouldn't have made sense.&lt;br /&gt;&lt;br /&gt;Of course, the movie does commit a few cheats, and the experience is not  devoid of eye-rolling.&amp;nbsp; Remember how, in &lt;i&gt;The Matrix&lt;/i&gt; (or, heck, &lt;i&gt;A  Nightmare on Elm Street&lt;/i&gt;), dying in the dream meant dying in the  real world as well, because the body could not survive without the  mind?&amp;nbsp; Well, &lt;i&gt;Inception&lt;/i&gt;'s characters early on rather proudly try to correct Wes Craven, explaining that death in their dreams is  not doom but actually one sure way back to reality.&amp;nbsp; Er, until the movie decides to  change that rule with little explanation.&amp;nbsp; But at least the new rule is  established early in the heist.&lt;br /&gt;&lt;br /&gt;Finally, &lt;i&gt;Inception&lt;/i&gt; is like a non-interactive video game.&amp;nbsp; That  first hour  is essentially a lengthy tutorial, setting the stage, introducing the  characters, and establishing the fundamental mechanics.&amp;nbsp; As with  many video game tutorials, I grew impatient with it, retaining less and  less as the words grew more numerous.&amp;nbsp; I wanted to get into it already,  and finally the meat of the experience arrived as three distinct  maze-like (and typically senseless) levels  filled with deadly hostiles, but most notably a recurring Nemesis-style &lt;a href="http://czardoz.blogspot.com/2009/10/evil-that-has-no-name.html"&gt;stalker&lt;/a&gt;  (or perhaps a &lt;a href="http://en.wikipedia.org/wiki/Pyramid_head"&gt;Pyramid  Head&lt;/a&gt;) with seemingly a vindictive grudge against the protagonists.&amp;nbsp;  And it all culminates in an apocalyptic final confrontation.&amp;nbsp; You're  even told that the fate of the world somehow depends on the heroes' success.&lt;br /&gt;&lt;br /&gt;Dang, now I kind of want to play &lt;i&gt;Inception&lt;/i&gt;.&amp;nbsp; Well, maybe not that  third stage.&amp;nbsp; That snowy fortress was &lt;i&gt;so&lt;/i&gt; 1998.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-3626089062259429853?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/3626089062259429853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=3626089062259429853' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/3626089062259429853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/3626089062259429853'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/07/inception.html' title='Inception'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-231239965889842256</id><published>2010-07-14T23:58:00.000-07:00</published><updated>2010-07-14T23:58:42.847-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Welcome to the PS3</title><content type='html'>Felt like playing &lt;a href="http://omega-warzard.blogspot.com/2009/03/littlebigplanet.html"&gt;&lt;i&gt;LittleBigPlanet&lt;/i&gt;&lt;/a&gt; again for the first time in over a year.&amp;nbsp; On load, was informed that I needed to download and install ten (10!) updates.&amp;nbsp; PS3 useless while installing, so decided on a whim to ease the wait by playing some of Konami's arcade classic, &lt;i&gt;Sunset Riders&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;Before I knew it, I had beaten &lt;i&gt;Sunset Riders&lt;/i&gt;.&amp;nbsp; Turned back to my PS3 to find that it still had not finished updating.&amp;nbsp; This is garbage.&lt;br /&gt;&lt;br /&gt;Yeah, I know--"welcome to four years ago," right?&amp;nbsp; Still, this is garbage.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-231239965889842256?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/231239965889842256/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=231239965889842256' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/231239965889842256'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/231239965889842256'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/07/welcome-to-ps3.html' title='Welcome to the PS3'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-8811301985935376018</id><published>2010-07-14T21:39:00.000-07:00</published><updated>2010-07-14T23:30:08.866-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fighting games'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom'/><title type='text'>One More Ride</title><content type='html'>&lt;i&gt;Super Street Fighter IV&lt;/i&gt; was not the only game to be fought at     Evo 2010.&amp;nbsp; I thought I'd highlight some play from two titles that     will most likely be replaced at next year's Evo by the upcoming &lt;i&gt;Marvel            vs. Capcom 3&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;First up is the grand finals between Justin Wong and Sanford Kelly     in &lt;i&gt;Marvel vs. Capcom 2&lt;/i&gt;:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="260" width="410"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3pwjGP3OljM&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/3pwjGP3OljM&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="410" height="260"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;There's not a lot to say about the match itself.&amp;nbsp; &lt;i&gt;Marvel vs.       Capcom 2&lt;/i&gt; is a ten-year-old game at this point.&amp;nbsp; It's been a     fixture at Evo since before Evo was Evo, and this is how it has     looked for the last several years--Storm, Sentinel, sometimes Magneto on     acid on the front lines, while Cyclops and Captain Commando jump in     constantly with anti-air assists off the bench in near mirror     matches.&lt;br /&gt;&lt;br /&gt;It was probably the most popular fighting game to come out between &lt;i&gt;Street            Fighter II&lt;/i&gt; and &lt;i&gt;Street Fighter IV&lt;/i&gt;.&amp;nbsp; For many years the     marquee event at Evo, it was the game that Justin Wong made his name     on, and a day after falling short in &lt;i&gt;Super Street Fighter IV&lt;/i&gt;,     he went on to win his 7th &lt;i&gt;MvC2&lt;/i&gt; world championship in 10     years.&amp;nbsp; The game's depths have been plumbed further than perhaps any     other title, and most players would agree that it's about time to     retire it.&amp;nbsp; If you've never witnessed high-level &lt;i&gt;MvC2&lt;/i&gt; play     before, however, it's worth marveling at how these players are able     to maintain complete control over their characters moving at such     blistering speeds.&amp;nbsp; The number of button presses they must be     inputting per second, without it ever devolving into button-mashing,     is mind-boggling.&lt;br /&gt;&lt;br /&gt;It wasn't always this way.&amp;nbsp; Before Justin showed off the truly     dominating potential of Magneto's flying rushdown, the most popular     characters in competition were methodical lockdown fighters such as     Cable, Doctor Doom, and Spiral.&amp;nbsp; Cable still shows up on some teams,     but Doom and Spiral are almost never seen nowadays.&amp;nbsp; One player at     this tournament, however, had the guts to bring back, not only     Doctor Doom, but Strider as well.&lt;br /&gt;&lt;br /&gt;Strider (with Doom assist) was once considered by some to be     theoretically the best character in the game.&amp;nbsp; In practice, most     players found that the guaranteed damage offered by his orbs summon super did not offset the high risk posed by his low health and the     ridiculous level of execution required to play as him.&amp;nbsp; He pretty     much died off in competitive play even before Doom and Spiral did.&amp;nbsp;     It didn't help his case that Storm, a ubiquitous character in the     post-Spiral era, also happened to be the perfect counter to Strider,     foiling his trapping game with her ability to fly off the screen and     out of his range.&amp;nbsp; One guy never afraid to rep Strider/Doom,     however, is Daniel "Clockw0rk" Maniago, an OG player who has been     utilizing that combination almost since the game has been out.&amp;nbsp;     Seeing Clockw0rk crawling out of the woodwork with this team to make     it all the way to 3rd place at Evo 2010, beating modern Storm and     Magneto masters along the way, is perhaps a bit like the idea of     Pete Sampras coming out of retirement at Wimbledon to mess some     fools up with his now nearly extinct serve-and-volley style of     play.&amp;nbsp; Alas, Clockw0rk's 3rd place was still a distant 3rd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="260" width="410"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-Scf_dkkq_Y&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-Scf_dkkq_Y&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="410" height="260"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;MvC2&lt;/i&gt; was, appropriately enough, followed by the &lt;i&gt;Tatsunoko       vs. Capcom: Ultimate All-Stars&lt;/i&gt; tournament, probably the first     and last time that most of us will be seeing high-level play in this     game.&amp;nbsp; Before &lt;i&gt;Marvel vs. Capcom 3&lt;/i&gt; was announced, some people     had pegged &lt;i&gt;Tatsunoko vs. Capcom&lt;/i&gt; as the game to replace &lt;i&gt;MvC2&lt;/i&gt;,     but the Wii fighter didn't quite take off.&amp;nbsp; More comparable to the     turnout for a &lt;i&gt;Guilty Gear&lt;/i&gt; or &lt;i&gt;BlazBlue&lt;/i&gt;, the pool of     competitors at Evo was composed mostly of &lt;i&gt;TvC&lt;/i&gt; specialists.&lt;br /&gt;&lt;br /&gt;Although I originally perceived &lt;i&gt;TvC&lt;/i&gt; as a regression back to     Capcom's earlier Marvel crossover titles, the Evo play reminds me of     &lt;i&gt;Guilty Gear&lt;/i&gt; in other ways as well.&amp;nbsp; Even without &lt;i&gt;MvC2&lt;/i&gt;'s         constant assists, it's a very fast-paced game with a heavy emphasis     on meter management, and unlike &lt;i&gt;MvC2&lt;/i&gt;, it still exhibits     great variety at the highest level, with its roster of quirky     characters committed to diversely intricate and extreme fighting     styles, ranging from Yatterman-1's aggressive rushdown to Doronjo's     elaborate zoning game.&amp;nbsp; Granted, &lt;i&gt;TvC&lt;/i&gt; has not been around     long enough for players to exhaust and distill it the way they have     &lt;i&gt;MvC2&lt;/i&gt;, but it's a fresh and exciting game that maybe could     have lasted a couple more years.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="260" width="410"&gt;&lt;param name="movie" value="http://www.youtube.com/v/fsrWRENWZYg&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/fsrWRENWZYg&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="410" height="260"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;On the other hand, maybe we &lt;i&gt;have&lt;/i&gt; seen enough of &lt;i&gt;Tatsunoko          vs. Capcom&lt;/i&gt;:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="260" width="410"&gt;&lt;param name="movie" value="http://www.youtube.com/v/eGDqdUke4iI&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/eGDqdUke4iI&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="410" height="260"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-8811301985935376018?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/8811301985935376018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=8811301985935376018' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/8811301985935376018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/8811301985935376018'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/07/one-more-ride.html' title='One More Ride'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-6537510194111149321</id><published>2010-07-12T22:20:00.000-07:00</published><updated>2010-07-13T19:05:24.388-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fighting games'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><title type='text'>Evo 2010</title><content type='html'>For fighting game enthusiasts, this past weekend was Evo 2010, this     year's installment in the biggest fighting game championship in the     world.&amp;nbsp; Over the course of three days and nights, thousands of     players and spectators gathered in Las Vegas for this fan-run     tournament showcasing the highest level of competition in &lt;i&gt;Super       Street Fighter IV&lt;/i&gt;, &lt;i&gt;Tekken 6&lt;/i&gt;, &lt;i&gt;Super Street Fighter       II Turbo HD Remix&lt;/i&gt;, &lt;i&gt;Tatsunoko vs. Capcom: Ultimate       All-Stars&lt;/i&gt;, and &lt;i&gt;Marvel vs. Capcom 2&lt;/i&gt;.&amp;nbsp; Katsuhiro  Harada, director of the &lt;i&gt;Tekken&lt;/i&gt;     series, and Yoshinori Ono, producer of &lt;i&gt;Street Fighter IV&lt;/i&gt;,     even made guest appearances--separately and     together--to show their support for the community, and Capcom also     gave attendees a sneak peak at the upcoming &lt;i&gt;Marvel vs. Capcom 3&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;But the main event had to be the &lt;i&gt;Super Street Fighter IV&lt;/i&gt;     tournament.&amp;nbsp; Approximately 1,800 competitors battled it out for a  hefty pot and the     title of "world's greatest" in the most popular fighting game since     the glory days of &lt;i&gt;Street Fighter II: The World Warrior&lt;/i&gt;.&amp;nbsp; In     the end, it came down to American Ricky Ortiz as the challenger     against defending champion Daigo Umehara from Japan.&lt;br /&gt;&lt;br /&gt;Ricky was,     once upon a time, the nation's best overall 2-D fighting game     player, but he was never able to win Evo.&amp;nbsp; His most memorable match  was probably in the &lt;i&gt;Street Fighter III: 3rd Strike&lt;/i&gt; tournament at  &lt;a href="http://www.youtube.com/watch?v=txXUnWhb40I"&gt;Evo 2003&lt;/a&gt;, when Ricky played Daigo to a controversial time over with equal health in the second round, which the game's virtual judges then randomly ruled in Ricky's  favor.&amp;nbsp; Because Ricky had won the first round and the players had already split two games, this decision would have given Ricky the game AND match over Daigo.&amp;nbsp; The Evo committee, however, never  anticipating such a scenario occurring in actual tournament play, let  alone in such a critical match, felt this was a bit bogus, as nobody even understood  the in-game judgment system, so they forced both players to replay the round.&amp;nbsp; Daigo won that round and the next, officially winning the match.&amp;nbsp; But seeing Ricky's dissatisfaction with the overrule, Daigo offered to play one more decisive game, which he then  proceeded to win handily, performing many taunts as well.&amp;nbsp; And that was Ricky Ortiz.&amp;nbsp; When  Justin Wong far superseded him as the top American, representing his  country     admirably on the international stage, Ricky kind of just stepped     aside and joined Justin's cheering section.&lt;br /&gt;&lt;br /&gt;But Justin was     denied a rematch against Daigo this year, and suddenly Ricky found  himself once again,     for the first time in years, the last American standing, with only  Daigo and a Korean player in the way of his winning the most  coveted title that had so long eluded him.&amp;nbsp; As the crowd began cheering  his name upon his &lt;a href="http://www.youtube.com/watch?v=pdJakbhs9ts"&gt;clutching out a victory&lt;/a&gt; against the tough Korean  player, securing America's position as at least the number two &lt;i&gt;Street  Fighter&lt;/i&gt; power for one more year, the camera captured the elation  clear on his face for the nearly 30,000 viewers watching the online  stream.&amp;nbsp; He had missed the spotlight, if not the pressure.&amp;nbsp; One     more hard-earned chance to win it all, it was the moment that every  competitive     player dreams of--playing on the biggest stage for the highest  stakes, more than his own pride on the line, the home crowd cheering him  on to become, not just a winner, but a national hero.&lt;br /&gt;&lt;br /&gt;For Daigo Umehara, it might     as well have been &lt;a href="http://www.youtube.com/watch?v=QxD9fnsw5co"&gt;Tuesday&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The real story of this year's Evo was, of course, Justin Wong's     failure to make the finals.&amp;nbsp; The biggest upset of the tournament  came probably in     the round of 32, when Justin found himself matched against Vance     "Vangief" Wu, a relative newcomer who plays Zangief on a stock PS3     pad.&amp;nbsp; (Actually, there were two pad players in the final 8 this     year.&amp;nbsp; Not only that, but &lt;i&gt;HD Remix&lt;/i&gt;, the most classical game     at Evo, was actually won by a new player using Zangief on a MadCatz     FightPad.&amp;nbsp; Yes, the PS3 one with the bulging battery slot and the     unreliable wireless dongle.&amp;nbsp; The moral of the story is, &lt;a href="http://omega-warzard.blogspot.com/2009/08/take-me-for-ride-again-or-backbone-are.html"&gt;as  I've     said before&lt;/a&gt;, only scrubs would still insist that the only way to  get     good is on a joystick.&amp;nbsp; The actual top players find ways to win     with whatever they are comfortable with.)&lt;br /&gt;&lt;br /&gt;Justin is reportedly proficient with multiple characters, but his  tournament main     since the original &lt;i&gt;SFIV&lt;/i&gt; has always been Rufus.&amp;nbsp; After Daigo     swept his Rufus with Ryu at the &lt;a href="http://omega-warzard.blogspot.com/2009/04/street-fighter-iv-national-tournament.html"&gt;GameStop championship&lt;/a&gt; last year,     Justin tried to surprise Daigo with some different character choices     during their &lt;a href="http://www.youtube.com/watch?v=icRzTuL737s"&gt;last few encounters&lt;/a&gt;, but he still sticks with Rufus     against most other players.&amp;nbsp; And with the new &lt;i&gt;Super&lt;/i&gt; edition,     Rufus, already a very solid character in the original &lt;i&gt;SFIV&lt;/i&gt;,     has become widely regarded as the strongest character in the game,     largely on account of his new Ultra Combo II, the Big Bang     Typhoon, which allows him to spin through projectiles, tipping the     odds in his favor now against formerly troublesome fireball     characters such as Ryu.&amp;nbsp; So Justin should have been coming into this     tournament very confident for his expected rematch against Daigo's     Ryu.&amp;nbsp; That said, even Rufus has weaknesses, and one of them happens to be  Zangief.&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.youtube.com/watch?v=ckg0PUizbFQ"&gt;Justin vs. Vangief&lt;/a&gt; match is actually not very exciting to watch unless you have a highly advanced appreciation for the game, so I'll just summarize.&amp;nbsp; Like two taekwondo experts "respecting" one another, both players spend eternities just dancing in and out     of each other's ranges, each hoping to bait the other into making a     mistake.&amp;nbsp; It's competitive &lt;i&gt;Street Fighter&lt;/i&gt; at its most fundamental and usually where Justin shines.&amp;nbsp; He wins the first game, but Vangief adapts to take the second.&amp;nbsp; In the first-to-two-games format, Justin has an opportunity     to switch characters after losing the second game.&amp;nbsp; Zangief has the advantage against a close-range character such as Rufus, but he himself also faces more nigh impossible match-ups than almost  any other character.&amp;nbsp; As confident as Justin may be in his Rufus to overcome the mismatch, surely the safer bet, after having already lost one to this Zangief, would be to counter with Sagat or Akuma and zone the Russian out.&amp;nbsp; Instead, in a decision he'll long regret, Justin sticks to his guns with Rufus and  pays the price, losing the decisive third game.&lt;br /&gt;&lt;br /&gt;All that was really prelude, however, to the best match of     tournament.&amp;nbsp; In this double-elimination tournament, the loss to     Vangief merely sent Justin to the losers bracket, where he had one     more chance to qualify for the final 8.&amp;nbsp; In an elimination match, he     needed to defeat "GamerBee," a Taiwanese Adon player.&lt;br /&gt;&lt;br /&gt;For a player on the verge of elimination, it is     almost a worst case scenario to be matched up, in a first-to-two     format, against an unknown player using an unknown character this  deep into a tournament.&amp;nbsp; You've got only a few games to figure out an  opponent--both player and character--that you've probably never seen  before, and even though, in theory, Adon should be easily beaten, the  truth is that nobody knows how to approach the Adon fight.&amp;nbsp; Why would  you need to know?&amp;nbsp; Nobody would be fool enough to bring Adon to Evo,  right?&amp;nbsp; Nobody with skills enough to matter, anyway.&lt;br /&gt;&lt;br /&gt;Actually, some of the cooler things to see in these     huge international tournaments often come during the early     pools.&amp;nbsp; Although the final rounds invariably come down to a handful     of familiar selections (Rufus, Ryu, Akuma, Honda), it's a guarantee     that, with so many players in attendance, there will be at least one     mysterious entrant showing off his mastery of an obscure character.&amp;nbsp;  Maybe somebody will get to take Gen onto the big screen and come away  with     a crowd-pleasing victory using the one nasty Gen trick that nobody  else knew about.&amp;nbsp; For a game or two, he'll have people believing that  Gen can actually contend, or at least that "it's the player, not the  character."&amp;nbsp; Then an established player using a better     character will see through the parlor tricks, declare "We've let  these humans win enough," and send the briefly inspiring Gen player packing.&lt;br /&gt;&lt;br /&gt;One would have     expected the same thing to happen to GamerBee and his Adon, rarely  seen but    generally considered a low-tier character.&amp;nbsp; Instead, he  proceeded to progress deeper and deeper into the tournament, toppling  many solid players along the way.&amp;nbsp; He wasn't exploiting any secret  combos either; on paper, Adon still looked like a weak character.&amp;nbsp; Yet  many a favored top player must have been quaking in his boots as  GamerBee frustrated one opponent after another with his repeated Jaguar  Kicks (the hopping axe kick) and perfectly timed Rising Jaguars (Adon's  equivalent to the Dragon Punch).&amp;nbsp; These should have been moves with  obvious counters, right?&amp;nbsp; Yet GamerBee was playing Adon as though he  were the best character in the game, and nobody seemed to have an  answer.&amp;nbsp; Hell, even I got nervous watching him win--I've spent about  half my life, after all, believing that Adon is a pretty worthless  character.&lt;br /&gt;&lt;br /&gt;By the time GamerBee drew Justin, the Adon shenanigans were far past being cute.&amp;nbsp; With all the pride to lose and probably none to  win, you definitely did not want to be a top player losing to some  Taiwanese Adon on the big screen at Evo.&amp;nbsp; It would be competitive &lt;i&gt;Street Fighter&lt;/i&gt;'s  equivalent to getting struck out in schoolyard baseball by a girl  pitcher (even if that girl's skills are legit and your bros, even as they  laugh at you, are secretly praying that they won't be next).&amp;nbsp; No, the gag had gone far enough.&amp;nbsp; Or had it?&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="260" width="410"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Zh1fzwJeaEI&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Zh1fzwJeaEI&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="410" height="260"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;Actually, although I say GamerBee is unknown, he had actually won a bit of Internet fame already for the YouTube videos showcasing some of his tight &lt;a href="http://www.youtube.com/watch?v=ioagK6MHPe8"&gt;online  battles&lt;/a&gt; against top Japanese players, including Daigo himself.&amp;nbsp; I'm sure Justin and other top players  were wishing during Evo that they had studied those matches more closely.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-6537510194111149321?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/6537510194111149321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=6537510194111149321' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6537510194111149321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/6537510194111149321'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/07/evo-2010.html' title='Evo 2010'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-8198271570192355713</id><published>2010-07-07T22:13:00.000-07:00</published><updated>2010-07-07T22:13:00.063-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='anime'/><title type='text'>Nozomi Entertainment rescues Utena license</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_iCawJE3Z3ng/TDVM1mTZmyI/AAAAAAAAA-I/Jm4yDtUHot8/s1600/utena_hands.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_iCawJE3Z3ng/TDVM1mTZmyI/AAAAAAAAA-I/Jm4yDtUHot8/s320/utena_hands.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Only in the realm of anime could one find excitement in the     announcement of a new domestic edition, in &lt;i&gt;standard&lt;/i&gt;-definition            DVD format, of material already previously released on Region-1     DVD.&amp;nbsp; But, yes, this &lt;i&gt;is&lt;/i&gt; exciting because, after all, it's &lt;i&gt;Utena&lt;/i&gt;,     one of the most literary works of serialized moving-picture     storytelling.&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;     &lt;br /&gt;To clarify the headline, word came out of Anime Expo last week that     Nozomi Entertainment had secured the North American license for &lt;i&gt;Revolutionary Girl Utena&lt;/i&gt;--both the 1997 television series and the     1999 film.&lt;br /&gt;&lt;br /&gt;Central Park Media originally released the first 13 episodes of the     series to home video here in 1998, but contractual difficulties held     up the rest of the series until CPM was able to release the     remaining 26 episodes between 2002 and 2003.&amp;nbsp; After protracted     financial problems, CPM filed for bankruptcy last year, although     their &lt;i&gt;Utena&lt;/i&gt; license had likely expired before then, as the     DVDs had long been out of print.&lt;br /&gt;&lt;br /&gt;Although most of the CPM DVDs are not all that hard to come by in     the secondhand market, it can take some doing to assemble the full     set of 10 discs (plus the movie, which is still available new from a     handful of retailers).&amp;nbsp; For such a critically acclaimed series, one might have hoped that another     company would pick up the rights and offer a reprint.&amp;nbsp; Many fans,     however, had resigned themselves to the reality that, as it was in     CPM's days, the TV series was still an exceptionally difficult     license to negotiate.&amp;nbsp; Since it also now qualified as old and was     never mainstream in America to begin with, it was doubtful that the     hassle and expense would be worth it to any of the potential     distributors.&lt;br /&gt;&lt;br /&gt;A smaller, enthusiast-oriented operation, Nozomi Entertainment is     actually just a division of The Right Stuf International, which     operates principally as an online retailer.&amp;nbsp; TRSI stands to profit     on the merchant side, no matter who releases a title, so it usually     only picks up licenses that the bigger companies have already passed     on.&amp;nbsp; These are niche or older titles that have merit in TRSI's eyes,     even if they are not likely to be big sellers.&amp;nbsp; These people are     clearly themselves lovers of anime, in touch with fans and treating     them to premium packaging and occasional bonus goodies.&amp;nbsp; I've been     happy to support their work thus far (you can look for my name (among a thousand others, ahem) in     the "special thanks for pre-ordering" section of the &lt;i&gt;Emma: A       Victorian Romance&lt;/i&gt; box sets), and I'm obviously very excited to     see what they have in store for &lt;i&gt;Utena&lt;/i&gt; fans.&lt;br /&gt;&lt;br /&gt;The one thing they don't do is produce English dubs, but they've     already stated that their &lt;i&gt;Utena&lt;/i&gt; release, due sometime next     year, will include CPM's old English track.&amp;nbsp; Hopefully they will     also carry over CPM's notable extra features--exclusive interviews     and commentaries by creator and director Kunihiko Ikuhara--which     were uncharacteristically substantial for an anime release.&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;But     I'll be happy just to see &lt;i&gt;Utena&lt;/i&gt; available again in America.&amp;nbsp; It is too great a series to simply fade away, and I would encourage everyone to support Nozomi's release.&amp;nbsp; If you've never seen it before, then this is a second chance to experience probably the finest television anime of all time.&amp;nbsp; (No, I don't guarantee that it will change your life.&amp;nbsp; I'm not a sucker.)&amp;nbsp; For fans who already own the CPM release, this new edition will be sporting much improved     remastered video taken from the 10th anniversary Japanese DVD release.&amp;nbsp; (Yes, it's still only DVD, but I should at least be able to get a better screen capture for my profile pic.)&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_iCawJE3Z3ng/TDVOmMAa4RI/AAAAAAAAA-Q/ODRaj_zJdMk/s1600/utena_olympia.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_iCawJE3Z3ng/TDVOmMAa4RI/AAAAAAAAA-Q/ODRaj_zJdMk/s320/utena_olympia.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-8198271570192355713?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/8198271570192355713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=8198271570192355713' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/8198271570192355713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/8198271570192355713'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/07/nozomi-entertainment-rescues-utena.html' title='Nozomi Entertainment rescues Utena license'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_iCawJE3Z3ng/TDVM1mTZmyI/AAAAAAAAA-I/Jm4yDtUHot8/s72-c/utena_hands.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-2107678981023617059</id><published>2010-06-30T19:39:00.000-07:00</published><updated>2010-09-03T21:23:07.306-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sports'/><category scheme='http://www.blogger.com/atom/ns#' term='jobbing'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Kings</title><content type='html'>&lt;i&gt;2007.&amp;nbsp; I've just started training at my new job.&amp;nbsp; My fellow trainees and I are chatting idly during a break.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Jewish male:&lt;/b&gt; Russian women are not to be messed with, huh?&amp;nbsp; Like Maria Sharapova.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Russian female&lt;/b&gt; (who, no offense, looks nothing like Maria Sharapova)&lt;b&gt;:&lt;/b&gt; Giggle giggle.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Jew:&lt;/b&gt; Do you like tennis?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Russian:&lt;/b&gt; Oh, yes!&amp;nbsp; You know Marat Safin?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Jew:&lt;/b&gt; (blank stare)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Russian:&lt;/b&gt; He's a Russian tennis player.&amp;nbsp; He's &lt;i&gt;sooooo&lt;/i&gt; handsome.&amp;nbsp; Of course, I like Andy Roddick too.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Jew:&lt;/b&gt; (bored expression on face)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Me:&lt;/b&gt; What about Roger Federer?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Russian:&lt;/b&gt; Who?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Me:&lt;/b&gt; He's the number one player in the world.&amp;nbsp; He's Swiss.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Russian:&lt;/b&gt; Oh, he's okay.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Me:&lt;/b&gt; Hmm . . . Nikolay Davydenko?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Russian:&lt;/b&gt;&amp;nbsp; Eww, he's nasty.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-2107678981023617059?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/2107678981023617059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=2107678981023617059' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2107678981023617059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2107678981023617059'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/06/kings.html' title='Kings'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-2535718514606247731</id><published>2010-06-27T12:30:00.000-07:00</published><updated>2010-06-27T23:05:58.868-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Devil May Cry'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Bayonetta</title><content type='html'>&lt;i&gt;Bayonetta&lt;/i&gt; is like "Ultraviolet: The Video Game," only not quite as cool as that sounds.&amp;nbsp; But &lt;i&gt;Bayonetta&lt;/i&gt;'s eponymous heroine does have Violet's inhuman fighting abilities that test even the camera's capacity to keep up, her proficiency with the blade, her wicked gravity powers that allow her to walk on walls and ceilings, an outfit of comparably temperamental fabric, a motorcycle, and a somewhat annoying and unwelcome child tagging along.&amp;nbsp; I'm pretty sure there's even an &lt;a href="http://www.youtube.com/watch?v=jyuFWHHiAxQ"&gt;amateur&lt;/a&gt; "&lt;a href="http://www.youtube.com/watch?v=CeHrq_Fs1vk"&gt;Gun Kata&lt;/a&gt;" moment in there.&amp;nbsp; And Hideki Kamiya's latest game is even more frenetic and nonsensical than Kurt Wimmer's 2006 film.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Bayonetta&lt;/i&gt; is, of course, the latest work by Hideki Kamiya, the creator of Capcom's &lt;i&gt;Devil May Cry&lt;/i&gt;, which in 2001 established a new standard and mechanical vocabulary for 3-D third-person action games.&amp;nbsp; The seminal game was a critical and commercial success, but Capcom then shockingly handed development on the sequel to a different team.&amp;nbsp; Kamiya was disappointed with the decision, players were disappointed with the new team's product, but then the series rebounded as the &lt;i&gt;DMC2&lt;/i&gt; team found its way with &lt;i&gt;DMC3&lt;/i&gt;, after which most of us moved past the fiasco, and so too seemingly did Kamiya, as he went on pouring his passion into &lt;i&gt;Viewtiful Joe&lt;/i&gt; and &lt;i&gt;Okami&lt;/i&gt; instead.&amp;nbsp; By the time &lt;i&gt;DMC4&lt;/i&gt; came out in 2008, this was all ancient history to most fans.&amp;nbsp; But then came the unveiling of &lt;i&gt;Bayonetta&lt;/i&gt;, Kamiya's first project since leaving Capcom.&amp;nbsp; The similarities to &lt;i&gt;Devil May Cry&lt;/i&gt; were impossible to ignore, and players were once more intrigued by the idea of what could have been, had Kamiya been allowed to make the sequel to his game.&amp;nbsp; Now that we may finally have the answer, was it worth the wait and the heartache?&lt;br /&gt;&lt;br /&gt;Kamiya's spiritual successor to &lt;i&gt;Devil May Cry&lt;/i&gt; is leagues better than &lt;i&gt;DMC2&lt;/i&gt;.&amp;nbsp; Put it next to the original &lt;i&gt;Devil May Cry&lt;/i&gt;, stellar in its own time, and you'll find Kamiya's new game to be a more robust, vastly more refined experience.&amp;nbsp; Indeed, had we gotten &lt;i&gt;Bayonetta&lt;/i&gt; back in 2003 instead of &lt;i&gt;DMC2&lt;/i&gt;, I'm sure it would have been amazing.&amp;nbsp; But that's not reality.&amp;nbsp; The reality is that this is 2010--nine years and three &lt;i&gt;Devil May Cry&lt;/i&gt; sequels since Kamiya's PS2 hit.&lt;br /&gt;&lt;br /&gt;The near-flawless &lt;i&gt;DMC3&lt;/i&gt;, which I consider the peak of the genre, captured most of what made the original great, then made significant tweaks and additions--most notably, the chapter select system encouraging replay--to produce an overall more solid, more playable game.&amp;nbsp; &lt;i&gt;Bayonetta&lt;/i&gt; is a very good action game, as was &lt;i&gt;DMC4&lt;/i&gt;, but its only substantial evolutions upon the original &lt;i&gt;Devil May Cry&lt;/i&gt; are features that were already implemented in &lt;i&gt;DMC3&lt;/i&gt;.&amp;nbsp; Technological advancements allow for some flashy new set pieces, but the gameplay feels fundamentally just like &lt;i&gt;DMC&lt;/i&gt;, now a somewhat tired, distinctly last-generation game.&lt;br /&gt;&lt;br /&gt;Even taking these games out of their respective historical contexts, I think &lt;i&gt;Bayonetta&lt;/i&gt; would be merely on a par with &lt;i&gt;DMC3&lt;/i&gt; and &lt;i&gt;DMC4&lt;/i&gt;, but not necessarily better.&amp;nbsp; The real-time weapon switching is nowhere near as tight as in &lt;i&gt;DMC3&lt;/i&gt;, and without &lt;i&gt;DMC4&lt;/i&gt;'s handy Devil Bringer to reel enemies in, it is again sometimes cumbersome having to chase enemies down.&amp;nbsp; Despite possessing a ton of weapons, each with accompanying massive move lists, Bayonetta also doesn't seem to have as many impressive or obviously useful special attacks as Dante or Nero.&amp;nbsp; &lt;i&gt;Devil May Cry&lt;/i&gt; is similar to a 2-D fighting game in that respect, outfitting its characters with big utility maneuvers--the lunging Stinger, for example, or the enemy-launching High Time--whereas &lt;i&gt;Bayonetta&lt;/i&gt;, despite feeling very similar, is more like a 3-D fighter such as &lt;i&gt;Tekken&lt;/i&gt;, where instead of having special moves, the player is supposed to string together regular punches and kicks in different sequences to different effects.&amp;nbsp; It's not that one approach is necessarily better than the other, but just as I will always take &lt;i&gt;Street Fighter&lt;/i&gt; over &lt;i&gt;Tekken&lt;/i&gt;, so too do I prefer &lt;i&gt;Devil May Cry&lt;/i&gt; to &lt;i&gt;Bayonetta&lt;/i&gt; in this respect.&lt;br /&gt;&lt;br /&gt;As in &lt;i&gt;Devil May Cry&lt;/i&gt;, there are additional moves to be purchased in &lt;i&gt;Bayonetta&lt;/i&gt;, but whereas Dante never felt "complete" until he had his full arsenal, somehow I never felt, in &lt;i&gt;Bayonetta&lt;/i&gt;, like I needed to exert myself even so far as to utilize all of the weapons I found incidentally.&amp;nbsp; I beat &lt;i&gt;Bayonetta&lt;/i&gt; on normal difficulty--the highest default setting--never spending a dime except on the air dodge maneuver.&amp;nbsp; I did not buy any other items or abilities, nor did I go out of my way to search for hidden items or optional challenges.&amp;nbsp; Even with my Bayonetta at less than half of her maximum potential health, I never felt greatly challenged.&amp;nbsp; I must credit this to the game's very generous checkpointing, which will sometimes even restart the player in the middle of a multi-phase boss fight.&amp;nbsp; There was only one boss--the second fight with the giant infant whip-head--that somewhat confounded me, but instead of slowing down to figure it out, I just used a single healing item--the only one I would use during my entire playthrough--and powered my way through.&amp;nbsp; I know that's not how these games are meant to be enjoyed, and I'm sure I did miss a few things by not shopping, but the game itself didn't really encourage that.&lt;br /&gt;&lt;br /&gt;The most significant point of divergence from &lt;i&gt;DMC&lt;/i&gt; is in how &lt;i&gt;Bayonetta&lt;/i&gt; stresses defensive play.&amp;nbsp; The &lt;i&gt;DMC&lt;/i&gt; sequels were all offense except in boss battles, but &lt;i&gt;Bayonetta&lt;/i&gt; requires a more attentive, defensive mindset even against regular enemies.&amp;nbsp; It's nothing as severe as &lt;i&gt;Ninja Gaiden&lt;/i&gt;, but the central mechanic of &lt;i&gt;Bayonetta&lt;/i&gt; is the dodge maneuver.&amp;nbsp; Nearly all enemies have attacks that cannot be interrupted and will, in fact, deflect any attack of yours.&amp;nbsp; The goal is to sidestep these attacks, and if the dodge is performed just before an attack is supposed to hit, Bayonetta will activate "Witch Time," completely freezing all enemies for a short period, during which you can assail them without reprisal.&amp;nbsp; The timing required to activate Witch Time is much more generous than for similar mechanics in other games, such as &lt;i&gt;DMC3&lt;/i&gt;'s Royal Guard block ability, so even mediocre players should be able to pick it up within a few minutes of play.&amp;nbsp; Pay attention instead of mashing buttons, and you'll find yourself stopping time with regularity against even imposing boss enemies.&amp;nbsp; When you do manage to thus neuter a boss, it's uniquely empowering, but that feeling comes at a great cost.&amp;nbsp; In requiring that you make such specific use of the dodge against even basic enemies, the game forces you to play a certain way, meanwhile discouraging the sort of experimentation and improvisation that are so much the heart of &lt;i&gt;Devil May Cry&lt;/i&gt;'s combat.&amp;nbsp; That's probably why I didn't bother shopping for moves or exploring the combo system more deeply, instead mostly just relying on dodging and the basic punch-kick-punch combo throughout the entire game.&lt;br /&gt;&lt;br /&gt;I did mess briefly with the one-handed Easy Automatic mode.&amp;nbsp; It's pretty cool and does genuinely allow even the feeblest of players to make it through the game, so that they can, ahem, just enjoy the story.&amp;nbsp; &lt;i&gt;DMC3&lt;/i&gt; and &lt;i&gt;4&lt;/i&gt; may not have been sophisticated literature, but they were pure narratives that presented their themes cleanly and effectively.&amp;nbsp; &lt;i&gt;Bayonetta&lt;/i&gt;'s story is complete bunk.&amp;nbsp; Neither is the plot ever even vaguely comprehensible, nor the cinematics sufficiently impressive, outside of maybe two or three noteworthy action cut scenes.&amp;nbsp; Most annoyingly, for a story so devoid of sense, there are some surprisingly lengthy and dialogue-heavy scenes to be had.&lt;br /&gt;&lt;br /&gt;Another area in which &lt;i&gt;Bayonetta&lt;/i&gt; differs from &lt;i&gt;DMC&lt;/i&gt; is the camera.&amp;nbsp; Kamiya has traded the fixed camera locations of the &lt;i&gt;DMC&lt;/i&gt; games for a user-controlled, character-centric camera.&amp;nbsp; This has a subtle effect, more so on level design than on gameplay.&amp;nbsp; With the fixed cameras, &lt;i&gt;DMC&lt;/i&gt; was often constricted to filling its maps with lots of corridors.&amp;nbsp; Many of the more open environments, meanwhile, were just three-layer constructs, with a clear background and foreground, while the audience formed the fourth layer viewing from beyond the performance area.&amp;nbsp; &lt;i&gt;Bayonetta&lt;/i&gt; doesn't have to thus take the audience's limited viewing angle into consideration, so its stages can be more fully three-dimensional.&amp;nbsp; So that fountain, for example, can form a more organic piece of an interactive environment, rather than being strategically placed for best eye-catching effect.&amp;nbsp; What this camera really exists for, however, is the "Witch Walk," &lt;i&gt;Bayonetta&lt;/i&gt;'s single coolest mechanic, which allows you, at specific points in the game, to defy gravity and walk on walls and ceilings.&amp;nbsp; As you transition from one surface to a perpendicular surface, it is the world itself that appears to rotate around your character.&amp;nbsp; The game's highlights are the battles with Bayonetta's rival Jeanne, during which both characters Witch Walk from surface to surface as they trade blows.&lt;br /&gt;&lt;br /&gt;The anti-gravity business contributes to a perhaps deliberate softness in &lt;i&gt;Bayonetta&lt;/i&gt; that, along with its vivacious new heroine, gives the game a personality subtly distinct from the harder-edged &lt;i&gt;Devil May Cry&lt;/i&gt;.&amp;nbsp; This can be felt in the jumping, which is floatier, ironically closer to &lt;i&gt;DMC2&lt;/i&gt;.&amp;nbsp; In the rest of the &lt;i&gt;DMC&lt;/i&gt; titles, Dante could buy a second jump, but with or without it, he still had to rely heavily on his handguns to give him some extra hang time against ground threats.&amp;nbsp; It made for one of the coolest effects in &lt;i&gt;DMC&lt;/i&gt;, the idea being that it was only the recoil from his pistol fire that kept him afloat against ever-present gravity.&amp;nbsp; &lt;i&gt;DMC2&lt;/i&gt; Dante's double-jump, on the other hand, involved some kind of magical float ability, as though he were conjuring wind beneath him, and Bayonetta similarly is able to sprout wings to gently glide short distances.&amp;nbsp; As for Bayonetta's  handguns--functionally closer to machine guns--they deal more damage than Dante's, but they don't integrate very naturally into melee combos and are hardly necessary for combat, which makes them hardly necessary at all, since they aren't needed to augment Bayonetta's jumping.&amp;nbsp; Witch Time, meanwhile, is  functionally similar to &lt;i&gt;Viewtiful Joe&lt;/i&gt;'s VFX Slow ability, though also somewhat the  opposite.&amp;nbsp; Joe used his ability to slow down time in order so that he  could dodge bullets and other fast attacks.&amp;nbsp; For Bayonetta, time slows  as a result of dodging.&amp;nbsp; In the former case, Joe is having to make the  most of his powers in order just to survive.&amp;nbsp; Bayonetta, meanwhile, is  practically baiting attacks so that she can dodge them and activate  Witch Time as a reward.&amp;nbsp; Whereas Dante and Joe seemed to always be  walking a razor's edge, Bayonetta seems more out on a casual stroll.&amp;nbsp;  (It also feels counterintuitive, to me, for time to slow &lt;i&gt;after&lt;/i&gt;  you've already dodged that (figurative) bullet, although I'm obviously  nitpicking to call the game out on that.)&lt;br /&gt;&lt;br /&gt;Finally, if you're one of those &lt;i&gt;Devil May Cry&lt;/i&gt; fans who loved the first game but wondered where all the really zany stuff went in the sequels, then &lt;i&gt;Bayonetta&lt;/i&gt; may be the game you've been waiting for.&amp;nbsp; What Kamiya offers that the &lt;i&gt;DMC&lt;/i&gt; sequels have not is the completely random gameplay non sequiturs--points where the game will suddenly depart from the regular action gameplay and instead switch to some extended mini-game.&amp;nbsp; There's a motorcycle stage, a rail shooter stage, and other wackier sequences.&amp;nbsp; When &lt;i&gt;Devil May Cry&lt;/i&gt; pulled this in critical, even climactic, moments, it was shocking, but a part of me had to smile and tip my hat at the sheer nerve of Kamiya to simply discard all the deep combat mechanics that the rest of the game had spent hours drilling into the player.&amp;nbsp; The rail shooter stage in &lt;i&gt;Bayonetta&lt;/i&gt; is unfortunately much longer and more full of distracting special effects than &lt;i&gt;Devil May Cry&lt;/i&gt;'s, however, and whatever novelty there is to it wears off well before it's over, leaving the player just a pretty shallow and annoying shoot 'em up segment to endure.&lt;br /&gt;&lt;br /&gt;If all you've been waiting for is an action game as good as the original &lt;i&gt;Devil May Cry&lt;/i&gt;, then you've been waiting needlessly, because &lt;i&gt;Devil May Cry 3&lt;/i&gt; already was that game.&amp;nbsp; &lt;i&gt;Bayonetta&lt;/i&gt;, like &lt;i&gt;DMC4&lt;/i&gt;, is just more of the same, and the amount of enjoyment you derive from the experience will depend on your appetite for that kind of comfort food.&amp;nbsp; But if you are a hardcore fan of this hardcore genre, then the emergence of a worthy new contender in &lt;i&gt;Bayonetta&lt;/i&gt;--much more a direct &lt;i&gt;Devil May Cry&lt;/i&gt; competitor than &lt;i&gt;Ninja Gaiden&lt;/i&gt; or &lt;i&gt;God of War&lt;/i&gt;--is surely welcome, even if it doesn't revolutionize the formula.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-2535718514606247731?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/2535718514606247731/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=2535718514606247731' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2535718514606247731'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/2535718514606247731'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/06/bayonetta.html' title='Bayonetta'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-7830744778466699095</id><published>2010-06-23T19:47:00.000-07:00</published><updated>2010-06-23T21:04:00.170-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sports'/><title type='text'>The Distance</title><content type='html'>59-59.&amp;nbsp; That's where the score presently stands in the fifth set of the first-round Wimbledon match between John Isner and Nicolas Mahut.&lt;br /&gt;&lt;br /&gt;For reference, the previous longest tennis match, by number of games played, lasted a mere 112 games.&amp;nbsp; That was Pancho Gonzales's first-round Wimbledon victory over Charlie Pasarell in 1969, in an era before tiebreaks were introduced to limit the first four sets of a five-set match.&amp;nbsp; In fact, that match played a large part in the adoption of the tiebreak into Wimbledon.&amp;nbsp; But that longstanding rule is of no benefit to Isner and Mahut now.&amp;nbsp; This being a decisive fifth set at Wimbledon, there is no tiebreak, no clock, no mercy rule to determine the winner.&amp;nbsp; It goes on either until one man pulls ahead by two games, or until someone opts to retire.&lt;br /&gt;&lt;br /&gt;After two days of play, neither player has backed down yet, and today they played more games, in the fifth set alone, than Gonzales and Pasarell did in their entire legendary match.&amp;nbsp; The length of this match has already so far eclipsed the previous mark that those stats need not ever again be brought into the same conversation.&amp;nbsp; This record shall hereafter reside in its own category.&amp;nbsp; To provide another perspective, these men have been playing for ten hours.&amp;nbsp; After over seven hours today--longer than the entirety of the next longest match--play had to be suspended due to darkness, to be picked up again tomorrow.&lt;br /&gt;&lt;br /&gt;I didn't get to watch any of today's action, but I will be taking tomorrow off to witness day three, even if it should last only two more games.&amp;nbsp; When I received my brother's text message at work, informing me that the score was tied at 59 all, I thought for sure he was either joking or had mistyped.&amp;nbsp; I've watched some sports, seen some records broken, but never have I heard of anything so improbable in my lifetime.&amp;nbsp; Whatever the outcome, this match will obviously be the highlight of the tournament, definitely the greatest moment in both players' careers, if not their lives.&amp;nbsp; But even more than that, I say, all sincerity, that this is bigger than the sum of all the other tennis matches recorded since I've been alive, bigger than 10 Olympics, plus as many World Cups, 40 Super Bowls, and 3 Gulf Wars.&amp;nbsp; This is tennis's own equivalent to Wilt Chamberlain's 100-point game.&amp;nbsp; Like the moonwalk even, this is an event for which time stands still, and it feels wrong that anyone in the world should be otherwise occupied.&amp;nbsp; In the face of such a singular feat, I realize what hyperbole it has been to toss around words like "marathon" and "immortality" when covering other matches.&amp;nbsp; Isner and Mahut are not even contenders, and their play is probably not the most scintillating tennis, but this is something that has never happened before, will probably never happen again in your lifetime, your children's lifetimes, or their children's lifetimes.&amp;nbsp; Truly, it is for moments like this that sport exists.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-7830744778466699095?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/7830744778466699095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=7830744778466699095' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7830744778466699095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7830744778466699095'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/06/distance.html' title='The Distance'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-9004568692442795384</id><published>2010-06-20T13:29:00.000-07:00</published><updated>2010-06-23T19:49:39.732-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DS'/><category scheme='http://www.blogger.com/atom/ns#' term='Square Enix'/><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Kingdom Hearts 358/2 Days</title><content type='html'>&lt;div class="moz-text-html" lang="x-western"&gt;Since completing &lt;i&gt;Pokemon&lt;/i&gt;, I've mostly been playing &lt;i&gt;Kingdom Hearts 358/2 Days&lt;/i&gt; for the DS.&amp;nbsp; I actually started playing it back when it came out last year, but it fell by the wayside because, frankly, the game is a chore.&lt;br /&gt;&lt;br /&gt;I had a lot of fun with the major console &lt;i&gt;Kingdom Hearts&lt;/i&gt; titles.&amp;nbsp; The original was a very refreshing new spin on the JRPG, crossing over &lt;i&gt;Final Fantasy&lt;/i&gt;'s menu commands with a 3-D action game.&amp;nbsp; Mixing Disney with Square may have been unexpected, but it was much more a Disney experience, with the world-hopping Sora character more a story contrivance to guide the player along a tour of all the classic movies.&amp;nbsp; &lt;i&gt;Kingdom Hearts II&lt;/i&gt; then streamlined the gameplay experience, cutting out a lot of the horrendous platforming, while amping up the action with greater combat speed and the sort of gravity-defying battle cinematics that would henceforth become a signature of Tetsuya Nomura's works.&amp;nbsp; The Square-Disney crossover stuff really started to get weird at this point, however, as Nomura's team started to go nuts developing their original storyline into something incredibly convoluted that had practically nothing to do anymore with Disney.&lt;br /&gt;&lt;br /&gt;Between those two major releases, I also played through the original GBA version of &lt;i&gt;Chain of Memories&lt;/i&gt;.&amp;nbsp; Its card-based take on the part-menu, part-real-time combat made random battling more methodical in the most aggravating way, but the boss battles actually got pretty intense.&amp;nbsp; Honestly, I don't know if my fingers ever moved faster than during those deck shuffles against the final bosses of that game, and developer Jupiter would later experiment further with that idea of multitasking gameplay, doing great things with &lt;i&gt;The World Ends With You&lt;/i&gt;.&amp;nbsp; But &lt;i&gt;Chain of Memories&lt;/i&gt; had major story problems, and worse than being an odd fit, the Disney stuff had already grown stale.&lt;br /&gt;&lt;br /&gt;The whole "tour of Disney" idea sounded like a great idea for a one-off, but a series is going to very quickly run out of Disney movies in which to viably set an action-oriented video game.&amp;nbsp; Even &lt;i&gt;Kingdom Hearts II&lt;/i&gt;, although it managed to dig up a few random new and interesting worlds to explore, had to rehash a lot from the first game.&amp;nbsp; The staleness has been considerably worse, however, in the outsourced portable projects, which have thus far apparently not merited Square Enix's effort in producing new assets.&amp;nbsp; &lt;i&gt;Birth by Sleep&lt;/i&gt; for the PSP looks like it will be a legitimate new experience, but &lt;i&gt;Chain of Memories&lt;/i&gt; was rehashed art design, reused music, and tired story retreads.&amp;nbsp; &lt;i&gt;358/2 Days&lt;/i&gt; spares us having to experience the plot of &lt;i&gt;Aladdin&lt;/i&gt; for a fifth time, but it still forces players to return to Agrabah, which is otherwise the same as ever and overly familiar.&amp;nbsp; Because &lt;i&gt;358/2 Days&lt;/i&gt; is set before &lt;i&gt;Kingdom Hearts II&lt;/i&gt;, players don't even get to visit any of the newer additions from that game.&amp;nbsp; Instead, it's nearly all stuff that was already in both the original game and &lt;i&gt;Chain of Memories&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;Square Enix's &lt;i&gt;Kingdom Hearts&lt;/i&gt; problem is actually comparable to the &lt;i&gt;Parasite Eve&lt;/i&gt; situation that I discussed in my &lt;a href="http://omega-warzard.blogspot.com/2010/06/return-of-aya-brea.html"&gt;last post&lt;/a&gt;.&amp;nbsp; The scope of Square Enix's game has clearly exceeded the original concept founded on its licensing agreement with Disney, to the extent that, by &lt;i&gt;Kingdom Hearts II&lt;/i&gt;, not only did the Disney elements feel out-of-place within the original story that Nomura and company were going with, but the mad juxtapositions of Mickey Mouse with Nomura's menacing robed figures even began to detract from the experience.&amp;nbsp; &lt;i&gt;Kingdom Hearts&lt;/i&gt; and Sora belong as much to Disney as to Square Enix, however, so there really is no divorcing the series from the Disney elements.&amp;nbsp; Perhaps &lt;i&gt;Final Fantasy Versus XIII&lt;/i&gt; is to be the &lt;i&gt;Kingdom Hearts&lt;/i&gt; team's own &lt;i&gt;The 3rd Birthday&lt;/i&gt;, allowing deeper exploration of the action gameplay, intense cinematics, and dark story, away from the obligations to Disney.&lt;br /&gt;&lt;br /&gt;So, besides the fact that I'm sick of revisiting these Disney worlds, what else is wrong with &lt;i&gt;Kingdom Hearts 358/2 Days&lt;/i&gt;?&amp;nbsp; Well, personally, I don't enjoy exploring 3-D space on handhelds.&amp;nbsp; On consoles, 3-D (polygons, not glasses) is supposed to draw the player into the TV screen, providing an extra dimension of immersion over old 2-D side-scrollers.&amp;nbsp; For me, that doesn't work with portable systems because the screen is too small, so I cannot help but notice the real world beyond and around it.&amp;nbsp; That has always been my biggest issue with the PSP.&amp;nbsp; But the DS is even worse for 3-D because it additionally suffers from a lack of an analog stick.&amp;nbsp; Playing &lt;i&gt;Kingdom Hearts&lt;/i&gt; with the DS Lite's squishy D-pad is a thumb-blistering nightmare.&amp;nbsp; That said, I'm still excited for the Nintendo 3DS.&amp;nbsp; The analog slide pad looks promising, the specs seem powerful enough to make polygons look good on a handheld, and maybe the stereoscopic effect will provide a new level of immersion.&amp;nbsp; (As an aside, I also find it interesting to see that, with &lt;i&gt;Kirby's Epic Yarn&lt;/i&gt;, yet another venerable Nintendo franchise is going 2-D for a major console release.&amp;nbsp; And with sales of &lt;i&gt;New Super Mario Bros. Wii&lt;/i&gt; having shown that consumers don't so much care about 2-D vs. 3-D, maybe there no longer needs to be this generational divide between the two, and developers will just go with what is right on a case-by-case basis, without having to use either polygons or "old-school" as selling points.)&lt;br /&gt;&lt;br /&gt;Moving on, &lt;i&gt;Kingdom Hearts 358/2 Days&lt;/i&gt; simply isn't a fun game.&amp;nbsp; The mission-based structure is just poorly designed.&amp;nbsp; Like the PSP entries in the &lt;i&gt;Metal Gear Solid&lt;/i&gt; series, this handheld take on a traditionally triple-A console game breaks up the story into "bite-sized" episodes for easier consumption on, I suppose, the short breaks or bus rides for which portable gaming is ideal.&amp;nbsp; You choose missions usually from a short list, then get a bit of story upon successful completion, before returning to the hub world to receive your next assignment.&amp;nbsp; The problem is that these missions, in my opinion, are not short.&amp;nbsp; For me, 5-10 minutes is short, but some missions in this game have taken me 30 minutes or more.&amp;nbsp; Maybe I'm slow, but it doesn't help that the vague mission objectives often leave me wandering and wasting a lot of time.&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;&lt;/div&gt;&lt;div class="moz-text-html" lang="x-western"&gt;&lt;br /&gt;Because the missions do not proceed in a strictly linear sequence, they cannot involve a lot of plot, the story sequences instead taking place between missions.&amp;nbsp; Furthermore, instead of making progress through a world as in a more linear game, each world is actually fairly small, and the player is required to explore each fully multiple times, each time completing missions with very slightly different objectives.&amp;nbsp; Usually, you just have to kill everything until you find and kill the right thing, which is always just a thing, never a named villain with any kind of personality.&amp;nbsp; So the game offers slow combat with poor controls to fight repetitive waves of monsters in a limited number of environments, most of which were already old two games ago, and in which you must effectively replay the same mission over and over again.&amp;nbsp; And, boy, did they pad the length of this game with a ton of repetitive missions, some optional, most not.&lt;br /&gt;&lt;br /&gt;Finally, there is the multiplayer, which could have saved this game, had it only been integrated better.&amp;nbsp; It's cooperative play for up to four players, and you actually get to play as characters other than Roxas.&amp;nbsp; Unfortunately, you cannot progress through the story in multiplayer, even though the multiplayer missions are just stripped-down versions of story mode missions.&amp;nbsp; Also, a player cannot join in on a multiplayer session unless they have already unlocked that mission through the story mode, so you can't realistically play this mode except with other hardcore &lt;i&gt;Kingdom Hearts&lt;/i&gt; fans who would independently make steady progress through the story.&lt;br /&gt;&lt;br /&gt;If you are one of those hardcore &lt;i&gt;Kingdom Hearts&lt;/i&gt; fans, then &lt;i&gt;358/2 Days&lt;/i&gt;, like &lt;i&gt;Chain of Memories&lt;/i&gt;, at least does fill in a few holes in a story that is full of them.&amp;nbsp; In fact, the story chronology actually overlaps slightly with &lt;i&gt;Chain of Memories&lt;/i&gt;, and the two games can occasionally fit together in clever ways a la &lt;i&gt;Resident Evil 2&lt;/i&gt; and &lt;i&gt;3&lt;/i&gt;. But I'm about ten hours in, and there hasn't been a lot of story, or at least not much of interest.&amp;nbsp; And considering that I'm on Day 99 and the game is titled &lt;i&gt;358/2 Days&lt;/i&gt;, I'm guessing I've got a long way to go.&amp;nbsp; I don't know that I'll have the dedication to see it through this time, and the game so far hasn't made a very convincing argument that I should.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-9004568692442795384?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/9004568692442795384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=9004568692442795384' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/9004568692442795384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/9004568692442795384'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/06/kingdom-hearts-3582-days.html' title='Kingdom Hearts 358/2 Days'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-7864551291972728995</id><published>2010-06-19T13:39:00.000-07:00</published><updated>2010-06-19T13:39:24.824-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Square Enix'/><category scheme='http://www.blogger.com/atom/ns#' term='PSP'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='books'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy'/><title type='text'>The Return of Aya Brea</title><content type='html'>I wouldn't say it was the &lt;a href="http://www.youtube.com/watch?v=OK4gKc9OuTk&amp;amp;feature=fvst"&gt;most exciting&lt;/a&gt; or &lt;a href="http://www.gamasutra.com/view/news/28972/E3_Valve_Releasing_Portal_2_To_PS3_With_Steamworks_Support.php"&gt;most surprising&lt;/a&gt; thing at E3, but I was personally interested in seeing anything new on Square Enix's &lt;i&gt;The 3rd Birthday&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="255" width="410"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5v2Js5frV5A&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5v2Js5frV5A&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="410" height="255"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;It's a PSP game, hence the trailer is not very exciting, but in case it's not clear, &lt;i&gt;The 3rd Birthday&lt;/i&gt; is the third game starring Aya Brea, the third game, more or less, in the &lt;i&gt;Parasite Eve&lt;/i&gt; series.&amp;nbsp; Originally announced three years ago (via some pretty &lt;a href="http://www.1up.com/do/newsStory?cId=3159481"&gt;wicked poster art&lt;/a&gt;) for Japanese mobile phones, it was bittersweet news for fans who were sure the series had been laid to rest after 2000's forgettable &lt;i&gt;Parasite Eve II&lt;/i&gt;.&amp;nbsp; Like many players, I had enjoyed the first game but knew very little about the second, yet I still wanted to see more done with the Aya Brea character.&amp;nbsp; The announcement of a third entry after a seven-year hiatus at least proved that Square Enix still remembered, but being consigned to cellphones was almost a fate worse than death.&amp;nbsp; The outlook brightened somewhat when, a year later, &lt;i&gt;The 3rd Birthday&lt;/i&gt; was, along with &lt;i&gt;Final Fantasy Agito XIII&lt;/i&gt;, moved to the semi-legit PSP.&amp;nbsp; All Square Enix showed was a short and cryptic pre-rendered movie &lt;a href="http://www.gametrailers.com/video/dks3713-trailer-the-3rd/43712"&gt;trailer&lt;/a&gt; (and more &lt;a href="http://www.siliconera.com/2008/10/09/guess-whos-making-the-3rd-birthday-its-not-just-square-enix/"&gt;nifty promotional artwork&lt;/a&gt;), but the news of composer Yoko Shimomura's return to the series made it instantly more promising than &lt;i&gt;Parasite Eve II&lt;/i&gt;.&amp;nbsp; Then two years went by with nothing else shown.&lt;br /&gt;&lt;br /&gt;According to one &lt;a href="http://www.andriasang.com/e/blog/2010/06/16/3rd_birthday_interview/"&gt;interview&lt;/a&gt;, development is now in full gear, with many key staff from the &lt;i&gt;Final Fantasy XIII&lt;/i&gt; team having joined up since completing that game.&amp;nbsp; I suppose one could alternatively take that as meaning that production on &lt;i&gt;The 3rd Birthday&lt;/i&gt; had been placed on the back burner while its key staff worked on &lt;i&gt;FFXIII&lt;/i&gt;.&amp;nbsp; Given how unexpectedly long that game took to finally make it out, that would explain the two years of no news on &lt;i&gt;The 3rd Birthday&lt;/i&gt;.&amp;nbsp; Of course, the long-in-development &lt;i&gt;Final Fantasy Versus XIII&lt;/i&gt; had been similarly put on hold so that its team could help out on the increasingly elephantine nightmare project that was &lt;i&gt;FFXIII&lt;/i&gt;.&amp;nbsp; Now a new console &lt;i&gt;Kingdom Hearts&lt;/i&gt; is being held back because Tetsuya Nomura's team is back to working on &lt;i&gt;Versus XIII&lt;/i&gt;, which apparently still wasn't ready to be shown at this year's E3.&amp;nbsp; And &lt;i&gt;Agito XIII&lt;/i&gt;, headed up by Hajime Tabata, also in charge of &lt;i&gt;The 3rd Birthday&lt;/i&gt;, has been in limbo for even longer.&amp;nbsp; Given all that, I can actually take Square Enix's word for it that an HD console remake of &lt;i&gt;Final Fantasy VII&lt;/i&gt;, of the quality that fans would want, would not be feasible at this time.&amp;nbsp; I'm probably repeating myself and stating the obvious, but Square Enix ain't what Square used to be, and the days of getting two &lt;i&gt;Parasite Eve&lt;/i&gt; games in one console generation are over.&amp;nbsp; In fact, did you know that, besides &lt;i&gt;FFXIII&lt;/i&gt;, Square Enix has to date released only one other title that it itself developed for HD consoles, that being the underperforming &lt;i&gt;The Last Remnant&lt;/i&gt; for Xbox 360?&lt;br /&gt;&lt;br /&gt;Back on the topic of &lt;i&gt;Parasite Eve&lt;/i&gt;, it is significant that, despite it being the third Aya Brea game and having a very prominent "3" in the title, &lt;i&gt;The 3rd Birthday&lt;/i&gt; is not being called "Parasite Eve 3."&amp;nbsp; Tabata insists that it is not a &lt;i&gt;Parasite Eve&lt;/i&gt; sequel.&amp;nbsp; Perhaps he means that it is more of a spin-off, and maybe fans can yet hope for a "Parasite Eve 3" for consoles somewhere down the line.&amp;nbsp; But I suspect maybe this is just Square Enix's way to get around licensing issues.&amp;nbsp; You may recall that &lt;i&gt;Parasite Eve&lt;/i&gt; was actually based on a Japanese novel, and in Japan, the game was just one part of a multimedia J-horror sensation.&amp;nbsp; There were no book or movie sequels, but novelist Hideaki Sena still received a "based on a novel by" credit for the &lt;i&gt;Parasite Eve II&lt;/i&gt; game.&amp;nbsp; Maybe it's taken this long to bring back the game series because Square Enix didn't want to pay licensing fees to the book people.&amp;nbsp; This would also explain why Square Enix has yet to offer either of the PS1 &lt;i&gt;Parasite Eve&lt;/i&gt; games for download on PSN.&lt;br /&gt;&lt;br /&gt;I actually read Sena's &lt;i&gt;Parasite Eve&lt;/i&gt; novel, because I was curious, as a fan of the game.&amp;nbsp; It's not very good.&amp;nbsp; It also has very little in common with the game.&amp;nbsp; The concept of the Eve character is much the same--she is a mitochondrial life form, silently evolving in humans until the day she might take over, using a female host who had received Eve via an organ transplant, to give birth to the ultimate being.&amp;nbsp; Also as in the game, her main power is the ability to ignite human beings, giving the appearance that they are spontaneously combusting.&amp;nbsp; But Aya Brea, the mitochondria-powered heroine of the games, is entirely a Square creation, and the first game's plot, handled by Takashi Tokita of &lt;i&gt;Final Fantasy IV&lt;/i&gt;, also traces a very different arc.&lt;br /&gt;&lt;br /&gt;In the game, Eve possesses an opera singer and, in the opening minutes, sets the entire audience on fire.&amp;nbsp; From there, she infects and mutates animals that lay siege to the city, and it is up to Aya and her fellow NYPD cops to wage a six-day war against the mitochondrial menace.&amp;nbsp; The novel proceeds at a much more languid pace and is devoid of cops or much action.&amp;nbsp; The central characters are the civilians who are in various ways connected to the Eve hosts, the organ donor and recipient.&amp;nbsp; Eve herself doesn't really emerge until the final third of the book.&amp;nbsp; Before that, nobody even suspects her existence, and most of the book is passages describing biological research procedures, including going into detail on the work that goes into putting together and presenting a graduate thesis.&amp;nbsp; Sena's characters even dialogue about which scientific journals, in order, are the most prestigious and hardest to get published in.&amp;nbsp; At these points, I suspect that Sena is not really writing horror, or even fiction, anymore.&amp;nbsp; Periodically, he attempts to build suspense by having characters remark on how suddenly hot it is or how unnatural some research samples seem.&amp;nbsp; Then Eve appears, rapes a man and a little girl, and melts maybe a half-dozen people, before dissolving that same night due to her own deficient grasp of the science.&lt;br /&gt;&lt;br /&gt;I must confess, I haven't read a lot of pop horror, so I don't know what is standard in the genre, but I don't understand how this became a sensation in Japan.&amp;nbsp; Maybe if I understood the science better, I would find the characters' research more unsettling.&amp;nbsp; From my perspective, however, Square shed a lot of the source material to the game's advantage and constructed many more spectacular sequences, all framed within a narrative more thoroughly laced with dread.&amp;nbsp; At most, the game could be taken as a semi-sequel to the book, rather than any kind of adaptation.&amp;nbsp; But &lt;i&gt;Parasite Eve&lt;/i&gt; was so much better as a game than as a book, and even the first game already expanded so far beyond the scope of the novel, that it would have been a real shame to have Aya forced into early retirement due to licensing hassles.&amp;nbsp; So if Square Enix's compromise is to forget about "Parasite Eve," forget about Eve altogether, and move forward with just Aya, then I'm perfectly fine with that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-7864551291972728995?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/7864551291972728995/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=7864551291972728995' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7864551291972728995'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/7864551291972728995'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/06/return-of-aya-brea.html' title='The Return of Aya Brea'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-4569716757747978268</id><published>2010-06-17T18:48:00.000-07:00</published><updated>2010-09-03T21:23:07.307-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='jobbing'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><title type='text'>Sorry</title><content type='html'>Me: I'm sorry I'm not Superman.&lt;br /&gt;&lt;br /&gt;Old Man: So then you're &lt;i&gt;not&lt;/i&gt; working Saturday?&lt;br /&gt;&lt;br /&gt;Me: No.&amp;nbsp; I am not.&amp;nbsp; Also, I'm taking tomorrow off.&lt;br /&gt;&lt;br /&gt;Old Man: *sigh* Kids these days.&amp;nbsp; What ever happened to taking pride in your work?&lt;br /&gt;&lt;br /&gt;Me: Well, there is that.&amp;nbsp; On the other hand . . . "Don't hurt yourself."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7196813830708036159-4569716757747978268?l=omega-warzard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://omega-warzard.blogspot.com/feeds/4569716757747978268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7196813830708036159&amp;postID=4569716757747978268' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4569716757747978268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7196813830708036159/posts/default/4569716757747978268'/><link rel='alternate' type='text/html' href='http://omega-warzard.blogspot.com/2010/06/sorry.html' title='Sorry'/><author><name>Henry</name><uri>http://www.blogger.com/profile/10826787550676541006</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/_iCawJE3Z3ng/SQ4Ul6kLrHI/AAAAAAAAAGg/JPHAI28mCZ0/S220/Utena+-+Olympia.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7196813830708036159.post-2540743605923895593</id><published>2010-06-12T20:00:00.000-07:00</published><updated>2010-06-12T20:16:38.240-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DS'/><category scheme='http://www.blogger.com/atom/ns#' term='Pokémon'/><category scheme='http://www.blogger.com/atom/ns#' term='foolishness'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>How It All Went Down</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_iCawJE3Z3ng/TBQ0J_hGUbI/AAAAAAAAA-A/rrpLukNxu28/s1600/final_battle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="237" src="http://4.bp.blogspot.com/_iCawJE3Z3ng/TBQ0J_hGUbI/AAAAAAAAA-A/rrpLukNxu28/s400/final_battle.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;If the roughly 30-level difference seems quite high, it is because, as you might have gathered from previous posts, I do not like to level-grind.&amp;nbsp; I believe that it is a symptom of bad game design, and thankfully I have found that the &lt;i&gt;Pokemon&lt;/i&gt; games are better than that, placing greater, or at least equal, emphasis on strategy and tactics as on the grind.&amp;nbsp; I have long been of the belief that these games can be won without engaging in any random battles at all, and I have put my belief to the test through my own playthroughs, where I level up Pokemon only through experience gained from battles with NPC trainers at fixed locations.&amp;nbsp; The only time I engage a random encounter is when I want to capture the wild Pokemon, in which case my Pokemon does not gain experience from the battle anyway.&amp;nbsp; All of my Pokemon above are the result of me picking out my teams early, then spreading out experience evenly so that no one falls behind.&lt;br /&gt;&lt;br /&gt;That said, I obviously didn't train all of these Pokemon in my copy of &lt;i&gt;HeartGold&lt;/i&gt;.&amp;nbsp; These were my six best Pokemon hand-picked from across four different &lt;i&gt;Pokemon&lt;/i&gt; cartridges.&amp;nbsp; Swampert migrated over from &lt;i&gt;Emerald&lt;/i&gt;, Venusaur and Jolteon from &lt;i&gt;FireRed&lt;/i&gt;, and Lucario was traded over from my &lt;i&gt;Platinum&lt;/i&gt; team.&amp;nbsp; My Skarmory was bred from one that I had had to trade for with a &lt;i&gt;SoulSilver&lt;/i&gt; player.&amp;nbsp; Only Typhlosion was part of my original &lt;i&gt;HeartGold&lt;/i&gt; team, which I took to the Johto championship and through most of Kanto.&amp;nbsp; I normally only use six Pokemon per game (because it's hard to raise more than six), which I assemble early on and then stick with, but because this was supposed to be "the final match," I thought it only fitting to look back at my previous campaigns and bring in representatives from each of my past lineups, in order to construct my own comprehensive all-star team to pit against Red's.&lt;br /&gt;&lt;br /&gt;As for the move setups, the only TMs used were to teach Jolteon Thunderbolt and Flash, the latter for its field effect allowing me to navigate the pitch-black Cerulean Cave.&amp;nbsp; Typhlosion and Venusaur learned Blast Burn and Frenzy Plant via move tutors, and a Heart Scale was used to make Skarmory "remember" Night Slash.&amp;nbsp; Everything else was learned either through leveling up or via HMs acquired as part of the story.&amp;nbsp; I also didn't use any stat-enhancing vitamins.&lt;br /&gt;&lt;br /&gt;Now, on with the play-by-play:&lt;br /&gt;&lt;br /&gt;Red would of course start with his signature Pokemon and the franchise mascot, Pikachu.&amp;nbsp; Pikachu is not even a fully-evolved Pokemon, and although it is very quick, its attack and defense ratings are poor.&amp;nbsp; Red's is equipped with a rare Light Ball, doubling its Attack and Special Attack stats, making it a legitimate offensive threat.&amp;nbsp; It's not a big deal, however, because Pikachu's best attacks, Volt Tackle and Thunderbolt, are Electric-type moves, which are completely ineffective against my lead Pokemon, the part-Ground-type Swampert.&amp;nbsp; That leaves Pikachu only Quick Attack and Iron Tail.&amp;nbsp; Quick Attack is a weak Normal-type physical attack, only mildly useful because it is guaranteed to strike first even against an opponent with a higher Speed stat.&amp;nbsp; The AI would normally only use it to finish off an already nearly dead Pokemon, thereby robbing it of a potential last gasp maneuver.&amp;nbsp; I wasn't worried about that.&amp;nbsp; The only move left for me to watch out for was Iron Tail, a very strong physical attack.&amp;nbsp; It's a Steel-type attack, however, meaning its effectiveness is reduced by 50% against Water-type Pokemon such as my Swampert.&amp;nbsp; More importantly, its accuracy is only 75%, so if it didn't kill me outright, a protracted battle would probably see it missing a few times, allowing me a few turns of unanswered attacks.&lt;br /&gt;&lt;br /&gt;I started off the fight by using Mud-Slap, a weak Ground-type attack.&amp;nbsp; Earthquake
